Added: 1 year ago
From: andreyGCF
Views: 1,380
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  • Nice work. Looks like you are using some smoothing on the marker orientation matrix. Is that the case, and if so, is this something you had to write yourself?

  • @StandardDrucker Yes, you are completly right. To make it working I had to smooth data obtained from ARtoolkitPlus. At first, calculated orientation matrix could have bad numeric errors which adds ugly jittering to the scene. At the second, to calculate physics more correctly I had to use smaller time step then it is available using 30fps camera

  • Very impressive. How did you integrate ARToolkitPlus with Ogre3D? Is there something like osgART or you have to do everything on your own?

  • @marsrendezvous

    Thanks. I have not found any ready to use toolkit for using ARTP with Ogre3d, so I just wrote it. It was not too difficult but took some time for tuning this system.

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  • Super! Hope you make it available for download :)

  • Nice

  • @unknowngamename  It uses Ogre framework for 3D rendering, Bullet engine for object's position calculation and ARToolkitPlus for marker processing

  • @unknowngamename I've just wrote it =)

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