That's excellent! I've just started learning 3d and have been playing with pyroclusters to try and achieve this kind of effect, but I have a lot to learn!
This is basically easy...The most important thing is to animate the Phase of the shader. Thats what creates this "internal" movement of the voxels. You can have the scenefile if you want.
Thanks for the reply. My attempts at clouds are nowhere near this level and I can't find any good tutorials that deal with this, so I'd love to see the scene file.
hi...your right...thats actually included in the adjustments I did later...Passed Test_3 and its just stunning. Im planning a short sequence, goal is to test grass, some of my new shaders, lighting tekniques and particlesimulations. scene could be shorter than one minute but everythings gotta become "close up to perfect".
How to enlarge the cloud?
GreenLive29 2 months ago
That's excellent! I've just started learning 3d and have been playing with pyroclusters to try and achieve this kind of effect, but I have a lot to learn!
wadehjb 2 years ago
Hi there
This is basically easy...The most important thing is to animate the Phase of the shader. Thats what creates this "internal" movement of the voxels. You can have the scenefile if you want.
DragonsSpirit 2 years ago
Thanks for the reply. My attempts at clouds are nowhere near this level and I can't find any good tutorials that deal with this, so I'd love to see the scene file.
I'll PM you my email address. Thanks!
wadehjb 2 years ago
great!! 5 stars!
EmeraldAisle 2 years ago
hi...your right...thats actually included in the adjustments I did later...Passed Test_3 and its just stunning. Im planning a short sequence, goal is to test grass, some of my new shaders, lighting tekniques and particlesimulations. scene could be shorter than one minute but everythings gotta become "close up to perfect".
THX for commenting
DS
DragonsSpirit 3 years ago