@MonoCabron123 The source from my book, updated for XNA 3.x. is on my website (tripple-w-dot) codetopia (dot-com) slash cs. [Youtube doesn't like URLs in comments.]
I just got your book a few weeks ago and I really dig it. It's probably my favorite of the current crop of XNA books, so thanks :D.
I'm writing my own particle system to learn with and used some of your concepts from the book. I haven't implemented the concept of "modifiers" yet, but I'd like to. I do, however, have an alpha element. As the particles die, they fade away appropriately to avoid annoying pop-out.
Thanks for the inspiration and help through your words and code :).
Thank you for the kind words. If you ever want any feedback, or someone to bounce ideas off of, feel free to contact me. My contact info is in the book, and on my website (tripple-w-dot) codetopia (dot-com). [Youtube doesn't like URLs in comments.]
This looks great!. I'd love to read the book, i wanna learn how to do this!
Is the code uploaded somewhere?
MonoCabron123 1 year ago
@MonoCabron123 The source from my book, updated for XNA 3.x. is on my website (tripple-w-dot) codetopia (dot-com) slash cs. [Youtube doesn't like URLs in comments.]
groundh0g 1 year ago
I just got your book a few weeks ago and I really dig it. It's probably my favorite of the current crop of XNA books, so thanks :D.
I'm writing my own particle system to learn with and used some of your concepts from the book. I haven't implemented the concept of "modifiers" yet, but I'd like to. I do, however, have an alpha element. As the particles die, they fade away appropriately to avoid annoying pop-out.
Thanks for the inspiration and help through your words and code :).
Corwynn 4 years ago
Thank you for the kind words. If you ever want any feedback, or someone to bounce ideas off of, feel free to contact me. My contact info is in the book, and on my website (tripple-w-dot) codetopia (dot-com). [Youtube doesn't like URLs in comments.]
groundh0g 4 years ago
They're pooled. The move from the active pool to the inactive pool, where they get recycled by the emitter.
groundh0g 4 years ago
Sweet! I've done a hell of a lot of particle stuff myself. Smoke effects and suchlike usually. Your one looks really smooth! Are they self-deleting?
whothehellisthat 4 years ago