Older video game systems like the Atari and the 8 bit Nintendo used square waves to generate music. The wave goes from full positive to full negative voltage (read: the speaker cone goes all the way out, then all the way in) at the frequency of the musical note to be played.
Atari and Nintendo may have used square waves to generate music, but I hear a similar sound and see sine waves. Just out of curiosity, where did you get that information?
This is only because they did a note sequence with one tone that remeber some of the games, not relation to the shape of the wave... The Sound Processor in the NES ( 8 bit nintendo ) have triangular wave, white noise generator, and other wave patterns...
Someone know how to add a "trigger level" control in a time base?
321pocoyo 2 years ago
no trigger...
sorry, too easy to connect an amplifier to a deflection coil...
pinguinociccione 4 years ago
that fucking doll behind is scare me xD.and that music is a blend of horror like frankenstein.
chancho00 4 years ago 3
At 0:35 it starts to sound kinda like the music in early video games like Atari.
giberish9 4 years ago
Older video game systems like the Atari and the 8 bit Nintendo used square waves to generate music. The wave goes from full positive to full negative voltage (read: the speaker cone goes all the way out, then all the way in) at the frequency of the musical note to be played.
Amishman35 4 years ago 2
Atari and Nintendo may have used square waves to generate music, but I hear a similar sound and see sine waves. Just out of curiosity, where did you get that information?
giberish9 4 years ago
This is only because they did a note sequence with one tone that remeber some of the games, not relation to the shape of the wave... The Sound Processor in the NES ( 8 bit nintendo ) have triangular wave, white noise generator, and other wave patterns...
diegocip 4 years ago
You need a triggering circuit
mdmde 4 years ago