Added: 8 months ago
From: johnhassink
Views: 1,166
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  • Very nice atmosphere, and impressive graphics and music.

    If you don't mind, the SCC+PSG music is already awesome! I don't see any need for a 5ch SCC. ;)

  • Good try

  • Fuck, man, as a professional composer and sound designer of about 15 years I must say, nice work! Most of the "chip tune" stuff that you hear nowadays is PURE TRASH created by people who miss the vibe of old 8bit gaming ENTIRELY. And as a lover of QUALITY gaming (and 8bit music) I once again say, nice work...The game even looks professional! Most "retro gaming" projects reek of amateurism but you guys really know what you're doing, man! Big ups...Hope you finish it all!

  • @djfakt

    Thanks for the appreciation man!

  • great gfx.  echt top getekend.

  • Yiihaaaaaaa, i´m hope take in my hands a nice cartridge called MOAM. !Congratulations!

    I´m mesiasmsx :P

  • I like Magnificent Opponent... Unfortunately I have the feeling the music faded out before the real good part started...

  • @BiFiMSX

    Really? Well, it does loop back to the beginning, there's not more to it. :)

    Would you guess the song is too short?

  • vortex tracker II, hmm, does it support scc then?

  • @revertebrae

    Unfortunately, no. So, we constructed a dedicated piece of code which is added to the replayer. It works like this: SCC waves get assigned to certain PT3 'samples' for each song using a schedule/list. At this point, there's only 3 SCC channels exactly mimicking the PSG channels (except for the noise ofcourse).

  • We're trying to work on a tracker though, derived from VT II, which will support SCC with independent channels.

  • Rift Valley is my favourite ;)

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