Added: 1 year ago
From: RichWhitehouse
Views: 3,247
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  • is it possible to add Finger rigs to the skeloton? It would be very nice to be able to :}

  • @HiredGunGames There's a relatively small "sweet spot" where you have adequate resolution to track individual fingers without upsetting the IR grid. So it's possible, and even simple enough to record hand/finger gestures at a pretty fixed distance from the camera, but I don't think it would be practical for general mocap unless it becomes possible to at least get higher-res RGB data.

    You can have some fun by mapping the humanoid skeleton to hand bones, though. :)

  • I can't quite figure out how to start the motion capture

  • @RichWhiteHouse Thanks, It'd be a lot easier to make animations than with Maya. Noesis is freaking Awesome!

  • In Noesis is it possible to save the skeletal animations you make with the Kinect?? I'd give me a reason to buy one :D

  • @eJimmyJJ Yep, you can. Specify start delay, duration, and frames per second, then record your motion, and you can export it to any anim format supported by Noesis.

  • I think the next fruit is to IK plant the feet. Do you even get a foot bone from NITE?

    PS. Yer a good dancer.

  • @billyzelsnack You get a "foot" bone, but it has no useful orientation. Unless there's some way to enable that which I'm not aware of. They've got some API calls to disable/enable bones, and a number of bones don't appear enabled by default. Haven't messed with that.

    I have some old foot-planting 2-joint IK code in the CF codebase that I didn't even bother enabling for the iPhone version, and I already have a ODE implementation in Noesis. I guess I'll probably hook that stuff up at some point.

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