Added: 2 years ago
From: ch0pper1313
Views: 9,591
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  • i think u should use UDK if u want to create a creat fps and not only a super lowpoly game!

  • I would consider starting with a more simple concept for a game that uses basic shapes. FPS games are a tad bit more advanced if you are going for a more realistic idea. Focus more on base programing polish and the engine itself before design. ;]

  • awesome i wish i was that good in modeling. btw the hand is to huge.

  • looks great how ,any people made it?

  • @idontspeaknothing just me

  • Delete your YouTube account and then your game will look awsome!!! lol jk you can actually go to WOWomg(dot)com/rofl and there's a lot of help there.

  • hey um instead of planes as background use iot as a texture for the sky

  • please tell me how you got the freelook!

  • can some1 please tell me how to make the arms xDDDD

  • not bad for 1st attempt

  • you should set the hands smooth.

  • for shadows, you could either use pre rendered materials with shadows on, or you could use GLSL, but you need a good graphics card for the second one. mine is 256mb ati radeon card, and it cant run GLSL.

  • i agree with snowappleman, what you should use is the unreal game engine 3,you can make games that are competitive with today's games being made for the 360 and ps3.

  • Ya the problem is unreal is shit hard to learn and you have to have the license to make it for ps3 and 360. You also have to have a good computer or else it wont work. Just sayin

  • Very good. I have made some games myself, but not as good as this. even if its not finished.

  • lol

  • thats pretty cool!

  • I would say pay attention more on gameplay, graphics at this stage is not important. Try to make an interesting game

  • this is beautiful XD but you should shrink the hands or make the AK bigger otherwise great job

  • thx ive given up on this one and am wrkin on a new one, ill post a video of the map soon :)

  • Materials are the textures so you already have that down. right now, Blender only supports shadows from spotlights, make sure GLSL shaders are turned on, make a spotlight, and it should work fine. as for the child of the camera (gun) moving around, that's because you scaled it or something. I would go to object mode, snap the selection to cursor, then do the same in edit mode to center it and make sure the scale is good and everything. to reset it, hit ALT + S, for rotation its ALT + R, etc

  • use a probe

  • ino ino

  • Not sure if you fixed your material problem yet, but you need to UV map all of your objects and map the textures to UV if you want images. If you want to change the normals of things you will also have to check "normal map" on the image.

  • it actalluy does look good

  • cuz i didnt use marterials on it, just colours, and btw - ive modded it and it has red dot sight / laser n everyfin now

  • maybe i will wen i get a laptop... hmm... honestly tho u said u downloaded the pic of that Ak47 but it doesnt look real y is that?

  • u do better dougal .......

  • stfo dougal

  • y r his hands made out of wood no in fact y does the whole thing look like a cartoon hmm?

  • awsome! lol

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