I just saw this video as a suggestion on my own video, and it looks pretty cool. I'm also working on a voxel based thing with procedural terrain, and I'd be interested to talk about some of the tech you use.
@reactsesion The two things I'm currently working on now is a better UI, and the ability to build your own aircrafts/ships :) (Also done some testing with being able to throw out a rope for spiderman action, but it's not polished enough to release even to dev *s*)
As much as I am annoyed by the blatant carbon-copy this is of Minecraft, I can't help but like the way the world looks in terms of textures. I hope you're intending to go in a completely different direction from Minecraft, however, considering that you'll end up with a rabid community on your back.
@Magnulus A block world with all it's simplicity is the perfect base for tons of gameplay ideas. Especially since you don't need as much of an art pipeline. As far as arranging polygons as a 3d grid is a "carbon-copy" of minecraft, I'll try to keep myself from bringing up how everything in the world is total copies of something previous, with minor adjustments... And FYI, I don't like RPG's so I will definitely not go down that path, but others may, using this as a platform further on.
@rherlitz I played Minecraft in the summer of 2009 and then I tried Infiniminer to see what the fuss was about. Aside from the block-grid, they were nothing like each other.
The similarities between Ardorcraft and Minecraft are quite a bit more numerous, not just the blatant naming, grid setup and the infinite, randomly generated world.
My initial reaction was a bit overblown, though. With Minecraft clones out there, Markus is given an incentive to keep developing MC to stay ahead.
hmm. quite similiar to minecraft, but I see you don't want to completely rip it off! Thumbs up for trying to make it different ;D
Crystalbloxcorp 11 months ago
@reactsesion had a 2 month pause(busy with work), but just got back on it again :)
rherlitz 1 year ago
@reactsesion Iintegrating a physics engine, and it takes a little time to take things back into working state. :)
rherlitz 1 year ago
I just saw this video as a suggestion on my own video, and it looks pretty cool. I'm also working on a voxel based thing with procedural terrain, and I'd be interested to talk about some of the tech you use.
Alrecenk 1 year ago
@Alrecenk Sure thing, just send me a private mess.
rherlitz 1 year ago
@reactsesion Haha perfect :)
rherlitz 1 year ago
@reactsesion The two things I'm currently working on now is a better UI, and the ability to build your own aircrafts/ships :) (Also done some testing with being able to throw out a rope for spiderman action, but it's not polished enough to release even to dev *s*)
rherlitz 1 year ago
@reactsesion Thanks! I will definitely continue this project yes. New version up very soon!
rherlitz 1 year ago
Warcraft, Minecraft, Ardorcraft. All blatant namings :)
Infinite procedural worlds, very unique nowdays, not *s*
rherlitz 1 year ago
As much as I am annoyed by the blatant carbon-copy this is of Minecraft, I can't help but like the way the world looks in terms of textures. I hope you're intending to go in a completely different direction from Minecraft, however, considering that you'll end up with a rabid community on your back.
Magnulus 1 year ago
@Magnulus A block world with all it's simplicity is the perfect base for tons of gameplay ideas. Especially since you don't need as much of an art pipeline. As far as arranging polygons as a 3d grid is a "carbon-copy" of minecraft, I'll try to keep myself from bringing up how everything in the world is total copies of something previous, with minor adjustments... And FYI, I don't like RPG's so I will definitely not go down that path, but others may, using this as a platform further on.
rherlitz 1 year ago
@Magnulus Also, I hope you know that Minecraft is a carbon-copy of Infiniminer, as far as the world setup goes (which is how far I've taken it too).
rherlitz 1 year ago
@rherlitz I played Minecraft in the summer of 2009 and then I tried Infiniminer to see what the fuss was about. Aside from the block-grid, they were nothing like each other.
The similarities between Ardorcraft and Minecraft are quite a bit more numerous, not just the blatant naming, grid setup and the infinite, randomly generated world.
My initial reaction was a bit overblown, though. With Minecraft clones out there, Markus is given an incentive to keep developing MC to stay ahead.
Magnulus 1 year ago
@rherlitz Also: I do like the idea of hanggliding, as long as the physics are hangglidery. ^_^
Magnulus 1 year ago