When I create the rigid bodies, its giving me an error saying that the mass of some shards is negative. I keep getting that error randomly eventhough my normals are fine before i shatter
It is always best to use the "Bake PDI SImulation" button to bake the sim to keyframes and then hit the "Delete all PDI Nodes" button and render... You should be able to batch render without baking out the sim though...are you having trouble with that?
Hi thanks fot the PDi tuts,
Im getting a problem though.
When I create the rigid bodies, its giving me an error saying that the mass of some shards is negative. I keep getting that error randomly eventhough my normals are fine before i shatter
lugerbh 1 week ago in playlist Uploaded videos
It is always best to use the "Bake PDI SImulation" button to bake the sim to keyframes and then hit the "Delete all PDI Nodes" button and render... You should be able to batch render without baking out the sim though...are you having trouble with that?
TheCGBro 4 weeks ago
How to render pulldownit animation in maya Batch render?
patilrvishal 4 weeks ago
how do i get the pulldownit shelf??
KingAleXisKing 2 months ago