Added: 1 year ago
From: tellect8
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  • Incredible work !!!

    And it's always nice to hear ProScores ;)

  • wow, thats amazing!

  • how long did take tosimulate this?

  • @11myedu

    My settings were far from optimized. Around 10 hours...

  • @tellect8 Are you kidding me it took 30 hours to simulate 75 frames

  • @atikonium

    It was around 7 seconds * 25 (or 24 f/sec), so rather 175 frames. Simulation time was approx. 10 hours.

  • how do you export/render the hybrido foam or splashes ?

  • @jezielcamar26

    You simply tick them in the exportcentral under export, or push F12 in Realflow, so the bin files get written out to disk. Krakatoa reads the bin files with the particle loader. If you don´t have krakatoa you need to do it another way. Digital-Turtors has a nice tutorial on that for maya

  • Absolutely fantastic!

  • Very nice :) I'd love a tutorial on this kind of thing since I just started Realflow and 3DS Max. Also, how do you get krakatoa? I went on their website but it sounds like you only get to use the program for 15 days or something :/

  • @RobsysGames

    Actually there´s not much to it,...

    I´m very sure that i was off with my scale settings...

    And the only thing that makes that render look cool are the splash & foam particle passes rendered with krakatoa.

    The cam was animated in max, so that the scene wouldn´t look that cut off...

  • @tellect8 I see :p I managed to download krakatoa and now I'm just learning about it all :) I have no idea how to create the millions of particles in Krakatoa, though. I do the partitioning (set to 10) and then I use the PRT Loader, but for some reason it still looks the same, or it doesn't look like real water, anyway. Cool video, though :D

  • @RobsysGames

    Don´t think about rendering millions of particles in Krakatao right away.

    The water itself was made by meshing the hybrido particles inside of realflow with the particle mesher.

    It´s hardly detailed, because hybrido was made to simulate large situations.

    Under "Export" go and check the "ExportCentral". Be sure that your simulation is saved to disk. I don´t know about any newer options in Realflow 2012, but as I said, it´s just the foam and splash that i had rendered with karakatoa

  • @RobsysGames

    Don´t think about rendering millions of particles in Krakatao right away.

    The water itself was made by meshing the hybrido particles inside of realflow with the particle mesher.

    It´s hardly detailed, because hybrido was made to simulate large situations.

    Under "Export" go and check the "ExportCentral". Be sure that your simulation is saved to disk. I don´t know about any newer options in Realflow 2012, but as I said, it´s just the foam and splash that i had rendered with karakatoa

  • uh, overused vidcopilot drum beats. but really great stuff though

  • What do you mean with motionblur in aftereffects? Do CC-Force Motionblur work on the fluid-mesh (The individual particles)?

  • @AsgerMortensenVFX

    No, its on the whole movement in the scene. It´s a plug-in from revisionfx, called reelsmart motionblur...

    Particles had their mb from Krakatoa passes

  • @tellect8 Oh, Thank you so much. Been trying to get motionblur on my Realflowmeshes in 3ds max in with no luck. Great video by the way. :)

  • Comment removed

  • Music is from Video Copilot am i right ? :D

  • I really like what you have done. I think the scale was a little off. I think the water looked a little big for the terrain. Also, making the water a little more opaque and perhaps even appear dirty with debris would have looked awesome. I loved what you did with the camera. Nice job!

  • 55 minutes per frame?! That's 15 days for 400 frames...you have too much patience.

  • I like the music...also the Animation. You've done a good job dude! I'm beginner with realflow and want to do something like this.. is it difficult to do this? And whats the name of the music? :)

  • That looks amazing great job broski :)

  • I'm thirsty...

  • spectacular

  • how did you mesh the splash and foam?

  • @jezielcamar26

    It´s not a mesh at all. With the krakatoa rendrer you´re able to use the particle loader, and read the bin files with it.

    That´s how you get that renderpass of foam and splash only...

  • @tellect8 oh? thank you so much. i couldn't render a proper splash. so that's why. thanks! :) great work by the way.

  • @tellect8 very good work and sim. just a question... how did you separate the splash from the main water surface (0:10)? i mean the splash only stays on the edges... when i do a sim then load it in krakatoa prt loader all will be filled out with particles. even the body of the water. what i want is the splash only stays on the edge. did you use some particle culling? again good work!!!

  • @tellect8 very good work and sim. just a question... how did you separate the splash from the main water surface (0:10)? i mean the splash only stays on the edges... when i do a sim then load it in krakatoa prt loader all will be filled out with particles. even the body of the water. what i want is the splash only stays on the edge. did you use some particle culling? again good work!!!

  • @fandalis Hey, fandalis,

    are you sure that you´ve generated Splash particles after your Hybrido simulation ? You generate them after you have the water particles. Make sure they are being written to disk as well...

  • Good work, I've got a similar system so you've set me a good bench mark

    Recently started working with realflow on a laptop, attempted a liquid logo. It killed my machine so ended up just using it for the first letter.

    Check it out at my channel and leave a comment. If anyone needs a tutorial for a liquid logo, I have a great one.

    Cheers

  • @ricoelliott007

    Well, yours could be a lot cooler, if you try and consider some things. Somebody already mentionend that there should be more splashes in the beginning. Maybe you could put some more obstacles at the starting position.

    The water sim would have a greater look, if i rendered it would the simulated displacement maps...

    Happy sim, mine took almost 200 Gb...

  • Tutorial please?

  • You Totally did answered it

    .Prime focus's Krakatoa really excels, rendering those particles. The camera movement is very inspired too.

  • You Totally did answered it

    .prime focus's Krakatoa really excels, rendering those particles. The camera movement is very inspired too.

  • It is fabulous , the mist makes a lot of difference about the splashes, too.

    How did you render with Vray ? isn't Renderkit only for mental ray ? Krakatoa ?

  • @lzmihich

    Hi, well the mesh was imported the usual way, it wasn´t generated by the realflow renderkit on the fly...

    And krakatoa is able to import the hybrido-, foam- and splash-particles through a loader...

    Check it out, it´s from prime focus software...

    I´m not sure if i got your questions answered...

  • Very nice and impressive. Good choice of music, although I can hear some airplanes o.O :D !

    I especially like the way you show the changes from the first render result animation to the one with the splashes in a split screen. It really nails the process down to the basic steps. Keep up your great work!

  • Wow, nice! I really like the spashes! Maybe the water is too transparent for a waterfall. I think more splashes and foam would have helped, especially in the upper area. Anyway, great work. Keep it up!

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