Nice work. Looks like you are using some smoothing on the marker orientation matrix. Is that the case, and if so, is this something you had to write yourself?
@StandardDrucker Yes, you are completly right. To make it working I had to smooth data obtained from ARtoolkitPlus. At first, calculated orientation matrix could have bad numeric errors which adds ugly jittering to the scene. At the second, to calculate physics more correctly I had to use smaller time step then it is available using 30fps camera
Thanks. I have not found any ready to use toolkit for using ARTP with Ogre3d, so I just wrote it. It was not too difficult but took some time for tuning this system.
Nice work. Looks like you are using some smoothing on the marker orientation matrix. Is that the case, and if so, is this something you had to write yourself?
StandardDrucker 8 months ago
@StandardDrucker Yes, you are completly right. To make it working I had to smooth data obtained from ARtoolkitPlus. At first, calculated orientation matrix could have bad numeric errors which adds ugly jittering to the scene. At the second, to calculate physics more correctly I had to use smaller time step then it is available using 30fps camera
andreyGCF 8 months ago
Very impressive. How did you integrate ARToolkitPlus with Ogre3D? Is there something like osgART or you have to do everything on your own?
marsrendezvous 8 months ago
@marsrendezvous
Thanks. I have not found any ready to use toolkit for using ARTP with Ogre3d, so I just wrote it. It was not too difficult but took some time for tuning this system.
andreyGCF 8 months ago
Comment removed
marsrendezvous 8 months ago
Comment removed
marsrendezvous 8 months ago
Super! Hope you make it available for download :)
view3dtv 8 months ago
Nice
ZR0SuM 10 months ago
@unknowngamename It uses Ogre framework for 3D rendering, Bullet engine for object's position calculation and ARToolkitPlus for marker processing
andreyGCF 11 months ago
@unknowngamename I've just wrote it =)
andreyGCF 11 months ago