i have pretty much everything released for this edition of wfrp and reckon it is want DnD4e wanted to be. *yes* it is very MMORPG-y, *yes* it is very gimmicky, and setup takes about a million times longer than most rpgs (and i should know, i own most of them).
HOWEVER it is a fascinatingly simple yet potentially deep system that just works.
(and this is from someone that doesnt, truth be told, like the warhammer 'verse....)
A Tabletop only requires a Pencil Paper and a good imagination, rulebooks are only there to stop arguments - if you are adult enough then you don't even need rules. 3rd ed Is just a money making Gimmick !!
@LordSzabonight have you actually tried it? It isn't more expensive than other systems when you take the production value and what you get for your money into perspective I gave this system a shot and it did quickly win me over. And with the Player's Guide they even give you a Lite version where you don't have to use the fiddly bits. Open up and don't automaticly shoot something down because it tries a different approach.
@Parthamacothna I read the Rules, it's seems a bit too much of gimmick. I've noticed something though, after years of gaming and getting to know a whole heaps of RPG'ers they all seem to lack their own creative imagination, but once it's down in black and white, from a writer that made this stuff up on the spot, it becomes a Lore fest, who knows each lores better.
@Parthamacothna continued.... I personally think that many TTGamers have very little creative imagination, it has to be all presented to them but they never have the brains to come up with it themselves. Just sheep spending more money on gimmicks. But hey don't get me wrong I like some the idea's from FF, it's just that our group has implemented them years ago, it just took a lil creative imagination, not cards and more clutter.
@LordSzabonight (continued) I guess you are right concerning the lack of player's creativity. but maybe players prefer to play a tested system or GMs don't like criticism when they let chars die with self-made rules. =)
@LordSzabonight Ah, I see. I agree that most of the rules are pretty much self-explanatory. I think it's the dice-system that lets this system shine. I hope I didn't sound too harsh. I am just a little hypersensitive when it comes to many negative reviews. They are often full of false preconceptions and hate that this game does not deserve. What is pretty nice is that WFRP3 takes a modular approach. You can leave the bits and pieces and just take the stuff you like.
Looks great, my only problem is it costs $100 to start. Normally I know you'd pay more for several books but you could at least drop around 40, get started and then stop if you don't like the system, having to drop for all the books right off the bat has kind of pushed me slightly away from this. I still want to give it a shot, just might be a while until I can justify risking all that money on something I don't know if I'll like or not (used to play the old WHF)
Every time they explained some new aspect of this game, my head spun... I think they took what was fundamentally just a straightforward (and somewhat popular) FRPG and buried it under Fantasy Flight shininess adding punch boards, custom dice, stacks and stacks of cards, new (and unusual) mechanics, etc.
@Ogma01 I played it once, and it is actually fairly simple.
This edition feels a bit like a boardgame and some of the hard choices in the game results from abstract game mechanics, but we were still able to roleplay, and I really have fun playing this game.
I was really impressed with this game when I opened the core box. Not only are the pieces as awesome as Arkham Horror and Descent, but the books are really well presented. I like that you have separated the books into smaller editions so different characters can use the books at the same time depending on the requirements. One thing that I found confusing, however, is the location cards. Coming from years of grids in DnD I'm wondering how movement works.
This game is simply to complicated, there are so many rules that this is more a board game than a rpg. I dont feel the freedom as I did in the old game.
WOW, i'm not impressed!!!!! I'm mindblown. I really don't know what to say, becouse this looks professionall. Together with it beeing a Pen and paper RPG, it is also a "board game" in a sence of speech. Can this stop all those Hic-ups we suffer, when we suddenly go into big discusionns about what you had for dinner, Ghengis Kahn og Britney Spears??
All you need for 1 GM and 3 players is in the one box. You can buy a supplement called The Adventurer's Toolkit for components for a 4th player. They will also sell extra dice separately if you should want more than one set.
this is a all in one box game that is actually cheaper than starting set for DnD. It costs me 109 Can$ and you have everything you need to play except pens. The only thing is, that the game box assume that you have 3 players and a GM.
i have pretty much everything released for this edition of wfrp and reckon it is want DnD4e wanted to be. *yes* it is very MMORPG-y, *yes* it is very gimmicky, and setup takes about a million times longer than most rpgs (and i should know, i own most of them).
HOWEVER it is a fascinatingly simple yet potentially deep system that just works.
(and this is from someone that doesnt, truth be told, like the warhammer 'verse....)
hawklord2112 2 months ago
A Tabletop only requires a Pencil Paper and a good imagination, rulebooks are only there to stop arguments - if you are adult enough then you don't even need rules. 3rd ed Is just a money making Gimmick !!
LordSzabonight 2 months ago
@LordSzabonight have you actually tried it? It isn't more expensive than other systems when you take the production value and what you get for your money into perspective I gave this system a shot and it did quickly win me over. And with the Player's Guide they even give you a Lite version where you don't have to use the fiddly bits. Open up and don't automaticly shoot something down because it tries a different approach.
Parthamacothna 2 months ago
@Parthamacothna I read the Rules, it's seems a bit too much of gimmick. I've noticed something though, after years of gaming and getting to know a whole heaps of RPG'ers they all seem to lack their own creative imagination, but once it's down in black and white, from a writer that made this stuff up on the spot, it becomes a Lore fest, who knows each lores better.
LordSzabonight 2 months ago
@Parthamacothna continued.... I personally think that many TTGamers have very little creative imagination, it has to be all presented to them but they never have the brains to come up with it themselves. Just sheep spending more money on gimmicks. But hey don't get me wrong I like some the idea's from FF, it's just that our group has implemented them years ago, it just took a lil creative imagination, not cards and more clutter.
LordSzabonight 2 months ago
@LordSzabonight (continued) I guess you are right concerning the lack of player's creativity. but maybe players prefer to play a tested system or GMs don't like criticism when they let chars die with self-made rules. =)
Parthamacothna 2 months ago
@LordSzabonight Ah, I see. I agree that most of the rules are pretty much self-explanatory. I think it's the dice-system that lets this system shine. I hope I didn't sound too harsh. I am just a little hypersensitive when it comes to many negative reviews. They are often full of false preconceptions and hate that this game does not deserve. What is pretty nice is that WFRP3 takes a modular approach. You can leave the bits and pieces and just take the stuff you like.
Parthamacothna 2 months ago
Looks great, my only problem is it costs $100 to start. Normally I know you'd pay more for several books but you could at least drop around 40, get started and then stop if you don't like the system, having to drop for all the books right off the bat has kind of pushed me slightly away from this. I still want to give it a shot, just might be a while until I can justify risking all that money on something I don't know if I'll like or not (used to play the old WHF)
DarkBunnyLord 4 months ago
Every time they explained some new aspect of this game, my head spun... I think they took what was fundamentally just a straightforward (and somewhat popular) FRPG and buried it under Fantasy Flight shininess adding punch boards, custom dice, stacks and stacks of cards, new (and unusual) mechanics, etc.
Ogma01 7 months ago
@Ogma01 I played it once, and it is actually fairly simple.
This edition feels a bit like a boardgame and some of the hard choices in the game results from abstract game mechanics, but we were still able to roleplay, and I really have fun playing this game.
anotherelvis 7 months ago
@Ogma01 Yeah, but thing is FF tends to make awesome games, I really have yet to purchase one from them that I was disappointed with.
DarkBunnyLord 4 months ago
WHAT THE FUCK IS THIS SHIT
RoglesOfCaledonia 8 months ago
I was really impressed with this game when I opened the core box. Not only are the pieces as awesome as Arkham Horror and Descent, but the books are really well presented. I like that you have separated the books into smaller editions so different characters can use the books at the same time depending on the requirements. One thing that I found confusing, however, is the location cards. Coming from years of grids in DnD I'm wondering how movement works.
Xyranah 1 year ago
There's only one sentence that can describe this and the previouse part of this movie:
PRAISE SIGMAR!!!!!!!!!!!!
Maciejka0111 1 year ago
For playing roleplay you should never need more than a book, a bunch of dice, friends and imagination. This stuff and all the rules is just too much.
mongolin 1 year ago
This game is simply to complicated, there are so many rules that this is more a board game than a rpg. I dont feel the freedom as I did in the old game.
vexxdk 1 year ago
Very cool looking. Fantasy Flight never fails to impress...
highpriestrsw2 1 year ago
mind = blown
bumblebumz 1 year ago
Only 3 players? Shit! No thanks. I play with 4 guys, what I do with the fourth? Tell him to fuck off?
The only thing that should limit number of players in a rpg should be only the DM ability to handle them!
And definitely I would never buy a supplement to be able to play with a pair more!
herrflax 1 year ago
WOW, i'm not impressed!!!!! I'm mindblown. I really don't know what to say, becouse this looks professionall. Together with it beeing a Pen and paper RPG, it is also a "board game" in a sence of speech. Can this stop all those Hic-ups we suffer, when we suddenly go into big discusionns about what you had for dinner, Ghengis Kahn og Britney Spears??
spartan8 2 years ago
I wouldn't get near an RPG before this came out, but now I really want it just for the shiny bits :S
Rakafeth 2 years ago
Is his a all in one box game or something you need to buy 10 books to play?
SwimmingInMtDew 2 years ago
All you need for 1 GM and 3 players is in the one box. You can buy a supplement called The Adventurer's Toolkit for components for a 4th player. They will also sell extra dice separately if you should want more than one set.
YoksterMan 2 years ago
So far it looks like the base game is all in one box for $99.
It's on the FFG website already
jidar 2 years ago
This has been flagged as spam show
its all in one box :)
Herfer 2 years ago
This has been flagged as spam show
its all in one box :)
Herfer 2 years ago
this is a all in one box game that is actually cheaper than starting set for DnD. It costs me 109 Can$ and you have everything you need to play except pens. The only thing is, that the game box assume that you have 3 players and a GM.
beatboxpeej 2 years ago