This is a great addon for Unity. I'm curious as to where you got the soldier in the T-Pose, since I can't find it anywhere in Unity's Bootcamp Demo. Did you re-skin him yourself or is he hidden inside the demo somewhere?
@yurikomuro Sorry to hear that. You have to understand that these motions cost hundreds of dollars to make. Not only are we selling them as cheap as $5 up to $15 but they are retargeted to YOUR character and skeleton with little to no work on your part at all. We understand everyone has a budget, but for $50 you can have a main character animated and ready for prototyping and gameplay. Cheers!
@Mixamo3DAnimation "You have to understand that these motions cost hundreds of dollars to make. Not only are we selling them as cheap as $5 up to $15 " I don't know if I would call a $10 animation of a guy jolting back, "cheap". The animation store is a fantastic idea in that it allows you to apply any animation to whatever character is set up for previewing, I could understand how that might cost you extra money on top of the animations.
@Mixamo3DAnimation The simple fact is that $10 per animation, especially when animations are split up into "backward, forward, stop, go" (that can be done for free with unity's locomotion app, so you are just wasting money) is far too costly, when games these days go through several hundred animations. I've been through most of the store and there are some very sloppy animations that are being put up for $10. It's simply not worth it.
I tried this out and it looks like a great resource.
I model my characters with about a 60 degree angle at the elbow so that the mesh deforms more naturally when they bend their arms.
Unfortunately this means that their arms are bend much more than they should be when running these animations. Is there any way you could add an elbow angle parameter when you're setting up the skeleton that just alters the elbow angle in the animation by that amount?
What would happen if I use a character with customized rig?
Levantez 2 months ago
@Levantez Would be just fine we fully support custom rigs.
Mixamo3DAnimation 2 months ago
wtf 50$ just to download the rigged model
Tombi432 4 months ago
cant u at least make them move aroud the level wherever u want?
yungkartoon 5 months ago
@yungkartoon Of course, you can do anything you want with the animation but you need to program a character controller to do that.
Mixamo3DAnimation 5 months ago
@yungkartoon There is this java script i use to use but now i forget check out tornado twins for it
teamstick89 3 months ago
wow $50 to see a character run in place u can keep it
yungkartoon 5 months ago
@yungkartoon Prices range from $5-$15 dollars each.
Mixamo3DAnimation 5 months ago
@Mixamo3DAnimation bt still still why they moon walkin in place cant u make them move wherever u want?
yungkartoon 5 months ago
@Mixamo3DAnimation bt still still why they moon walkin in place cant u make them move wherever u want?
yungkartoon 5 months ago
This has been flagged as spam show
@Mixamo3DAnimation bt still still why they walkin in place cant u make them move wherever u want?
yungkartoon 5 months ago
This has been flagged as spam show
@Mixamo3DAnimation bt still still why they walkin in place cant u make them move wherever u want?
yungkartoon 5 months ago
Can I do this animation for free , in unity ? Message to Mixamo3DAnimation .
Daro1155 6 months ago
This has been flagged as spam show
saves time :) no money left :/
Rapdream 8 months ago
Hey, so we need to rig a character in the T-pose in 3ds/whatever, and these anims will apply perfectly? Where do I see the exact bone setup required?
St4rdog 9 months ago
@St4rdog We can apply animation to also any skeleton no need for any exact bone set up.
Mixamo3DAnimation 7 months ago
This is a great addon for Unity. I'm curious as to where you got the soldier in the T-Pose, since I can't find it anywhere in Unity's Bootcamp Demo. Did you re-skin him yourself or is he hidden inside the demo somewhere?
BrknGlassStudios 9 months ago
I got the free one. Sorry I am only 9 years old, I am a young game developer. I will buy it when i'm older
Future6556 10 months ago 7
Guys, this is AWESOME. I've found extremely useful the in editor preview. Extremely professional work, it will save me a lot of time.....
sgrippa64 11 months ago
10 dollars for an animation? expensive for me.
yurikomuro 11 months ago
@yurikomuro Sorry to hear that. You have to understand that these motions cost hundreds of dollars to make. Not only are we selling them as cheap as $5 up to $15 but they are retargeted to YOUR character and skeleton with little to no work on your part at all. We understand everyone has a budget, but for $50 you can have a main character animated and ready for prototyping and gameplay. Cheers!
Mixamo3DAnimation 11 months ago 5
@Mixamo3DAnimation 50$ for a character is just way too low.
nkeroulis 7 months ago
@nkeroulis Prices range from $5-$15 dollars each.
Mixamo3DAnimation 5 months ago
@Mixamo3DAnimation "You have to understand that these motions cost hundreds of dollars to make. Not only are we selling them as cheap as $5 up to $15 " I don't know if I would call a $10 animation of a guy jolting back, "cheap". The animation store is a fantastic idea in that it allows you to apply any animation to whatever character is set up for previewing, I could understand how that might cost you extra money on top of the animations.
InfiniteEmpire 4 months ago
@Mixamo3DAnimation The simple fact is that $10 per animation, especially when animations are split up into "backward, forward, stop, go" (that can be done for free with unity's locomotion app, so you are just wasting money) is far too costly, when games these days go through several hundred animations. I've been through most of the store and there are some very sloppy animations that are being put up for $10. It's simply not worth it.
InfiniteEmpire 4 months ago
@Mixamo3DAnimation I don't have a budget but i love it anyway. (What i have seen ofc)
Denaton 2 months ago
I tried this out and it looks like a great resource.
I model my characters with about a 60 degree angle at the elbow so that the mesh deforms more naturally when they bend their arms.
Unfortunately this means that their arms are bend much more than they should be when running these animations. Is there any way you could add an elbow angle parameter when you're setting up the skeleton that just alters the elbow angle in the animation by that amount?
zomby138 11 months ago
@zomby138 interesting choice. I'll make note of it and bring it up with the dev team.
Mixamo3DAnimation 11 months ago
@Mixamo3DAnimation Any word on if this will be possible ?
zomby138 11 months ago
@zomby138 Yes, it's totally possible we just need time to implement it. It could take at least a few weeks.
Mixamo3DAnimation 11 months ago
It works with any character any time? Hum, gonna try it out.
tatoforever 11 months ago
@tatoforever Yup, any biped character. If you have problems feel free to e-mail us! Cheers,
Mixamo3DAnimation 11 months ago