Added: 11 months ago
From: Mixamo3DAnimation
Views: 12,379
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  • What would happen if I use a character with customized rig?

  • @Levantez Would be just fine we fully support custom rigs.

  • wtf 50$ just to download the rigged model

  • cant u at least make them move aroud the level wherever u want?

  • @yungkartoon Of course, you can do anything you want with the animation but you need to program a character controller to do that.

  • @yungkartoon There is this java script i use to use but now i forget check out tornado twins for it

  • wow $50 to see a character run in place u can keep it

  • @yungkartoon Prices range from $5-$15 dollars each.

  • @Mixamo3DAnimation bt still still why they moon walkin in place cant u make them move wherever u want?

  • @Mixamo3DAnimation bt still still why they moon walkin in place cant u make them move wherever u want?

  • Can I do this animation for free , in unity ? Message to Mixamo3DAnimation .

  • Hey, so we need to rig a character in the T-pose in 3ds/whatever, and these anims will apply perfectly? Where do I see the exact bone setup required?

  • @St4rdog We can apply animation to also any skeleton no need for any exact bone set up.

  • This is a great addon for Unity. I'm curious as to where you got the soldier in the T-Pose, since I can't find it anywhere in Unity's Bootcamp Demo. Did you re-skin him yourself or is he hidden inside the demo somewhere?

  • I got the free one. Sorry I am only 9 years old, I am a young game developer. I will buy it when i'm older

  • Guys, this is AWESOME. I've found extremely useful the in editor preview. Extremely professional work, it will save me a lot of time.....

  • 10 dollars for an animation? expensive for me.

  • @yurikomuro Sorry to hear that. You have to understand that these motions cost hundreds of dollars to make. Not only are we selling them as cheap as $5 up to $15 but they are retargeted to YOUR character and skeleton with little to no work on your part at all. We understand everyone has a budget, but for $50 you can have a main character animated and ready for prototyping and gameplay. Cheers!

  • @Mixamo3DAnimation 50$ for a character is just way too low.

  • @nkeroulis Prices range from $5-$15 dollars each.

  • @Mixamo3DAnimation "You have to understand that these motions cost hundreds of dollars to make. Not only are we selling them as cheap as $5 up to $15 " I don't know if I would call a $10 animation of a guy jolting back, "cheap". The animation store is a fantastic idea in that it allows you to apply any animation to whatever character is set up for previewing, I could understand how that might cost you extra money on top of the animations.

  • @Mixamo3DAnimation The simple fact is that $10 per animation, especially when animations are split up into "backward, forward, stop, go" (that can be done for free with unity's locomotion app, so you are just wasting money) is far too costly, when games these days go through several hundred animations. I've been through most of the store and there are some very sloppy animations that are being put up for $10. It's simply not worth it.

  • @Mixamo3DAnimation I don't have a budget but i love it anyway. (What i have seen ofc)

  • I tried this out and it looks like a great resource.

    I model my characters with about a 60 degree angle at the elbow so that the mesh deforms more naturally when they bend their arms.

    Unfortunately this means that their arms are bend much more than they should be when running these animations. Is there any way you could add an elbow angle parameter when you're setting up the skeleton that just alters the elbow angle in the animation by that amount?

  • @zomby138 interesting choice. I'll make note of it and bring it up with the dev team.

  • @Mixamo3DAnimation Any word on if this will be possible ?

  • @zomby138 Yes, it's totally possible we just need time to implement it. It could take at least a few weeks.

  • It works with any character any time? Hum, gonna try it out.

  • @tatoforever Yup, any biped character. If you have problems feel free to e-mail us! Cheers,

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