Hey Everybody! I have just released my new album 'Unhinged' which is inspired by great games such as the Resident Evil series. You can stream or download the full album for free on my youtube channel!
Couldn't help but notice your comments about hitstun decay. Do you think that the way it works has been overhauled. I'll be honest, all the combos I used to do with most of my characters still work and they stretched the hitstun to the limit.
I'm not convinced Capcom really did anything at all to hitstun, rather they tweaked the base hitstun on a variety of moves making certain old combos not work anymore.
@MiscFightVids I think you might be right, some of my old Dante combos don't seem to work (although somehow you can't combo S after Acid Rain because he Super Jumps for some reason) but as a result I built better/longer combos, Maybe they just wanted people to try out new combos, but there is something about hitstun I DO know. it is very wierd in UMvC3...
The auto super jumping may be the setting that was added in the game that makes you automatically super jump after any standing S. Just change it in the options. If thats not the problem, then I don't know (I don't play Dante)
@NitghVision Nah, that's the first thing I tried checking to see if it was the problem, but like I said, it resulted in me having to makeup for it with better combos, But PersonaWorld has a point, not much of the new cast can hold their own for too long, So i guess we will be seeing a lot of assist combos.
notice when Nemesis is playing in that area everything is jacked up in the background is completely jacked up because before your not being nemesis everything is fine and in control
@SubteraScorpion No there's two variations of that. One that shows the dormant Tyrant -002, whereas this stage has it completely messed up after the events happened NOT because Nemesis is present :P The scenery doesn't change, whether you're Nemesis or not.
at 0:58 you can't do a 2nd rocket launcher hyper combo to other ppl, only on arthur cause as you can see, arthurs king arthur mode broke which makes arthur stumble, giving nemesis another chance to use a special. if that happened to others, they will recover
@SACK0FDUNG I know, now we got stuck with god damn Freddy Krueger, he's not even good I mean, why make a DLC character super strong then patch him and make him weak as hell!?
I like the implication of rockets into the combos who knew it could be comboed into and sets at the perfect height for Biohazard Rush. Interesting combo out of raw launcher as well.
@personaworld Nono the second rocket launcher before Biohazard Rush. After Standing H I do the anti-air rocket launcher but the character always flips out.
With combo number 4, the second rocket launcher always seems to whiff for me (the one before biohazard rush). Is it a timing issue or am I doing something wrong?
@CKLiveProductions Are you trying to cancel it into a hyper? Because I usually have problems with them escaping in time if I cancel too quickly. I usually just wait to see the rocket explode and then perform the hyper quickly. Also if there's too much hitstun, doing a down H will always be a knockdown unlike standing H.
@personaworld I've just tried what you said about waiting until it hits before cancelling and I'm hitting it much more often. Thanks for that. I've also been able to utilise what you said about crouching H having soft knockdown to do longer variants of this combo. Thanks again.
Best nemesis vid that I have seen but please tell me how you rocket OTG that low?
TheGoFish89 13 hours ago
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@toluca001 hes just too close to sentinel you cant see him.xD
AceLOL21 3 days ago
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DeadPool: Who knew 15 hit combos can be so amazing!
Wolverine: But What about m..!
DeadPool: No one Cares Mr.FootDive!
HaileyLov3sP1nK 5 days ago in playlist Ultimate Marvel vs Capcom 3
2:10 *YOU HAVE DIED!* Continue? :No:
MarioIsaGreen 1 week ago
I seen enough hentai to know where this is going lol
170Freddy 1 week ago
I can't connect any follow ups after the DP M. Is my timing off? What do?
Kr33mpuff 1 month ago
Awesome!!!! Thanks very much.
XxOrochimaruX 1 month ago
nice
distortedflameingic 1 month ago
nice o:
colapol 1 month ago
T is for nemesis T tipe mutafucka
FreeSoulFx 1 month ago
that's why RE 3 is better than RE5 XD
dragongab14 1 month ago
i DON'T LIKE WHEN PEOPLE HURT DOGS
xesquilox 1 month ago
@xesquilox .........But Nemesis isnt a person.....is he?
firewolf921 1 month ago
AT COMBO 1:26 NEMESIS BLENDS IN WITH THE BACKGROUND.. I DIDN'T SEE HIM 'TILL HE GRABBED SENTINEL
toluca001 1 month ago 12
@toluca001 LOL me too! I just thought I was trippin or somethin XD
jdrmanmusiqking 4 days ago
This has been flagged as spam show
Hey Everybody! I have just released my new album 'Unhinged' which is inspired by great games such as the Resident Evil series. You can stream or download the full album for free on my youtube channel!
ORTmusic 1 month ago
kinda like daigo in project justice but a little faster
sonofglove 1 month ago
Couldn't help but notice your comments about hitstun decay. Do you think that the way it works has been overhauled. I'll be honest, all the combos I used to do with most of my characters still work and they stretched the hitstun to the limit.
I'm not convinced Capcom really did anything at all to hitstun, rather they tweaked the base hitstun on a variety of moves making certain old combos not work anymore.
MiscFightVids 2 months ago in playlist Uploaded videos
@MiscFightVids I think you might be right, some of my old Dante combos don't seem to work (although somehow you can't combo S after Acid Rain because he Super Jumps for some reason) but as a result I built better/longer combos, Maybe they just wanted people to try out new combos, but there is something about hitstun I DO know. it is very wierd in UMvC3...
L4DEllis 1 month ago
@L4DEllis
The auto super jumping may be the setting that was added in the game that makes you automatically super jump after any standing S. Just change it in the options. If thats not the problem, then I don't know (I don't play Dante)
NitghVision 1 month ago
@NitghVision Nah, that's the first thing I tried checking to see if it was the problem, but like I said, it resulted in me having to makeup for it with better combos, But PersonaWorld has a point, not much of the new cast can hold their own for too long, So i guess we will be seeing a lot of assist combos.
L4DEllis 1 month ago
omg he killed a dog!
cellP8 2 months ago
@cellP8 HAHAHAHAHAHAHAHA epic comment!
rabbiT2Game 2 months ago
@rabbiT2Game xD
cellP8 2 months ago
S.T.A.R.S
JBoogieRadio 2 months ago
what's the proper way to get the rocket OTG?
Mogun09 2 months ago in playlist Favorite videos
notice when Nemesis is playing in that area everything is jacked up in the background is completely jacked up because before your not being nemesis everything is fine and in control
SubteraScorpion 2 months ago
@SubteraScorpion No there's two variations of that. One that shows the dormant Tyrant -002, whereas this stage has it completely messed up after the events happened NOT because Nemesis is present :P The scenery doesn't change, whether you're Nemesis or not.
crispykreamer 2 months ago
@crispykreamer dude shut the fuck up please no one gives a damn im just trying to say that there is a difference now now shut the fuck up
SubteraScorpion 2 months ago
@SubteraScorpion whoa, too much anger management bro. Take a chill pill, and go jump off a cliff..... might help you.
crispykreamer 2 months ago
Must..learn...how to pull these off....XDI'm planning on maining Nemesis now,tried him once and yeah I love it =D
ShadowWolfEXE 2 months ago in playlist MvC Stuff
bixin ladrao do carai.
rodrigo6669 2 months ago
at 0:58 you can't do a 2nd rocket launcher hyper combo to other ppl, only on arthur cause as you can see, arthurs king arthur mode broke which makes arthur stumble, giving nemesis another chance to use a special. if that happened to others, they will recover
halaipino2371 2 months ago
Nemsis BEAST-type, great show! Will have to practice these.
SiyamakSordes 2 months ago
@personaworld Hey wassup bro!! Really nice job im very impressed...add me!
Psn (DA_PriNciPE)
Alberto170389 2 months ago
Can you combo into Nemesis's level 3 in any way? Also, can it hit OTG?
BigBossMan538 2 months ago
@BigBossMan538
Sadly, no. it's a grab type move so you have to start a combo with it. Also, you can't vombo AFTERWARDS unless you attack with an OTG
Rober2 2 months ago
awesome!
PETTALOMASHESGARDEN 2 months ago
THE TOUCH OF DEATH
C3lticlord 2 months ago
that last one was so fancy
SACK0FDUNG 2 months ago
Imagine Capcom let Nemesis in Mortal Kombat, Shit will literally GET REAL!
234Assassin 2 months ago
@234Assassin to bad acclaim wouldn't allow it
SACK0FDUNG 2 months ago
@SACK0FDUNG I know, now we got stuck with god damn Freddy Krueger, he's not even good I mean, why make a DLC character super strong then patch him and make him weak as hell!?
That makes no sense!
234Assassin 2 months ago
I like the implication of rockets into the combos who knew it could be comboed into and sets at the perfect height for Biohazard Rush. Interesting combo out of raw launcher as well.
KuichikiByakuya 2 months ago
You're awesome. \(^o^)/
MizzyRi 2 months ago
S.T.A.R.S.!
chino3089 2 months ago
it looks too wierd after mk9
Ermakovis 2 months ago
@Ermakovis WTF?
PokemonBr4wl 2 months ago
Persona FTW. Another amazing video!
TylerLantern 2 months ago
Balance in a Marvel game? Screw that one combo and you are dead!
frankhaggar97 2 months ago
good vid, but next time leave the 'Attack Data' so we can see the damage each combo does.
k0rr1 2 months ago
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@personaworld Nono the second rocket launcher before Biohazard Rush. After Standing H I do the anti-air rocket launcher but the character always flips out.
CKLiveProductions 2 months ago
Comment removed
CKLiveProductions 2 months ago
With combo number 4, the second rocket launcher always seems to whiff for me (the one before biohazard rush). Is it a timing issue or am I doing something wrong?
CKLiveProductions 2 months ago
@CKLiveProductions Are you trying to cancel it into a hyper? Because I usually have problems with them escaping in time if I cancel too quickly. I usually just wait to see the rocket explode and then perform the hyper quickly. Also if there's too much hitstun, doing a down H will always be a knockdown unlike standing H.
personaworld 2 months ago
@personaworld I've just tried what you said about waiting until it hits before cancelling and I'm hitting it much more often. Thanks for that. I've also been able to utilise what you said about crouching H having soft knockdown to do longer variants of this combo. Thanks again.
CKLiveProductions 2 months ago
best comments ive seen. better then those scrubby online combos i see
kurosaki791 2 months ago
that was Effing beastly ,I'm gonna practice does so I can dominate my household.
BakiSenshi 2 months ago
Yeah Fuck you setinel.
runescapedude47 2 months ago
PERFECT
FuriousLiver 2 months ago
Still some really nasty stuff though btw :D
RandomCommentsofDoom 2 months ago
Aww you cheated with Arthur. The only reason that second rocket launch hyper connected is because Arthur's armor broke.
RandomCommentsofDoom 2 months ago
outstanding nice combos with nemesis
legend91mgs 2 months ago
Yikes.
dereklearnslow 2 months ago
Nemesis hits like a grown ass man
xLito23 2 months ago
1:09 STEALING.
CKLiveProductions 2 months ago
Quality from Persona as always :)
MINItheFox 2 months ago 4
Thanks for the video and the transcripts!
XahGee 2 months ago in playlist Ultimate Marvel vs Capcom 3
Sweet combos man. Nemesis by far my favorite of all the new characters.
GIR177 2 months ago in playlist Ultimate Marvel vs Capcom 3
:D dang man good stuff :)
younglink615 2 months ago
Thank you for putting this out along with the transcripts :D
MrShanani 2 months ago
nemisis looks pretty beast
killerphil17 2 months ago