Added: 1 year ago
From: MasterJocke117
Views: 1,388
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  • Very impressive, nice work!

  • This is really quite impressive as far as an XNA implementation goes. I'm wondering, did you use a texture based representation of the particles attributes and a shader to do simple enertia physics? Do the particles themselves interact (if it's very shader centric then they probably don't)? Is the ball you're moving around a controlling a few shader parameters for force input? or is there a more robust force field input?

    This looks great.

    Cheers.

  • @SteamyThePunk Thanks for the kind words! Every assumption you made is correct, I use a texture to store the position/velocity of the particles, and yes the ball is just a few force shader params that get's updated, gives a nice illusion of physics :)

  • I just uploaded the demo, it's available from my portfolio, check the description for a link!

  • very nice :)

  • very cool! i would love to play with this on my computer! pm me when the demo is up!!

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