@enter6Lok Your an idiot, most software is a high price. This isnt generally meant to be bought by a single person. Companys such as lucas arts buy it so they can use it in there games. Games are cheap when it comes to most software, programs such as Kurzweil cost roughly $400 to $1,500.
i would imagine having particle-based water in video games. i think almost any regular computer wouldnt be able to handle it in realtime, it would take hours of rendering...
I predict in 5 -7 years, off the shelf computers (gaming computers) will be able to run real-time water AND real-time DMM physic engines at great fps + framerates. :)
because the castle was made as a solid (like glass/crystals) cement has a lot of bubbles and rocks in it so it looks dusty and rough when it breaks. which would be very hard to make (i think)
Is it just me or doesn't the tower colapsing at the very end resemble WTC going down? Just like it's fee were being swept away ... and not like the force of planes flying through it?
battlefield bad company is the closest game to achieving total environmental destruction. 90% of the environment is destructible. It doesn't have the digital molecular matter program because it uses its own game engine called frostbite engine which makes the destruction visually amazing and very destructible.
ye but i like the way the bildings fall apart like that. BFBD looks good but ive seen it walls blow and roofs come off but don't really fall like the way this building collapsed. i checked this because there was a video i just watched for ps3 saying something like this was coming to the PSN. i would love to have this.
If you see the developer interviews of BF:BC they said that the reason they didn't allow total destruction in the game such as roof ceilings being destroyed and solid concrete is because they wanted to balance the game and allow players to keep fighting while still having some cover. They didn't want to make the environment look flat after the explosions. Battlefield bad company part 2 is said to be released on 2010. I can definitely say that the digital molecular matter will be applied there.
if DMM were to be applied that game engine would have to be redesigned around the Euphoria Physics engine, as of now the frostbite engine feature near to NO REAL TIME physics, its all pre calculated, all that happens is you shoot a grenade at a wall and piece that has already been drawn on disappears. there is no physical pieces left behind, the only real physics in that game are the barrels. this technology is very last gen and was in red faction for the playstation 2.
This isn't the source engine. Also, you cant make func_physbox's collapse under its own weight. You also cant make multiple physboxes stay together and act like a single wall. This is alot more complicated then you think.
Epic fail i know the source engine can't do dmm retard.
Dmm is not rendered by the designer its different every time...
The destructability in source engine is also very primitive but i am simply saying that Red Faction Guerilla uses a similar approach to that as the source engine allows and it does not use digital molecular matter.
Thats false red faction guerilla does not use dmm.
While it does have large scale destruction... The developers have stated many times that it does NOT use digital molecular matter. They have not gotten liscensing for dmm either.
Someone just told me that Geo-Mod 2 was built on DMM. Whatever, I wasn't gonna get the game anyway.
And I'm about to boycott all DMM games, as none has been released on the PC, and the real-time viewer Pixelux promised a year ago, still isn't out. IMO it's the shittiest company ever. Besides LucasArts, who's the shittiest ever known, and ever to be discovered. What a bunch of idiots. "DMM won't run on any PC under $4000". Wtf, is up with that. They're releasing it with DMM on the PS2 and DS >.>
Bad Company uses primitive sprite based destruction. Soooooo simple in concept. However, RFG uses the GeoMod2 which takes into account the laws of physics and truly allows for destruction on a large scale.
OMG WOW! I wonder what the compiling time was for this? XD This probably took days to record unless this was on some super computer, although I'm sure in 5 years from now we will be laughing about how simple these things are.
lol maybe you guys should look up some info about DMM before you start critsizing it lol couse first off i bet that LOTR is purely animation and thair are so many property setting for this plugin that you cant simply change it to full realism (and yes i do have maya and the plugin for this program)
For one, the boulder wouldn't go straight through, it would get stuck in the wall. Also, the entire wall wouldn't collapse. Its still very strong even if a big chunk is damaged. Sure a large part would crumble but not the whole thing. Lord of the Rings or Narnia give better representations of catapults damaging walls.
I'm saying that maybe this demonstration is perfectly accurate for the settings they gave it, and if they had put the settings at "full realism", the rock would get lodged inside the wall or whatever. Make sense?
You are right. But before you were talking about how it would happen if this was real. Or was that somebody else, and I think the comments got deleted or something. Ah well
Calling me a newb is like calling 99% of the world's population a newb if you expect us to have all used this program. Of course I could get it, but that would come with the risk of getting into big trouble.
And just because these physics aren't animated doesn't mean that everything should lack so much density and weight.
ya but if you have used the program you would know that thair are ways of changing and manipulating the density of any single object with a feiw pushes of a button
We currently have a viewer that is a simple 3D engine that displays DMM objects in real time. We can export a complete Maya scene (only the DMM objects at the moment) and load using this real time viewer and then move around and throw stuff.
We plan to release that tool in the future, however we can't release anything before october 1st because of our contract with Lucas Arts.
DMM is only a properties enigine, meaning, you need a full working physics engine to work with it, like Havok, or PhysX. DMM tells Havok what something is made with, from a lot of presets, and Havok kicks them into gear. Euphoria is only for "people" and deals with animations, not physics.
first ragdolls, now dmm, what next? completely destructable environments? like everything can be dented, crushed or demolished with realistic effects and painful sharpanel?
except battelfield bad company doesnt use DMM, it uses a different engine called frostbite where the buildings always blow up the same. DMM is completely unpredictable.
He said: first ragdolls, now dmm, what next? completely destructible environments? like everything can be dented, crushed or demolished with realistic effects and painful sharpanel?
Some guy said: BF: Bad company
I said: Yes, Battlefield Bad Company has a completely destructible environment and it might have the future physics engine together with Euphoria in GTA and DMM from SW: Force Unleashed (though SW looks like its gonna suck the tech demo was good
Nvidias on board gpu physx is just as brilliant really, but this i sstill some great footage. Cant wait to play a game that actualy lets u tear down a whole building
I like it, but i think the stone fortress smashes like glass and not so much crumbles, tumbles and smashes like rock. But it's still one of the best. can wait for The Force Unleashed :D
Oh, I remember that from Black & White 2.
MarikBentusi 3 weeks ago
What you forgot to take into account was the individual bricks. This simulated a solid rock structure.
ThatOneMarxman 1 month ago
im not trolling here but this is shitty. ive seen better destruction on red faction 1 on the ps2
culliganbro1 2 months ago
looks like slate to me... just saying.
TathagatDarkAssassin 2 months ago
I'm pretty sure you can change the strength of the materials. I think they used carbonate for the castle.
omgshrimpz 5 months ago
Chocolate castle
badkluster 5 months ago
Crush the Castle 3
IrishSpore 5 months ago
nyo, freekin, way
voter96 5 months ago
What are those walls made out of ? Clay?
Criticsem 5 months ago
HOLY SHIT $299 TO BUY THAT SHIT
mlgsunkist 6 months ago
That's what you get for building your castle out of Bondo!
IWannabeJew 7 months ago
What was used to make this?
compwiztutorials 7 months ago
this is a cool but unrealistic simulation there...
Dessierey 7 months ago
it breaks like ceramic
sumofsumstuff 7 months ago
Those are some weak as walls and towers.
thehumor 8 months ago
can the debris do damage of their own instead of just bouncing off walls like paper?
HellsingHellsingBR 8 months ago
i'm pretty sure stone doesn't flake out like that it cracks into pieces like chunks not plates
mathal13 10 months ago
only thing stil unrealistic that the last tower should have falled aside and just straight down..
hallo007770 10 months ago
Nice! :D
MICKUS100 11 months ago
maybe they should add strength...
demagoguely 11 months ago
Sorry Hogwarts.
AsSaSsInSGrEeD09 1 year ago
its the new pixelux DMM engine :D LOVE IT....( it is in HL3 :D )
hanfgamer 1 year ago
looks unrealistic but good
Dakkir92 1 year ago
Too bad it was wasted on star wars :/
afalul 1 year ago
They need to build a stronger castle, this one seems to be made of matchsticks and chlidren's wishes..
TheSevenCamels 1 year ago 23
Was that rendered in real-time?
Mrpossoms 1 year ago
Sweeet !
EngrainedPhilosopher 1 year ago
aaaaaaaaaaAAAAAAAAAAAH, sO, noT only PORN iS saTisfYiNG on YouTube0 Nice vid
aND yes, it Was used IN THE FORCE UNlEasHed 1 and 2
victorzvyagin360 1 year ago
they have more materials in Force Unleahsed II, and if i dont get to blow a stormtrooper into a wall, and have the wall blast out im gonna be pissed
JuniorProducer1996 1 year ago
more like digital molecular ASS
lucaspepa 1 year ago
Is this tech used on houses in PS3 Games?
o0oLEGOo0o 1 year ago
that is so cool!
ObamaGoesPostal 1 year ago
that would be cool to see in games.
theoriginalJASONXYZ 1 year ago
I like it the shatter effect, but it kinda looks like how glass would shatter.
notfunny103 1 year ago
Dude.
Futil1ty 1 year ago
GUUYS. GOOD NEWS. I CHECKED THE HOME SITE AND IT ONLY COST 599$ TO BUT LINCENSE OF THE ENEGINE!!! (Sarcastic). Fucking dumb price...
enter6Lok 1 year ago
@enter6Lok Your an idiot, most software is a high price. This isnt generally meant to be bought by a single person. Companys such as lucas arts buy it so they can use it in there games. Games are cheap when it comes to most software, programs such as Kurzweil cost roughly $400 to $1,500.
SlizerExtreme 1 year ago
@SlizerExtreme If u dont trust me go to the website. Lets see whos right fuck tard
enter6Lok 1 year ago
@SlizerExtreme Just to help your arguement, the endorphin animator license costs 1450 euros I believe.
bbad891 1 year ago
wat program di U use?
TheAssaSim 1 year ago
@TheAssaSim It wasnt his program oh and havoks DMM
richbyrd117studios 1 year ago
i would have so much fun with this :)
westsidepride69 2 years ago 4
@GodZxSAINT
Way to go douche, answer a month old question after someone else did.
Obliverate15 2 years ago
Um... wasn't this used in Star Wars: Force Unleashed?
Obliverate15 2 years ago 32
Yes it was.
alexneszmer 2 years ago
Yes, it was.
And i thought that the GeoMod engine was realistic. This looks amazing ! :O
baba1993 2 years ago
@Obliverate15 Yes
Kracg999 1 year ago
@Obliverate15 yeah
h3adcrabbio 1 year ago
@Obliverate15 Barely :(
MintChoclateTurtle 1 year ago
@MintChoclateTurtle
Yeah, it really wasn't used much. I saw that tech video where they thrw R2D2 through would and shit and I was like "HOLY FUCK!"
Then I played the game.
Holy fuck...
Obliverate15 1 year ago
@Obliverate15 Yeah, I thought they would use the DMM stuff all the time, but they only use it on a couple tree's and windows :/
MintChoclateTurtle 1 year ago
@Obliverate15 yep......
hanfgamer 1 year ago
@Obliverate15 Nicely read on WikiPedia.
TheNordbjerg 1 year ago
@Obliverate15
yeah, but most of us have known of this video since 07 ;D
Ktwonnn 1 year ago
@Obliverate15 I think so
ray01bdh 1 year ago
@Obliverate15 no, they used Euphoria from natural motion
theshadow170y 11 months ago
@theshadow170y
Euphoria is a different thing.
Obliverate15 11 months ago
@theshadow170y Euphoria is for animation. DMM is for blowing stuff up.
bbad891 10 months ago
@Obliverate15 yup, it was
fireyblackdragon 10 months ago
@Obliverate15 zats euphoria
GaragyVladAlternativ 2 weeks ago
@GaragyVladAlternativ
Mother of fuck. My comment is 2 years old and you replied to it? Jesus...
Not to mention you are wrong. Euphoria AND DMM were used, but they are two separate things.
Obliverate15 2 weeks ago
It takes many ten thousand lines of code to program such physics and years of education and research to get even started !
TheChrismix 2 years ago
i would imagine having particle-based water in video games. i think almost any regular computer wouldnt be able to handle it in realtime, it would take hours of rendering...
Daxster1995 2 years ago
I predict in 5 -7 years, off the shelf computers (gaming computers) will be able to run real-time water AND real-time DMM physic engines at great fps + framerates. :)
Pyroney 2 years ago
I cant wait! :D
Daxster1995 2 years ago
@TheChrismix They already did this in Newton Dynamics. There aren't really any good demos but there is one of a boulder falling on a table :D
NakedCreep 2 years ago
i wish there was a game you could just blow up a castle or a town in dmm like this with diffirent levels.
usernamerunner 2 years ago 3
maybe that king shouldnt use waffles as walls, they seem to break really fast
johanneskunkel 2 years ago 4
oh my FUCKING god i want nothing more than to try out this technology for myself
dgc12341 2 years ago
Doesn't this thing do bricks and stone?
faro0485 2 years ago
Yes faro0485 dmm can be mapped to any object
WeEatBrainz 2 years ago
Stone normally turns into dust.
faro0485 2 years ago
Ok?
this is just displaying the concept of molecular mapping.
Obviously if you designed stone to turn to dust it would act like that but this is not the case in this video.
Its just showing how it destroys differently every time
WeEatBrainz 2 years ago
Aye but since DMM use a finite element method, there should be some for gas related elements.
faro0485 2 years ago
i suppose but the technology fore gas particles is already common.
WeEatBrainz 2 years ago
Physics based particles?
faro0485 2 years ago
While this does not resemble stone (more like glass-ish crystals) this looks awesome.
chozei 2 years ago 2
because the castle was made as a solid (like glass/crystals) cement has a lot of bubbles and rocks in it so it looks dusty and rough when it breaks. which would be very hard to make (i think)
abcdfghijlnopqrst 2 years ago
Actually, it looks fairly like stone does when breaking, except the weight of the shards and the amount of them.
gagemonster555 2 years ago
Can I Download This online?
DragonShiryu2 2 years ago
wow, that would lag badly on a not so good machine
lemongrapesfilms 2 years ago 2
Is it just me or doesn't the tower colapsing at the very end resemble WTC going down? Just like it's fee were being swept away ... and not like the force of planes flying through it?
heyawhaw 2 years ago
HURR HURRRR CONTROLL DEMOLISHONNN
Shut the hell up faggot
watwatindabuttt 2 years ago
So you've heard of controlled demolition. Cool! Exactly like WTC, isn't it?
Thanx for sharing.
But why do you want me tho shut up hell, and what's the point with telling your sexual preference, watwatindabut, here on you tube.
; )
heyawhaw 2 years ago
Your a fucking moron
watwatindabuttt 2 years ago
Pussibly a fucking moron
but at least I'm fucking, you moron monk ... XD
heyawhaw 2 years ago
you're right, the falling tower does resemble a falling tower
chronodyne 2 years ago 39
Is it just me, or does that castle look remarkably like the wicked witch's one from the wizard of oz?
DegraEd 2 years ago
Did we play the same game? Bad Company's environment destruction sucks dick
forecrow 2 years ago
Hefty stones....
Loveisinportant 2 years ago
This should be used in the next Elder Scrolls!
Ganthir 2 years ago 3
youre damn right
this and euphoria
yuranius 2 years ago
F@!% Yeah!
Dazzacopley 2 years ago
wow how can i do this. is there any games with destruction like this? just a game of destruction.
kurdboy92 2 years ago
battlefield bad company is the closest game to achieving total environmental destruction. 90% of the environment is destructible. It doesn't have the digital molecular matter program because it uses its own game engine called frostbite engine which makes the destruction visually amazing and very destructible.
AgentCell 2 years ago 3
ye but i like the way the bildings fall apart like that. BFBD looks good but ive seen it walls blow and roofs come off but don't really fall like the way this building collapsed. i checked this because there was a video i just watched for ps3 saying something like this was coming to the PSN. i would love to have this.
kurdboy92 2 years ago
If you see the developer interviews of BF:BC they said that the reason they didn't allow total destruction in the game such as roof ceilings being destroyed and solid concrete is because they wanted to balance the game and allow players to keep fighting while still having some cover. They didn't want to make the environment look flat after the explosions. Battlefield bad company part 2 is said to be released on 2010. I can definitely say that the digital molecular matter will be applied there.
AgentCell 2 years ago
if DMM were to be applied that game engine would have to be redesigned around the Euphoria Physics engine, as of now the frostbite engine feature near to NO REAL TIME physics, its all pre calculated, all that happens is you shoot a grenade at a wall and piece that has already been drawn on disappears. there is no physical pieces left behind, the only real physics in that game are the barrels. this technology is very last gen and was in red faction for the playstation 2.
l0lum4d 2 years ago
Red Faction Guerilla is years better.
Drakoman07 2 years ago
red faction guerilla is garbage physics
watch the video on youtube
"red faction guerilla silly physics"
also keep in mind this was 2007 this was posted, dmm is not present in guerilla therefore physics are worst
end of story
WeEatBrainz 2 years ago
demo smart ass not the full game
brutalducky 2 years ago
full game too... i rented it smart ass
WeEatBrainz 2 years ago
You really shouldn't mouth off too much about subjects that you don't understand. (It gives people the impression that you're a moron).
superscatboy 2 years ago
Haha epic fail. i definatly know more about Dmm than u because i am am a source mapper but ok .
Red Faction Does NOT use DMM and in fact its physics are very primitive.
There physics are large in scale but up close there really isnt much going on
it uses ALOT of func_physbox equivelants in one level
clearly you do not know what you are talking about so gtfo
WeEatBrainz 2 years ago
This isn't the source engine. Also, you cant make func_physbox's collapse under its own weight. You also cant make multiple physboxes stay together and act like a single wall. This is alot more complicated then you think.
Menderza 2 years ago
Epic fail i know the source engine can't do dmm retard.
Dmm is not rendered by the designer its different every time...
The destructability in source engine is also very primitive but i am simply saying that Red Faction Guerilla uses a similar approach to that as the source engine allows and it does not use digital molecular matter.
WeEatBrainz 2 years ago
Have u seen the source engine map Phys_house
that is made entirely of func_physboxs and it stays together unless shot or exploded ect...
I know this is complicated but if u actually had an engine that uses DMM you would also know that it is incredibly easy to apply dmm to an object.
Its similar to turning an object into a physbox but instead it renders the dmm by itself which is why it is so revolutionary.
WeEatBrainz 2 years ago
fuck this is amazing. i wasn't talking about this, but bad company. I'd like to see you say that Bad company has better physics that RFG
Drakoman07 2 years ago 3
Bad company has awful physics why would i say that?
you can blow up every wall and the roof will still float by one support beam.
Red Faction's physics are not bad but they are nothing close to DMM thats all i said.
Bad company's walls dont break they are using primitive engine that only allows it to literally dissapear into dust.
Kinda lame
WeEatBrainz 2 years ago
Agreed
divinegod102 2 years ago
Red Faction 2 uses DMM.
MulleDK13 2 years ago
Thats false red faction guerilla does not use dmm.
While it does have large scale destruction... The developers have stated many times that it does NOT use digital molecular matter. They have not gotten liscensing for dmm either.
It uses a physics engine known as Geo-mod 2.
Please don't make assumptions
WeEatBrainz 2 years ago 3
Someone just told me that Geo-Mod 2 was built on DMM. Whatever, I wasn't gonna get the game anyway.
And I'm about to boycott all DMM games, as none has been released on the PC, and the real-time viewer Pixelux promised a year ago, still isn't out. IMO it's the shittiest company ever. Besides LucasArts, who's the shittiest ever known, and ever to be discovered. What a bunch of idiots. "DMM won't run on any PC under $4000". Wtf, is up with that. They're releasing it with DMM on the PS2 and DS >.>
MulleDK13 2 years ago
Bad Company uses primitive sprite based destruction. Soooooo simple in concept. However, RFG uses the GeoMod2 which takes into account the laws of physics and truly allows for destruction on a large scale.
pringlex 2 years ago
tru,tru
psycl0n3 2 years ago
you're all fucking morons.
Drakoman07 2 years ago 7
Star Wars, the force unleashed uses this technology, albeit not to great effect.
A good breaking game will be Red Faction: Guerilla, which comes out in june.
darksaiyan2006 2 years ago
OMG WOW! I wonder what the compiling time was for this? XD This probably took days to record unless this was on some super computer, although I'm sure in 5 years from now we will be laughing about how simple these things are.
supatails135 3 years ago
This could actually run on an everyday computers.
Slow, but they could run.
Darkomni 3 years ago
compiling time? you mean rendering/baking time. Compiling would be reducing the program to machine code.
DKM101 3 years ago
dude that last part looks like 9/11. they need this stuff for like nr2003 and racing games
DialgaRules24 3 years ago
lol maybe you guys should look up some info about DMM before you start critsizing it lol couse first off i bet that LOTR is purely animation and thair are so many property setting for this plugin that you cant simply change it to full realism (and yes i do have maya and the plugin for this program)
Halo933 3 years ago
Beautiful... but is there a cheaper alternative to download? Some freeware that can do the same things like this one, destroying a castle?
mikejarratt 3 years ago
meh, dunno. Don't think so
jonnierekkisvalur 3 years ago
Well...You could download Blender, it's free. It's also pretty easy to use.
RCROX5000 3 years ago
I already have it, thank you :)
mikejarratt 3 years ago
This comment has received too many negative votes show
A real wall wouldn't crumble that easily.
shakensparco 3 years ago
you mean if a rock went straight through it at those speeds? yes it would.
Chronobeanz 3 years ago 3
Think how much weight those walls have on top of them, hundreds of tons, what do you think happens when that support gets smashed?
Although I would like them to add the same properties to those huge ass boulders.
mickit15 3 years ago
For one, the boulder wouldn't go straight through, it would get stuck in the wall. Also, the entire wall wouldn't collapse. Its still very strong even if a big chunk is damaged. Sure a large part would crumble but not the whole thing. Lord of the Rings or Narnia give better representations of catapults damaging walls.
shakensparco 3 years ago
Well maybe the rocks are lead?
Maybe the wall was old?
Maybe the settings TOLD IT TO??
Asdam12 3 years ago
I'm talking about realism. Why are you changing the situation?
shakensparco 3 years ago
I'm saying that maybe this demonstration is perfectly accurate for the settings they gave it, and if they had put the settings at "full realism", the rock would get lodged inside the wall or whatever. Make sense?
Asdam12 3 years ago
You are right. But before you were talking about how it would happen if this was real. Or was that somebody else, and I think the comments got deleted or something. Ah well
shakensparco 3 years ago
Yeah, nothing in those comments we can't retype (not that I care)
The previous comment was kind of a sarcastic "what if" comment.
Asdam12 3 years ago
LOL your such a newb... have you ever even used this program before
Halo933 3 years ago
Calling me a newb is like calling 99% of the world's population a newb if you expect us to have all used this program. Of course I could get it, but that would come with the risk of getting into big trouble.
And just because these physics aren't animated doesn't mean that everything should lack so much density and weight.
shakensparco 3 years ago
ya but if you have used the program you would know that thair are ways of changing and manipulating the density of any single object with a feiw pushes of a button
Halo933 3 years ago
Then I think they should have increased the density.
shakensparco 3 years ago
lol i guess you can say that hehehe
Halo933 3 years ago
I found this on thair website
Hi!
Thanks for all the messages!
We currently have a viewer that is a simple 3D engine that displays DMM objects in real time. We can export a complete Maya scene (only the DMM objects at the moment) and load using this real time viewer and then move around and throw stuff.
We plan to release that tool in the future, however we can't release anything before october 1st because of our contract with Lucas Arts.
Thanks for the support, we'll keep you updated!
Halo933 3 years ago
what is the site
semplew 3 years ago
pixeluxentertainment . com
Halo933 3 years ago
Thanks mate :D
semplew 3 years ago
is there a way to use this like a sandbox where you can spawn somthing and throw stuff at it
MADH1GHLAND3R 3 years ago 2
YES
Halo933 3 years ago
then how?
chainsaw745 3 years ago
starwars the force unleashed uses havok,dmm,and euphoria
Sodaboy1223 3 years ago
awsome
Sodaboy1223 3 years ago
dude wat program is this
claydoe34 3 years ago
man it would be awsome if i could makes stuff and through roks at it with some kind of editor
Halo933 3 years ago 2
maybe the castle is made out of graphite? xD.
harvmiester1 3 years ago
More like shards of rock =\.
I rock was breaking, im afraid thats what it would look like.
harvmiester1 3 years ago
DMM is only a properties enigine, meaning, you need a full working physics engine to work with it, like Havok, or PhysX. DMM tells Havok what something is made with, from a lot of presets, and Havok kicks them into gear. Euphoria is only for "people" and deals with animations, not physics.
wreck2 3 years ago 2
The final tower just shatters like glass. How would we know it wouldnt otherwise?
thadea 3 years ago
the site has no where 2 download the actual software , only vids ?
camskool111 3 years ago
torrent it if you really want it
megaknightz 3 years ago
first ragdolls, now dmm, what next? completely destructable environments? like everything can be dented, crushed or demolished with realistic effects and painful sharpanel?
megaknightz 3 years ago
Battlefield: Bad Company
Gamah1991 3 years ago
Why do you have -1? You are COMPLETELY right
ZemogTorrents 3 years ago
except battelfield bad company doesnt use DMM, it uses a different engine called frostbite where the buildings always blow up the same. DMM is completely unpredictable.
StealthMonkey25 3 years ago
I know that-.- But let me rephrase:
He said: first ragdolls, now dmm, what next? completely destructible environments? like everything can be dented, crushed or demolished with realistic effects and painful sharpanel?
Some guy said: BF: Bad company
I said: Yes, Battlefield Bad Company has a completely destructible environment and it might have the future physics engine together with Euphoria in GTA and DMM from SW: Force Unleashed (though SW looks like its gonna suck the tech demo was good
ZemogTorrents 3 years ago
Red Faction 3 has something similar, only they use a stress engine too...
InsaneKramex 3 years ago
Thanks=D
ZemogTorrents 3 years ago
BF BAd Company's environment destruction sucks, it's always the same, it doesn't take into consideration force, angle, etc, it just explodes.
igotnonumbers 3 years ago
I know. Now I'm all into red faction guerrilla's destruction. Look up red faction guerrilla on youtube
ZemogTorrents 3 years ago
battlefield fully destructable is bullshit
Pikachux1000 3 years ago
You Forget Euphoria Physics ... :)
PENEGIGANTE123 3 years ago
Euphoria is the AI, i think the game uses havok physics.
kiwishizzle 3 years ago
Nope. It's the physics. Check the website :D
awesomeguy212 3 years ago
AI physics.
KooKas2oo8 3 years ago
other way around buddy lol
hiroshimatarget 3 years ago
Nvidias on board gpu physx is just as brilliant really, but this i sstill some great footage. Cant wait to play a game that actualy lets u tear down a whole building
zugzugzug1 3 years ago
is there any other website taht gives this software? the site has been down for ages , dosent seem 2 be comin back =(
camskool123 3 years ago
the game star wars the force unleashed uses this software, also, the site isn't down.
Mohabias 3 years ago
20 is awesome
DudeWithTheBling 3 years ago
could you please email it to me or just give it to me in my mailbox thank you.
7jo29 3 years ago
me want demo physics of this company so i can destroy stuff :D
MP5maniac8U 3 years ago 3
me to
bipo567 3 years ago
genius idea!
HylkeTromp 3 years ago
is this a downloadable demo, cuz this version seem very low tech, and their site is down right now
Pyinator 3 years ago
I like it, but i think the stone fortress smashes like glass and not so much crumbles, tumbles and smashes like rock. But it's still one of the best. can wait for The Force Unleashed :D
AngelsOnTheCounter 3 years ago