Added: 5 years ago
From: TheDopefish
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  • Oh, I remember that from Black & White 2.

  • What you forgot to take into account was the individual bricks. This simulated a solid rock structure.

  • im not trolling here but this is shitty. ive seen better destruction on red faction 1 on the ps2

  • looks like slate to me... just saying.

  • I'm pretty sure you can change the strength of the materials. I think they used carbonate for the castle.

  • Chocolate castle

  • Crush the Castle 3

  • nyo, freekin, way

  • What are those walls made out of ? Clay?

  • HOLY SHIT $299 TO BUY THAT SHIT

  • That's what you get for building your castle out of Bondo!

  • What was used to make this?

  • this is a cool but unrealistic simulation there...

  • it breaks like ceramic

  • Those are some weak as walls and towers.

  • can the debris do damage of their own instead of just bouncing off walls like paper?

  • i'm pretty sure stone doesn't flake out like that it cracks into pieces like chunks not plates

  • only thing stil unrealistic that the last tower should have falled aside and just straight down..

  • Nice! :D

  • maybe they should add strength...

  • Sorry Hogwarts.

  • its the new pixelux DMM engine :D LOVE IT....( it is in HL3 :D )

  • looks unrealistic but good

  • Too bad it was wasted on star wars :/

  • They need to build a stronger castle, this one seems to be made of matchsticks and chlidren's wishes..

  • Was that rendered in real-time?

  • Sweeet !

  • aaaaaaaaaaAAAAAAAAAAAH, sO, noT only PORN iS saTisfYiNG on YouTube0 Nice vid

    aND yes, it Was used IN THE FORCE UNlEasHed 1 and 2

  • they have more materials in Force Unleahsed II, and if i dont get to blow a stormtrooper into a wall, and have the wall blast out im gonna be pissed

  • more like digital molecular ASS

  • Is this tech used on houses in PS3 Games?

  • that is so cool!

  • that would be cool to see in games.

  • I like it the shatter effect, but it kinda looks like how glass would shatter.

  • Dude.

  • GUUYS. GOOD NEWS. I CHECKED THE HOME SITE AND IT ONLY COST 599$ TO BUT LINCENSE OF THE ENEGINE!!! (Sarcastic). Fucking dumb price...

  • @enter6Lok Your an idiot, most software is a high price. This isnt generally meant to be bought by a single person. Companys such as lucas arts buy it so they can use it in there games. Games are cheap when it comes to most software, programs such as Kurzweil cost roughly $400 to $1,500.

  • @SlizerExtreme If u dont trust me go to the website. Lets see whos right fuck tard

  • @SlizerExtreme Just to help your arguement, the endorphin animator license costs 1450 euros I believe.

  • wat program di U use?

  • @TheAssaSim It wasnt his program oh and havoks DMM

  • i would have so much fun with this :)

  • @GodZxSAINT

    Way to go douche, answer a month old question after someone else did.

  • Um... wasn't this used in Star Wars: Force Unleashed?

  • Yes it was.

  • Yes, it was.

    And i thought that the GeoMod engine was realistic. This looks amazing ! :O

  • @Obliverate15 Yes

  • @Obliverate15 yeah

  • @Obliverate15 Barely :(

  • @MintChoclateTurtle

    Yeah, it really wasn't used much. I saw that tech video where they thrw R2D2 through would and shit and I was like "HOLY FUCK!"

    Then I played the game.

    Holy fuck...

  • @Obliverate15 Yeah, I thought they would use the DMM stuff all the time, but they only use it on a couple tree's and windows :/

  • @Obliverate15 yep......

  • @Obliverate15 Nicely read on WikiPedia.

  • @Obliverate15

    yeah, but most of us have known of this video since 07 ;D

  • @Obliverate15 I think so

  • @Obliverate15 no, they used Euphoria from natural motion

  • @theshadow170y

    Euphoria is a different thing.

  • @theshadow170y Euphoria is for animation. DMM is for blowing stuff up.

  • @Obliverate15 yup, it was

  • @Obliverate15 zats euphoria

  • @GaragyVladAlternativ

    Mother of fuck. My comment is 2 years old and you replied to it? Jesus...

    Not to mention you are wrong. Euphoria AND DMM were used, but they are two separate things.

  • It takes many ten thousand lines of code to program such physics and years of education and research to get even started !

  • i would imagine having particle-based water in video games. i think almost any regular computer wouldnt be able to handle it in realtime, it would take hours of rendering...

  • I predict in 5 -7 years, off the shelf computers (gaming computers) will be able to run real-time water AND real-time DMM physic engines at great fps + framerates. :)

  • I cant wait! :D

  • @TheChrismix They already did this in Newton Dynamics. There aren't really any good demos but there is one of a boulder falling on a table :D

  • i wish there was a game you could just blow up a castle or a town in dmm like this with diffirent levels.

  • maybe that king shouldnt use waffles as walls, they seem to break really fast

  • oh my FUCKING god i want nothing more than to try out this technology for myself

  • Doesn't this thing do bricks and stone?

  • Yes faro0485 dmm can be mapped to any object

  • Stone normally turns into dust.

  • Ok?

    this is just displaying the concept of molecular mapping.

    Obviously if you designed stone to turn to dust it would act like that but this is not the case in this video.

    Its just showing how it destroys differently every time

  • Aye but since DMM use a finite element method, there should be some for gas related elements.

  • i suppose but the technology fore gas particles is already common.

  • Physics based particles?

  • While this does not resemble stone (more like glass-ish crystals) this looks awesome.

  • because the castle was made as a solid (like glass/crystals) cement has a lot of bubbles and rocks in it so it looks dusty and rough when it breaks. which would be very hard to make (i think)

  • Actually, it looks fairly like stone does when breaking, except the weight of the shards and the amount of them.

  • Can I Download This online?

  • wow, that would lag badly on a not so good machine

  • Is it just me or doesn't the tower colapsing at the very end resemble WTC going down? Just like it's fee were being swept away ... and not like the force of planes flying through it?

  • HURR HURRRR CONTROLL DEMOLISHONNN

    Shut the hell up faggot

  • So you've heard of controlled demolition. Cool! Exactly like WTC, isn't it?

    Thanx for sharing.

    But why do you want me tho shut up hell, and what's the point with telling your sexual preference, watwatindabut, here on you tube.

    ; )

  • Your a fucking moron

  • Pussibly a fucking moron

    but at least I'm fucking, you moron monk ... XD

  • you're right, the falling tower does resemble a falling tower

  • Is it just me, or does that castle look remarkably like the wicked witch's one from the wizard of oz?

  • Did we play the same game? Bad Company's environment destruction sucks dick

  • Hefty stones....

  • This should be used in the next Elder Scrolls!

  • youre damn right

    this and euphoria

  • F@!% Yeah!

  • wow how can i do this. is there any games with destruction like this? just a game of destruction.

  • battlefield bad company is the closest game to achieving total environmental destruction. 90% of the environment is destructible. It doesn't have the digital molecular matter program because it uses its own game engine called frostbite engine which makes the destruction visually amazing and very destructible.

  • ye but i like the way the bildings fall apart like that. BFBD looks good but ive seen it walls blow and roofs come off but don't really fall like the way this building collapsed. i checked this because there was a video i just watched for ps3 saying something like this was coming to the PSN. i would love to have this.

  • If you see the developer interviews of BF:BC they said that the reason they didn't allow total destruction in the game such as roof ceilings being destroyed and solid concrete is because they wanted to balance the game and allow players to keep fighting while still having some cover. They didn't want to make the environment look flat after the explosions. Battlefield bad company part 2 is said to be released on 2010. I can definitely say that the digital molecular matter will be applied there.

  • if DMM were to be applied that game engine would have to be redesigned around the Euphoria Physics engine, as of now the frostbite engine feature near to NO REAL TIME physics, its all pre calculated, all that happens is you shoot a grenade at a wall and piece that has already been drawn on disappears. there is no physical pieces left behind, the only real physics in that game are the barrels. this technology is very last gen and was in red faction for the playstation 2.

  • Red Faction Guerilla is years better.

  • red faction guerilla is garbage physics

    watch the video on youtube

    "red faction guerilla silly physics"

    also keep in mind this was 2007 this was posted, dmm is not present in guerilla therefore physics are worst

    end of story

  • demo smart ass not the full game

  • full game too... i rented it smart ass

  • You really shouldn't mouth off too much about subjects that you don't understand. (It gives people the impression that you're a moron).

  • Haha epic fail. i definatly know more about Dmm than u because i am am a source mapper but ok .

    Red Faction Does NOT use DMM and in fact its physics are very primitive.

    There physics are large in scale but up close there really isnt much going on

    it uses ALOT of func_physbox equivelants in one level

    clearly you do not know what you are talking about so gtfo

  • This isn't the source engine. Also, you cant make func_physbox's collapse under its own weight. You also cant make multiple physboxes stay together and act like a single wall. This is alot more complicated then you think.

  • Epic fail i know the source engine can't do dmm retard.

    Dmm is not rendered by the designer its different every time...

    The destructability in source engine is also very primitive but i am simply saying that Red Faction Guerilla uses a similar approach to that as the source engine allows and it does not use digital molecular matter.

  • Have u seen the source engine map Phys_house

    that is made entirely of func_physboxs and it stays together unless shot or exploded ect...

    I know this is complicated but if u actually had an engine that uses DMM you would also know that it is incredibly easy to apply dmm to an object.

    Its similar to turning an object into a physbox but instead it renders the dmm by itself which is why it is so revolutionary.

  • fuck this is amazing. i wasn't talking about this, but bad company. I'd like to see you say that Bad company has better physics that RFG

  • Bad company has awful physics why would i say that?

    you can blow up every wall and the roof will still float by one support beam.

    Red Faction's physics are not bad but they are nothing close to DMM thats all i said.

    Bad company's walls dont break they are using primitive engine that only allows it to literally dissapear into dust.

    Kinda lame

  • Agreed

  • Red Faction 2 uses DMM.

  • Thats false red faction guerilla does not use dmm.

    While it does have large scale destruction... The developers have stated many times that it does NOT use digital molecular matter. They have not gotten liscensing for dmm either.

    It uses a physics engine known as Geo-mod 2.

    Please don't make assumptions

  • Someone just told me that Geo-Mod 2 was built on DMM. Whatever, I wasn't gonna get the game anyway.

    And I'm about to boycott all DMM games, as none has been released on the PC, and the real-time viewer Pixelux promised a year ago, still isn't out. IMO it's the shittiest company ever. Besides LucasArts, who's the shittiest ever known, and ever to be discovered. What a bunch of idiots. "DMM won't run on any PC under $4000". Wtf, is up with that. They're releasing it with DMM on the PS2 and DS >.>

  • Bad Company uses primitive sprite based destruction. Soooooo simple in concept. However, RFG uses the GeoMod2 which takes into account the laws of physics and truly allows for destruction on a large scale.

  • tru,tru

  • you're all fucking morons.

  • Star Wars, the force unleashed uses this technology, albeit not to great effect.

    A good breaking game will be Red Faction: Guerilla, which comes out in june.

  • OMG WOW! I wonder what the compiling time was for this? XD This probably took days to record unless this was on some super computer, although I'm sure in 5 years from now we will be laughing about how simple these things are.

  • This could actually run on an everyday computers.

    Slow, but they could run.

  • compiling time? you mean rendering/baking time. Compiling would be reducing the program to machine code.

  • dude that last part looks like 9/11. they need this stuff for like nr2003 and racing games

  • lol maybe you guys should look up some info about DMM before you start critsizing it lol couse first off i bet that LOTR is purely animation and thair are so many property setting for this plugin that you cant simply change it to full realism (and yes i do have maya and the plugin for this program)

  • Beautiful... but is there a cheaper alternative to download? Some freeware that can do the same things like this one, destroying a castle?

  • meh, dunno. Don't think so

  • Well...You could download Blender, it's free. It's also pretty easy to use.

  • I already have it, thank you :)

  • you mean if a rock went straight through it at those speeds? yes it would.

  • Think how much weight those walls have on top of them, hundreds of tons, what do you think happens when that support gets smashed?

    Although I would like them to add the same properties to those huge ass boulders.

  • For one, the boulder wouldn't go straight through, it would get stuck in the wall. Also, the entire wall wouldn't collapse. Its still very strong even if a big chunk is damaged. Sure a large part would crumble but not the whole thing. Lord of the Rings or Narnia give better representations of catapults damaging walls.

  • Well maybe the rocks are lead?

    Maybe the wall was old?

    Maybe the settings TOLD IT TO??

  • I'm talking about realism. Why are you changing the situation?

  • I'm saying that maybe this demonstration is perfectly accurate for the settings they gave it, and if they had put the settings at "full realism", the rock would get lodged inside the wall or whatever. Make sense?

  • You are right. But before you were talking about how it would happen if this was real. Or was that somebody else, and I think the comments got deleted or something. Ah well

  • Yeah, nothing in those comments we can't retype (not that I care)

    The previous comment was kind of a sarcastic "what if" comment.

  • LOL your such a newb... have you ever even used this program before

  • Calling me a newb is like calling 99% of the world's population a newb if you expect us to have all used this program. Of course I could get it, but that would come with the risk of getting into big trouble.

    And just because these physics aren't animated doesn't mean that everything should lack so much density and weight.

  • ya but if you have used the program you would know that thair are ways of changing and manipulating the density of any single object with a feiw pushes of a button

  • Then I think they should have increased the density.

  • lol i guess you can say that hehehe

  • I found this on thair website

    Hi!

    Thanks for all the messages!

    We currently have a viewer that is a simple 3D engine that displays DMM objects in real time. We can export a complete Maya scene (only the DMM objects at the moment) and load using this real time viewer and then move around and throw stuff.

    We plan to release that tool in the future, however we can't release anything before october 1st because of our contract with Lucas Arts.

    Thanks for the support, we'll keep you updated!

  • what is the site

  • pixeluxentertainment . com

  • Thanks mate :D

  • is there a way to use this like a sandbox where you can spawn somthing and throw stuff at it

  • YES

  • then how?

  • starwars the force unleashed uses havok,dmm,and euphoria

  • awsome

  • dude wat program is this

  • man it would be awsome if i could makes stuff and through roks at it with some kind of editor

  • maybe the castle is made out of graphite? xD.

  • More like shards of rock =\.

    I rock was breaking, im afraid thats what it would look like.

  • DMM is only a properties enigine, meaning, you need a full working physics engine to work with it, like Havok, or PhysX. DMM tells Havok what something is made with, from a lot of presets, and Havok kicks them into gear. Euphoria is only for "people" and deals with animations, not physics.

  • The final tower just shatters like glass. How would we know it wouldnt otherwise?

  • the site has no where 2 download the actual software , only vids ?

  • torrent it if you really want it

  • first ragdolls, now dmm, what next? completely destructable environments? like everything can be dented, crushed or demolished with realistic effects and painful sharpanel?

  • Battlefield: Bad Company

  • Why do you have -1? You are COMPLETELY right

  • except battelfield bad company doesnt use DMM, it uses a different engine called frostbite where the buildings always blow up the same. DMM is completely unpredictable.

  • I know that-.- But let me rephrase:

    He said: first ragdolls, now dmm, what next? completely destructible environments? like everything can be dented, crushed or demolished with realistic effects and painful sharpanel?

    Some guy said: BF: Bad company

    I said: Yes, Battlefield Bad Company has a completely destructible environment and it might have the future physics engine together with Euphoria in GTA and DMM from SW: Force Unleashed (though SW looks like its gonna suck the tech demo was good

  • Red Faction 3 has something similar, only they use a stress engine too...

  • Thanks=D

  • BF BAd Company's environment destruction sucks, it's always the same, it doesn't take into consideration force, angle, etc, it just explodes.

  • I know. Now I'm all into red faction guerrilla's destruction. Look up red faction guerrilla on youtube

  • battlefield fully destructable is bullshit

  • You Forget Euphoria Physics ... :)

  • Euphoria is the AI, i think the game uses havok physics.

  • Nope. It's the physics. Check the website :D

  • AI physics.

  • other way around buddy lol

  • Nvidias on board gpu physx is just as brilliant really, but this i sstill some great footage. Cant wait to play a game that actualy lets u tear down a whole building

  • is there any other website taht gives this software? the site has been down for ages , dosent seem 2 be comin back =(

  • the game star wars the force unleashed uses this software, also, the site isn't down.

  • 20 is awesome

  • could you please email it to me or just give it to me in my mailbox thank you.

  • me want demo physics of this company so i can destroy stuff :D

  • me to

  • genius idea!

  • is this a downloadable demo, cuz this version seem very low tech, and their site is down right now

  • I like it, but i think the stone fortress smashes like glass and not so much crumbles, tumbles and smashes like rock. But it's still one of the best. can wait for The Force Unleashed :D