Looks sick I hope ur able to remake the whole game. but judging by the time stamps on ur page and some of these comments it looks like that wont happen. Either life of legal reasons got in the way. Heres to hoping.
No don't put them on L4D I was looking forward to a classic single player zombie mod, well there's still Lost Souls so.. I just hope you can release that mod as single player instead of L4D
hi this looks great im a massive fan of goldeneye from the n64 would be great to try your mod out where can i get it? do you just need hl2 cos iv got that, but got bit bored with that while back and would love to go back to a bit of classic goldeneye style with better graphics and gameplay, chao mattb
ya, dont make it too easy to camp, but dont go crazy with shit popping up from behind and getting totally surrounded cuz that just gets anoiying (bad spelling, i kno)
This is great. But I'm worried about the mansion going into L4D. The resident evil manson had a lot of narrow hallways and stuff it will be too easy for people to camp, and to survive. Don't get me wrong I love the work you are doing, but I'd like to see it for HL2 also. Because my computer can actually run that lol.
love the work. iv beed working on sum game ideas so i might be able to help with ur "fun" problen. il have more and better ideas but heres one. (for the zombie game)stick with the mansion and small buildings. i always found close zombie gun fights were good with zombies
wow dude this is awesome how did you even do this made from garrys mod and all those stuff how you made the t guys be alive man you are awesome rate you ******
I would help you with mapping so you wouldn't need to worry about it. Im doing a map for ZP:S but high school messes with my hours. And im doing it by four layers.
RE is a hard game to run on HL, I'm waiting to see what you can do for it gameplay wise. Perhaps the folks at RE: Twilight may have some interest. Top notch work as always, although the bookshelves look a bit odd.
Ugh, I absolutely hate them bookshelves. I really did not want to go through the tedious work of modeling and texturing new ones. I think doing the book spines would have drove me crazy.
Even if you did something as simple as removed the back frame from the CSS office supply shelves and put books in there. Of course, easier said than done.
I wouldn't use content from other people's mods, even if they said I could. I'll use what assets Valve have made, or what I have created myself, but that's it.
It's more than just creating a mod, that's not really my goal. It's improving my skills by creating a wide variety of content(maps, textures, models, etc).
The models *are* the terrorists from CS Source. I'm working on replacing them with citizen models that I will reskin to look like Russian soldiers. There is really no reason to go through the effort of making whole new models when they will suffice for now.
1: I was think of avoiding "Streets" altogether. It would be rather bland to play I think. As for the tank in Runway, it'll just have to be nixed for now.
2: He doesn't blow up a helicopter on Frigate, he places a tracking bug. Seeing as I'm not much of a coder, I suppose I'll just have to make the objective something I'm capable of doing(such as actually blowing up the helicopter :P )
as soon as i heard left 4 dead was going to be released i thought of you mod. i knew you were not gonna release it by then. great work and keep us up to date. p.s. can you include some russian soldier skins instead of the t skins? i know this is just a demo version for now but attention to detail is everything :)
While it's sad to hear that you put the RE mod onhiatus, it's good to hear about Goldeneye. It looks really good! Boy, does it bring back memories. I really hope you put the Monraker laser in there! Also, have you thought about the classic Bond watch? Anyway, good luck on the mod!
Excellent job, very spot on. I'm in the same boat as you I feel as far as waiting for left 4 dead. I've been steadily working on re-creating the maps of resident evil 2, and learning as I go. Still some things I'm touchy on but for the most part it's going great since I last asked you questions a while ago.
One quick question though, if/when you intend to port your mansion for instance to left 4 dead, I believe you have a teleporter on each door to go between rooms is that ---
correct? or is it that each room is a seperate map that you work on. Because one thing I've tried to do is cram as much detail as possible into each and every room.
Though I can make a room very detailed, it gets to the point where either im not efficient enough in my resource usage, or its just that the game cannot handle too much detail.
What i mean is, i completely made the RPD main hall of RE2, i figured i would start to map other rooms, the outside etc, all connected. it worked great but
then i got to a point right out of nowhere, i try to compile the map to test it out every bit as i go and it just refuses to compile, the game loads and it only shows what i had when i started working on it prior, so i trace my steps back, delete a gate here and there and free up 100 brushes, it works again and allows me to place more until i reach that threshold again.
My question is this, would you say its possible to be able to make a huge map worthy of left4dead, and not be without detail?
I did have all rooms separate of each other in the RE mod, though they were all the same map. It was also extremely packed with rooms and models and I managed to compile fine.
Oh, odd. So you never really worry about adding too many brushes or putting too much detail? Must just be something I'm doing I don't know what, if that is the case I guess I could just map the whole RPD in one map.. I actually sized out the rooms and everything is to scale, I was pretty pissed when i found out after i started detailing things that i would need to split the rpd up into seperate maps.. Like in just the rpd the compiler says i've already used over 4500 brushes and 8k is the limit.
Lastly, this project is NOT PART OF GOLDENEYE SOURCE. I do not work for their team, nor will I ever. What they do and what I do are completely independent of each other.
My soul source of inspiration is Goldeneye N64. There will undoubtedly be similarities between our two projects as we are recreating the same game. Any similarities are total coincidence and to be expected.
I have purposefully not played their game as to not be affected by it(which pretty much goes for any mod these days).
how you gonna put it on Left 4 dead ? all of those hl2 models ?
well ure new project looks very cool..i like the idea of "objective 1,2 3.." ..well i just dont like that ak47 model you mande =\..but i love how you made the reloading so fast :D
Secondly, I'm doing this project because I love Goldeneye. I'm having as much fun making it as I am playing it.
I'm going to try to stay as true to what Goldeneye is as I am able. That means simple animations - no exceptions. THIS WILL NOT CHANGE. Whatever Goldeneye did, I'm going to try to do.
I'm going to try to focus on gameplay for now (guns, enemies, etc), all the miscellaneous nitpicky crap will be fixed last.
Obviously a lot of mixed reactions. I expected as much; most all of you have subscribed to get updates on the RE Mod.
A couple of things I'd like to say. Firstly:
The reason I'm working on this mod is because of its simplicity. This is the first time one of my weapon models has appeared in game. It has weapons that are easy to model and animate, and levels that I know in my sleep.
I'm using this project as a stepping stone to improve my skills in weapon modeling, animating, and coding.
Holy hell. Just hearing your maps and Left 4 Dead together in one screen made me almsot squeal like a little girl. The maps look fucking AWESOME, and Left 4 Dead looks equally awesome. So those two combined should be for some EPIC times.
Baxton, you are flat-out amazing. Don't ever give this up, your too good at it.
Damnit, now I have to buy L4D. lol, good work, though. Considering GE: Source is still undecided for singleplayer, you're leaps and bounds ahead of them there. *cough* make a soviet soldier model *cough*
Oh, I forgot to mention. I'm sure you already noticed it, but when you shot Natalyx in the face it said the Objective 3 was failed, when it should've said 2...But you know me, nitpicky =p.
Again, great job, and looking forward to more new stuff
I would say I'm disappointed that the RE stuff isn't going to be a stand alone mod. But honestly, I'm not. This way, you can pretty much just focus on mapping and what not, with some minor skinning and stuff for the RE maps (which you wouldn't really need to do, playing the same RE characters does get old after awhile). I was wondering why the related videos were of Golden Eye stuff at first haha. But anyways, great work, and I'm looking forward to saving Natalyx!
NOOOOOOOO, fuck sake, it's your mod, you can do anything with it, but.....the resident evil mod was looking so good, left for dead does not look that great graphicaly, well, I guess my search for a good resident evilo half life 2 mod continues, I'm dissapointed, but hey, it's your work and you can do whatever you want with it, of course i will still check out your Left 4 Dead mod when it comes out.
I can't wait to play. It should be made significantly more difficult than Goldeneye, though, because of the more advanced engine. I agree completely with your decisions in this video and support you all the way. I'll be quite excited for Left 4 Dead by itself, but this gives it a whole new meaning. Thank you for existing!
HAHA I subscribed to you yesterday,er, this morning, because I found out about your RE HL2 stuff. Your maps did look amazing. But I think it would be better for the project to wait until L4D. But I also think the HL2 mod would have been epic. Maybe do both? AND, I played archives for goldeneye like 3 days ago, hearing those gun effects and "uhh" and "ahh" when the AI takes damage made me giggle...
I only wonted to see what the levels further on in the Resident evil Mod but eh whats you gonna do? Your new project look like its going to be something great to play. Good luck
everything was fine until i saw the xbox360 game cover ....
Subzerothecold 1 year ago
Looks sick I hope ur able to remake the whole game. but judging by the time stamps on ur page and some of these comments it looks like that wont happen. Either life of legal reasons got in the way. Heres to hoping.
PomerJoN08 2 years ago
THIS is how I allways wished css would play like, where If you shot someone just right as they were running twards you, they'ed power slide...
DemonEyeOfFire 2 years ago
This is made like a great video!
give the maximum rating 5 / 5
jakaos412 2 years ago
This looks totally awesome. i loved the game on the n64 and, if this mod was released i'd play it, i love how you used the old sounds :D
BlitZWTF 2 years ago
mand l4d came out and theres already a re3 campain on its way i would really love to see your l4d version of the mansion
Teejayflex 2 years ago
is he even working on this anymore ?
jamieisjabba 2 years ago
No don't put them on L4D I was looking forward to a classic single player zombie mod, well there's still Lost Souls so.. I just hope you can release that mod as single player instead of L4D
SlayerDominates 2 years ago
epic
KanesTemple 2 years ago
hi this looks great im a massive fan of goldeneye from the n64 would be great to try your mod out where can i get it? do you just need hl2 cos iv got that, but got bit bored with that while back and would love to go back to a bit of classic goldeneye style with better graphics and gameplay, chao mattb
soulsurfer14 2 years ago
Reminds me of the old days playing the N64 Goldeneye. Great job!
proshot 2 years ago
im gonna try something like this on timesplitters 3
jwalker5555 2 years ago
w007 !!
I'm fan :) Your facility map and this map :O Impressive ;)
KDZX4 3 years ago
i was expecting casino royale or quantom of solace but this one is fine too. good job
IGotHigh666 3 years ago
amazing i used to love this game
mrmezman 3 years ago
I hope your maps are going into l4d right on the day the SDK comes out, your RE maps are amazing, I'm incredibly anxious to play them on L4D.
xaniasx 3 years ago
WOW you are in the Golden Eye team.With mr. Fury? Cool.
0RobinHood1 3 years ago
did you create this and how can i get it
notyourztime 3 years ago
so for what i understand valve had the idea to make left 4 dead from you??
gameboxfreak 3 years ago
i commented this first thing i saw (i know its kinda dumb) so i thought ye gave them the idea of left 4 dead lolololololololololololololol
gameboxfreak 3 years ago
also for the resident evil/left 4 dead project.
i always found pistols and hanguns to be great for fps zombie games, so through a desert eagle and/or a 45 magnum revolver, something like that
FistOfTheLeopard 3 years ago
how the heck you get that to do that lol
i want to try it you lucky bastard
shady604 3 years ago
ya, dont make it too easy to camp, but dont go crazy with shit popping up from behind and getting totally surrounded cuz that just gets anoiying (bad spelling, i kno)
FistOfTheLeopard 3 years ago
This is great. But I'm worried about the mansion going into L4D. The resident evil manson had a lot of narrow hallways and stuff it will be too easy for people to camp, and to survive. Don't get me wrong I love the work you are doing, but I'd like to see it for HL2 also. Because my computer can actually run that lol.
BigDickRick09 3 years ago 2
Omg! You killed the girl in the end! Still a fantastic mod though.
Mangler559 3 years ago
love the work. iv beed working on sum game ideas so i might be able to help with ur "fun" problen. il have more and better ideas but heres one. (for the zombie game)stick with the mansion and small buildings. i always found close zombie gun fights were good with zombies
FistOfTheLeopard 3 years ago
i love the work. id do it too if i had the softwear but i dont:(
anyway, iv been working on sum game ideas so i might be able to help with ur "fun" problem.
il post back with an idea wen i get it.
FistOfTheLeopard 3 years ago
sweet :)
icareless 3 years ago 2
I think it's an excellent idea for you to move the RE project over to L4D. Seems like a natural transition anyway.
decyx2 3 years ago
wow dude this is awesome how did you even do this made from garrys mod and all those stuff how you made the t guys be alive man you are awesome rate you ******
shady604 3 years ago
there should be a mod to play half life with half life 2 graphics that would be awsome
saxpsp 3 years ago
Half-Life Source. Or the black mesa mod
StuffedMannequin 3 years ago 2
That's insanly awesome
IWANTHOTDOG 3 years ago
This is a actual promising mod :D
I would help you with mapping so you wouldn't need to worry about it. Im doing a map for ZP:S but high school messes with my hours. And im doing it by four layers.
Smurf4848 3 years ago
LOL U KILLED HER AT END XD
syncrjr 3 years ago
lol you killed alyx at the end XD
cashpop5000 3 years ago
You are the best modder ive even seen. This is amazing and I think has better gameplay then half-life2
ragdollpwner 3 years ago
Ahh Goldeneye, good times...
RE is a hard game to run on HL, I'm waiting to see what you can do for it gameplay wise. Perhaps the folks at RE: Twilight may have some interest. Top notch work as always, although the bookshelves look a bit odd.
morpheusduvall 3 years ago
Ugh, I absolutely hate them bookshelves. I really did not want to go through the tedious work of modeling and texturing new ones. I think doing the book spines would have drove me crazy.
Maybe something I'll get around to.
BaxtonLoire 3 years ago
Even if you did something as simple as removed the back frame from the CSS office supply shelves and put books in there. Of course, easier said than done.
morpheusduvall 3 years ago
@BaxtonLoire i wish someone helped me with things like this i always help people but dont even get a thanx :(
drifta321 1 year ago
WHY? no spencer mansion :'( *weep*
Is it possible for you to release the maps still?
Timdotz 3 years ago
Ohhh i'm with a booger
Varlen 3 years ago
isn't there a golden eye mod for source for free......why dont u use there skins?
dantheman23312 3 years ago
@dantherman23312
I wouldn't use content from other people's mods, even if they said I could. I'll use what assets Valve have made, or what I have created myself, but that's it.
It's more than just creating a mod, that's not really my goal. It's improving my skills by creating a wide variety of content(maps, textures, models, etc).
BaxtonLoire 3 years ago
good job but are teh enemy models all terrorists from CSS please reply
samgillispwnage 3 years ago
@Samgillispwnage
The models *are* the terrorists from CS Source. I'm working on replacing them with citizen models that I will reskin to look like Russian soldiers. There is really no reason to go through the effort of making whole new models when they will suffice for now.
BaxtonLoire 3 years ago
ok thanks for replying
samgillispwnage 3 years ago
looks good but im sad about RE mod
drotheill 3 years ago
LOL i just finished that level on my emulator, what a coincidence!
simsq 3 years ago
Two comments:
1: How are you gonna do the tank level?
2: How are you gonna do the level where Bond is on a frigate and he has to blow up a helicopter?
Just curious
dekey1 3 years ago
@dekey1
1: I was think of avoiding "Streets" altogether. It would be rather bland to play I think. As for the tank in Runway, it'll just have to be nixed for now.
2: He doesn't blow up a helicopter on Frigate, he places a tracking bug. Seeing as I'm not much of a coder, I suppose I'll just have to make the objective something I'm capable of doing(such as actually blowing up the helicopter :P )
BaxtonLoire 3 years ago
k thanks
dekey1 3 years ago
you should have added mishkin in the room were you have to retrieve the black box : )
oblivionlalo 3 years ago
as soon as i heard left 4 dead was going to be released i thought of you mod. i knew you were not gonna release it by then. great work and keep us up to date. p.s. can you include some russian soldier skins instead of the t skins? i know this is just a demo version for now but attention to detail is everything :)
vikingo89us 3 years ago
While it's sad to hear that you put the RE mod onhiatus, it's good to hear about Goldeneye. It looks really good! Boy, does it bring back memories. I really hope you put the Monraker laser in there! Also, have you thought about the classic Bond watch? Anyway, good luck on the mod!
BygPhattyPlus 3 years ago
nice work btw bro :D
grimgodiva 3 years ago
ohh baxton ur so great lolzzz. i wanna be ur friends, ur so wonderful lmaolozlzzz i luv you.
accept my frand request and i love u long time. ur the great guy ever. i wanna grow up to be just like you lolzzzz
grimgodiva 3 years ago
Excellent job, very spot on. I'm in the same boat as you I feel as far as waiting for left 4 dead. I've been steadily working on re-creating the maps of resident evil 2, and learning as I go. Still some things I'm touchy on but for the most part it's going great since I last asked you questions a while ago.
One quick question though, if/when you intend to port your mansion for instance to left 4 dead, I believe you have a teleporter on each door to go between rooms is that ---
ujiomizuko 3 years ago
correct? or is it that each room is a seperate map that you work on. Because one thing I've tried to do is cram as much detail as possible into each and every room.
Though I can make a room very detailed, it gets to the point where either im not efficient enough in my resource usage, or its just that the game cannot handle too much detail.
What i mean is, i completely made the RPD main hall of RE2, i figured i would start to map other rooms, the outside etc, all connected. it worked great but
ujiomizuko 3 years ago
then i got to a point right out of nowhere, i try to compile the map to test it out every bit as i go and it just refuses to compile, the game loads and it only shows what i had when i started working on it prior, so i trace my steps back, delete a gate here and there and free up 100 brushes, it works again and allows me to place more until i reach that threshold again.
My question is this, would you say its possible to be able to make a huge map worthy of left4dead, and not be without detail?
ujiomizuko 3 years ago
@ujiomizuko
I did have all rooms separate of each other in the RE mod, though they were all the same map. It was also extremely packed with rooms and models and I managed to compile fine.
BaxtonLoire 3 years ago
Oh, odd. So you never really worry about adding too many brushes or putting too much detail? Must just be something I'm doing I don't know what, if that is the case I guess I could just map the whole RPD in one map.. I actually sized out the rooms and everything is to scale, I was pretty pissed when i found out after i started detailing things that i would need to split the rpd up into seperate maps.. Like in just the rpd the compiler says i've already used over 4500 brushes and 8k is the limit.
ujiomizuko 3 years ago
great job baxton good job
ARKSOLDIER7 3 years ago
Reminds me of TimeSplitters.
pprson 3 years ago
I gotta said this looks like its really fun to play.
themaster20000 3 years ago
nice work bax,i know that is not RE mode but still nice work,i love you change disc on box art XD that was funny
PU912 3 years ago
You should somehow recreate Turok or Turok 2: Seeds of Evil or Turok 3: Shadow of Oblivon. Those game were really good!
GmodCaboose56 3 years ago
Dang it! I spelled recreating wrong somehow
>:(
GmodCaboose56 3 years ago
Cool! your recreting Golden Eye! This level takes me back when I used to play this :D
GmodCaboose56 3 years ago
Lastly, this project is NOT PART OF GOLDENEYE SOURCE. I do not work for their team, nor will I ever. What they do and what I do are completely independent of each other.
My soul source of inspiration is Goldeneye N64. There will undoubtedly be similarities between our two projects as we are recreating the same game. Any similarities are total coincidence and to be expected.
I have purposefully not played their game as to not be affected by it(which pretty much goes for any mod these days).
BaxtonLoire 3 years ago
im glad you back :D
how you gonna put it on Left 4 dead ? all of those hl2 models ?
well ure new project looks very cool..i like the idea of "objective 1,2 3.." ..well i just dont like that ak47 model you mande =\..but i love how you made the reloading so fast :D
wintersnoob 3 years ago
The AK47 looks like that because thats how it looked in the original Goldeneye. or at least thats how i remember it.
dekey1 3 years ago
Secondly, I'm doing this project because I love Goldeneye. I'm having as much fun making it as I am playing it.
I'm going to try to stay as true to what Goldeneye is as I am able. That means simple animations - no exceptions. THIS WILL NOT CHANGE. Whatever Goldeneye did, I'm going to try to do.
I'm going to try to focus on gameplay for now (guns, enemies, etc), all the miscellaneous nitpicky crap will be fixed last.
BaxtonLoire 3 years ago
This is sooooo awesome. Great work!
Tokatt 3 years ago
Obviously a lot of mixed reactions. I expected as much; most all of you have subscribed to get updates on the RE Mod.
A couple of things I'd like to say. Firstly:
The reason I'm working on this mod is because of its simplicity. This is the first time one of my weapon models has appeared in game. It has weapons that are easy to model and animate, and levels that I know in my sleep.
I'm using this project as a stepping stone to improve my skills in weapon modeling, animating, and coding.
BaxtonLoire 3 years ago
An observation; maybe you should improve the reloading sequences
and make it more realistic, it would take long time to reload but it would be cool.
also the number of grunts of the enemies should be expanded.
funkdanin 3 years ago
really nice goldeneye kicks ass
hecrpd 3 years ago
Holy hell. Just hearing your maps and Left 4 Dead together in one screen made me almsot squeal like a little girl. The maps look fucking AWESOME, and Left 4 Dead looks equally awesome. So those two combined should be for some EPIC times.
Baxton, you are flat-out amazing. Don't ever give this up, your too good at it.
xXRyokuXx 3 years ago 2
Well like most i was looking forward to some more RE, but hell Goldeneye works too! :-D
HellsAsylum 3 years ago
Damnit, now I have to buy L4D. lol, good work, though. Considering GE: Source is still undecided for singleplayer, you're leaps and bounds ahead of them there. *cough* make a soviet soldier model *cough*
prophetoftru7h 3 years ago
still think that you could have made something new, maybe new maps with the golden eye gameplay, that way it will be more interesting.
ericcarlsson 3 years ago
Oh, I forgot to mention. I'm sure you already noticed it, but when you shot Natalyx in the face it said the Objective 3 was failed, when it should've said 2...But you know me, nitpicky =p.
Again, great job, and looking forward to more new stuff
Matthias129 3 years ago
@Matthias129:
Thanks for pointing that out, I completely missed that. I'll fis' it :D
BaxtonLoire 3 years ago
I would say I'm disappointed that the RE stuff isn't going to be a stand alone mod. But honestly, I'm not. This way, you can pretty much just focus on mapping and what not, with some minor skinning and stuff for the RE maps (which you wouldn't really need to do, playing the same RE characters does get old after awhile). I was wondering why the related videos were of Golden Eye stuff at first haha. But anyways, great work, and I'm looking forward to saving Natalyx!
Matthias129 3 years ago
NOOOOOOOO, fuck sake, it's your mod, you can do anything with it, but.....the resident evil mod was looking so good, left for dead does not look that great graphicaly, well, I guess my search for a good resident evilo half life 2 mod continues, I'm dissapointed, but hey, it's your work and you can do whatever you want with it, of course i will still check out your Left 4 Dead mod when it comes out.
skippymurphy 3 years ago
I can't wait to play. It should be made significantly more difficult than Goldeneye, though, because of the more advanced engine. I agree completely with your decisions in this video and support you all the way. I'll be quite excited for Left 4 Dead by itself, but this gives it a whole new meaning. Thank you for existing!
plants4 3 years ago
HAHA I subscribed to you yesterday,er, this morning, because I found out about your RE HL2 stuff. Your maps did look amazing. But I think it would be better for the project to wait until L4D. But I also think the HL2 mod would have been epic. Maybe do both? AND, I played archives for goldeneye like 3 days ago, hearing those gun effects and "uhh" and "ahh" when the AI takes damage made me giggle...
GNR8218 3 years ago
Damn. You're good.
chunkmansss 3 years ago
omg 007 golden eye cool :D
Demonio94 3 years ago
I only wonted to see what the levels further on in the Resident evil Mod but eh whats you gonna do? Your new project look like its going to be something great to play. Good luck
Dudewithwings 3 years ago
looks very fun
davidsk8cat 3 years ago
Ah yes: The in game text doesn't turn out too well in this video
Objective two: Rescue Natalia. I mean Alyx. Natalyx(I kid :D)
For those of you who can't make it out.
BaxtonLoire 3 years ago
I'm betting I lose 20% of my subscribers after this video :D.
Couple of things to add:
Sounds recorded by me from Goldeneye 64.
And my mind went blank. Look here for more info later. I'm tired, didn't get much sleep. Be back later.
BaxtonLoire 3 years ago
you should rescript the ak realoading thing instead of just taking it off screen which looks a bit crap make you actually reaload it instead
Arthurmax180 3 years ago