Maybe youre not inteligent enough if you complain about not knowing waht to do everything for me seemed pretty obvious. the hot keys the map showing explored areas the whirlpool thing and the songs to be used on the doors or other places. Seriously theres no challenge in figuring this out and even if youre stuck it doesnt take more than a moment of thaught to figure it out..
The poison cake makes Fish form trail poison. It's not useful against everything, but for some enemies it works well enough. It actually tells you that in the item description, what it does. :P
yeah - "great song", freakin 6415 progression, *brilliant*. Also I guess you were banking on people not having played Ecco the Dolphin for Sega Genesis? Come up with a new game idea, THEN make a game. Also, motion tweening animation sucks, it's boring to the eye, animate by hand, you lazy bastard. I can go on.
Hum. I find it strange that people leave negative comments on this YouTube video, when
1. The man clearly said to leave them on his blog, implying that he won't read anything written here anyway, thus rendering your bitching irrelevant.
2. HE'S NOT THE ONE WHO MADE THE GAME, DID YOU EVEN LISTEN TO HIM, IT'S A FRIGGIN' DESIGN CRITIQUE. Ironically enough, his own games conform to your demands, being original in design and hand animated.
I found that puzzle with the door to be quite obvious once I saw the markings on the wall. Guess I'm just not one of those "intelligent players" that could miss it. ;) But the other problems you mentioned actually seem quite annoying. Especially the one with the save stations.
Huh. Quite more criticisms in this one than in most of your design tours. Looks like Aquaria's dev team missed some pretty obvious things when designing this game.
Interesting! Thanks for yet another awesome design tour!
I want more of these... :/
D1NOSAWR 2 weeks ago
Trailer for iPad version that boasts user interface improvements:
youtube /watch?v=z3xDwbQbMPg
internisus 4 months ago
Do Amnesia
Scykei 1 year ago
And it runs well on Linux WITHOUT WINE , TOO
Hypogripho 1 year ago 8
I never had any problems with the puzzles, but I agree on the hotkeys.
It's essential at various bosses, so I stumbled upon this feature when I was looking for the walkthrough for the Sun Temple-boss.
JackOfSpades93 1 year ago
It's a great game, thanks.
hunexcore 1 year ago
Maybe youre not inteligent enough if you complain about not knowing waht to do everything for me seemed pretty obvious. the hot keys the map showing explored areas the whirlpool thing and the songs to be used on the doors or other places. Seriously theres no challenge in figuring this out and even if youre stuck it doesnt take more than a moment of thaught to figure it out..
86Corvus 1 year ago
@86Corvus Thaught... haha.
23Sirus23 11 months ago
@23Sirus23 a fucking moron .. haha!
86Corvus 11 months ago
The poison cake makes Fish form trail poison. It's not useful against everything, but for some enemies it works well enough. It actually tells you that in the item description, what it does. :P
ZeldaDD 1 year ago
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I love the review, but I'm sorry, I hate your voice. It just grinds against my inner ear.
Gakoranus 2 years ago
one of the better 'video reviews' ive seen
happyguy49 2 years ago 4
Could you do one of these for Crayon Physics?
TheSpaghettiman 2 years ago
These design tours are awesome! It really helps to grasp how all the elements work together, and why it makes it a great game.
yoran35 2 years ago 8
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ecco the dolphin called....It wants its core mechanics back. also that "getting up" animation....have you ever SEEN someone get up before?
allhailkingarthur 3 years ago
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yeah - "great song", freakin 6415 progression, *brilliant*. Also I guess you were banking on people not having played Ecco the Dolphin for Sega Genesis? Come up with a new game idea, THEN make a game. Also, motion tweening animation sucks, it's boring to the eye, animate by hand, you lazy bastard. I can go on.
keithburgun 3 years ago
Hum. I find it strange that people leave negative comments on this YouTube video, when
1. The man clearly said to leave them on his blog, implying that he won't read anything written here anyway, thus rendering your bitching irrelevant.
2. HE'S NOT THE ONE WHO MADE THE GAME, DID YOU EVEN LISTEN TO HIM, IT'S A FRIGGIN' DESIGN CRITIQUE. Ironically enough, his own games conform to your demands, being original in design and hand animated.
KillahMate 3 years ago 27
I noticed the markers from my first play.. it wasnt that hard..
xAstronomy 3 years ago
Some people are just more stupid than others, Astronomy.
pyrix 2 years ago
you are awesome, i hope your desing tour will not end here ;) you done great job, im going to preorder overgrowth for that.
platek991 3 years ago 4
I found that puzzle with the door to be quite obvious once I saw the markings on the wall. Guess I'm just not one of those "intelligent players" that could miss it. ;) But the other problems you mentioned actually seem quite annoying. Especially the one with the save stations.
Nice guide as allways!
Melancolombia 3 years ago
Huh. Quite more criticisms in this one than in most of your design tours. Looks like Aquaria's dev team missed some pretty obvious things when designing this game.
Interesting! Thanks for yet another awesome design tour!
Vyzer 3 years ago
Wow, this looks great.
Sad that it has those problems you mentioned. Could've been so much more.
Didn't play it yet though.
RotzKotzere 3 years ago
Just wanted to let you know that I bought a copy of Aquaria after seeing this design tour originally on Vimeo and then playing the demo.
I had never heard of it before.
It runs well on Linux through WINE.
PaulMEdwards 3 years ago 18