Don't you do that in 3ds max? I used to know how to do that.
SABMX32 10 months ago
are you putting this in a game?
PabelR7 1 year ago
Great sim.
Can this flag has collision?if true,this reaches highend simulating software.
Doruruna 1 year ago
@Doruruna It probably could, but the lag created would deem it a stupid idea, because you would have to have a supremely brilliant computer to run it along with anything else in a game of such standards.
HeavyWeaponsPie 10 months ago
epic, i wish i could find the needed apps TT_TT
sideviewwarden 1 year ago
Does this run on Physx?
blakegriplingph 1 year ago
@blakegriplingph
Not PhysX nor CUDA.
I used floating-point textures and HLSL for pixel shaders.
Behaviors are calculated by pixel shaders.
Ryosuke839 1 year ago
@Ryosuke839 - Ahh, I see. BTW, I added you on my Yahoo buddy list.
sick
18phenom 1 year ago
Don't you do that in 3ds max? I used to know how to do that.
SABMX32 10 months ago
are you putting this in a game?
PabelR7 1 year ago
Great sim.
Can this flag has collision?if true,this reaches highend simulating software.
Doruruna 1 year ago
@Doruruna It probably could, but the lag created would deem it a stupid idea, because you would have to have a supremely brilliant computer to run it along with anything else in a game of such standards.
HeavyWeaponsPie 10 months ago
epic, i wish i could find the needed apps TT_TT
sideviewwarden 1 year ago
Does this run on Physx?
blakegriplingph 1 year ago
@blakegriplingph
Not PhysX nor CUDA.
I used floating-point textures and HLSL for pixel shaders.
Behaviors are calculated by pixel shaders.
Ryosuke839 1 year ago
@Ryosuke839 - Ahh, I see. BTW, I added you on my Yahoo buddy list.
blakegriplingph 1 year ago
sick
18phenom 1 year ago