This is really quite impressive as far as an XNA implementation goes. I'm wondering, did you use a texture based representation of the particles attributes and a shader to do simple enertia physics? Do the particles themselves interact (if it's very shader centric then they probably don't)? Is the ball you're moving around a controlling a few shader parameters for force input? or is there a more robust force field input?
@SteamyThePunk Thanks for the kind words! Every assumption you made is correct, I use a texture to store the position/velocity of the particles, and yes the ball is just a few force shader params that get's updated, gives a nice illusion of physics :)
Very impressive, nice work!
philfort2 4 months ago
This is really quite impressive as far as an XNA implementation goes. I'm wondering, did you use a texture based representation of the particles attributes and a shader to do simple enertia physics? Do the particles themselves interact (if it's very shader centric then they probably don't)? Is the ball you're moving around a controlling a few shader parameters for force input? or is there a more robust force field input?
This looks great.
Cheers.
SteamyThePunk 11 months ago
@SteamyThePunk Thanks for the kind words! Every assumption you made is correct, I use a texture to store the position/velocity of the particles, and yes the ball is just a few force shader params that get's updated, gives a nice illusion of physics :)
MasterJocke117 11 months ago
I just uploaded the demo, it's available from my portfolio, check the description for a link!
MasterJocke117 1 year ago
very nice :)
NemoKradXNA 1 year ago
very cool! i would love to play with this on my computer! pm me when the demo is up!!
mariofish 1 year ago