1:47 is why you should never generate bullets around the boss if you can get that close to it.
You usually either A: shouldn't be able to get that close, or B: you can, but the bullets are created underneath the boss, preventing any sort of area of safety like that [so it doesn't matter].
I think this is better than touhou games. This has that shooter genre feel. I dont know how to explain it, but I just didnt find touhou games appealing and fun as much as donpachi. They just have this "too new" feel, and look too 3D. Backgrounds arent attracting.
Respond to this video... I don't care about anyone's two cents. Touhou is a gross piece of loli trash that will NEVER match the sheer might of DoDonPachi. That is law.
The music for Hibachi almost sounds like someone is yelling "look at all that glowing shit" in the background. At least, that's what i got out of the speed-rap there.
Not sure if you intended this, but your comment is really ironic because the latest Touhou game, Fairy Wars, is pretty much about making snowballs out of enemy bullets. :)
@zigmus007 It is obviues that you don't. know Mushihimesama (or something like that) , it is like the final attack , just for all the fight , and not just the end.
OH , and there is nothing that can destroy ammo , you can just dodge.
Wow, so this is the Hibachi I've heard about. No offense, but I think that's really cheap that the bullet sprites twitch around like that. Like even though I can play danmaku shooters, those moving sprites would make it really frustrating.
This comment has received too many negative votesshow
The sprites are animated. How are you supposed to concentrate on finding the openings when the bullets are distracting you? That's why I like Touhou; because the bullets almost never do this.
It actually makes the bullets a lot more noticeable when they are animated, and that's a good thing. So much so that games without animated bullets feel poorly-made in comparison, nowadays. Not to mention animated bullets give a nice visual effect for viewers.
If you say so...in my experience they do nothing but distract your vision. The few times in Touhou bullets are animated it often makes it difficult to focus on where they actually are while dodging everything else.
Got donpachi, dodonpachi (saturn and jamma) and daioujou on the ps2, but my skills are not that good to reach the 2nd loop, although I play them alot. Maybe it's because I only play on very hard cause I like the mayhem!
I don't really need to imagine it because I've already seen a TLB fight from version 1.5, which removes all the safespots. As I expected about 80% of the time player had a hyper going, or had an invincibility effect going either from a hyper, a bomb, or a death. Not much fun to watch (and I'm more than sure it isn't fun to play like that either), although potentially "truer" to the genre in general, compared to safespot abuse.
May be you, but may be the fact that this is most definitely not the first credit of the player (you don't reach Hibachi with only 6-something billions at this level of play), and thus, the speed of Hibachi's attacks may have been influenced by the reduction in rank. Though if you look at the first safespot attack, it's really really fast.
They should remove safespots, and make some attacks not cancellable by hyper.
It was pretty good concept. First move is okay, third needs some fixing ( remove the safespot, little faster bullets ). Fourth is okay, through it would need some more speed. Then final, remove the safespot, and then we have good Hibachi.
Also, I just realized if Hibachi would have gender, it would be female. ( Only female bees have stinger. )
If you watch the original video closely, you'll see that Hibachi's small form is another transforming girl similar to the rest of the bosses. :D
As for the safespots and such... I guess hyper bullet cancellation should be the prerogative of the power style, with the bomber style used mainly for survival. This would be the single most effective improvement to restore balance. And, of course, removing the safespots: if you don't want your attack dodged the normal way, change it, don't cheapen it.
EPILEPSY EVERYWHERE
tYlK0o1sO1kG0vN7a1I1 2 months ago
Safespotting isn't very cool. Makes you look like shit.
chirichan2 4 months ago
And to think people wonder why I avoid playing bullet hell shooters.
cstrife89 5 months ago
Man, that boss was pissssssed!!!!!!!!!!
bbutters2 7 months ago
Could Hibachi as well as the corrupt Colonel Longhena finally be destroyed?
Ebb1993isgreat 10 months ago
1:47 is why you should never generate bullets around the boss if you can get that close to it.
You usually either A: shouldn't be able to get that close, or B: you can, but the bullets are created underneath the boss, preventing any sort of area of safety like that [so it doesn't matter].
null1023 10 months ago
I think this is better than touhou games. This has that shooter genre feel. I dont know how to explain it, but I just didnt find touhou games appealing and fun as much as donpachi. They just have this "too new" feel, and look too 3D. Backgrounds arent attracting.
efphraim1 11 months ago
:C
:CCCCCC
what.. the... hhhhhellllll!!! that boss is shooting like mad! *.* seems like the flower of life! :D
poor littly ship (cuddles ship) xD
enevus83 1 year ago
to me touhou project involves moving around the screen than stay at the bottom because some spellcards really makes u do that
TheOtaku143110 1 year ago
Respond to this video... I don't care about anyone's two cents. Touhou is a gross piece of loli trash that will NEVER match the sheer might of DoDonPachi. That is law.
AManofWit 1 year ago
@AManofWit There's not really any need to be like that. I like both.
orochifire 7 months ago
The music for Hibachi almost sounds like someone is yelling "look at all that glowing shit" in the background. At least, that's what i got out of the speed-rap there.
OyVeey 1 year ago
HOLY FRIKKASHIATNEEZO THAT LOOKS TOUGH.
kappaman431 1 year ago
Makes Touhou look like a goddamn snowball fight.
CrazedNinja 1 year ago 5
@CrazedNinja
Not sure if you intended this, but your comment is really ironic because the latest Touhou game, Fairy Wars, is pretty much about making snowballs out of enemy bullets. :)
moozooh 1 year ago 12
I think they mistranslated the title. It should be 'Dai fukka!' and not Daifukkatsu. The hidden messages are always the funniest.
Blacksun388 1 year ago
Gah, i cant w8 until some inglorious basterd gets to zatzuya, then people will really be afraid. Muhahahahahaha.....
Akrilloth 1 year ago
Seizure inducing.
wolftickets1969 1 year ago
これは安置がある時ですね
安置が削除されたヒバチを
ノーミスで倒せる猛者は
現れるのでしょうか
WIKXIA 1 year ago
hmm... well I have only one question regarding this boss. Where the hell does he store all the ammo?
matteste 1 year ago
@matteste hammerspace
Evrain64 1 year ago
This game makes Tohou on lunatic look like a freaking panzies game!
KINGTOASTA 1 year ago
Comment removed
KINGTOASTA 1 year ago
This comment has received too many negative votes show
touhou is awfull..
jarnefeldt85 2 years ago
And this is just painful to look at!
I mean look! I hate the color purple now!
o_O
zigmus007 2 years ago 4
lol, after a while you actually learn how to dodge that stuff =P
jarnefeldt85 2 years ago
Aha, but what if it was undodgeable?
zigmus007 2 years ago
well.. "pwned" lol
jarnefeldt85 2 years ago
@zigmus007 It is obviues that you don't. know Mushihimesama (or something like that) , it is like the final attack , just for all the fight , and not just the end.
OH , and there is nothing that can destroy ammo , you can just dodge.
Really painful.
RebGenesis 2 years ago
Wow, so this is the Hibachi I've heard about. No offense, but I think that's really cheap that the bullet sprites twitch around like that. Like even though I can play danmaku shooters, those moving sprites would make it really frustrating.
nintendonut888 2 years ago
Twitch around?
agnivalent 2 years ago
This comment has received too many negative votes show
The sprites are animated. How are you supposed to concentrate on finding the openings when the bullets are distracting you? That's why I like Touhou; because the bullets almost never do this.
nintendonut888 2 years ago
They've been doing it for over a decade, and surprisingly, it doesn't distract in the slightest.
moozooh 2 years ago
It actually makes the bullets a lot more noticeable when they are animated, and that's a good thing. So much so that games without animated bullets feel poorly-made in comparison, nowadays. Not to mention animated bullets give a nice visual effect for viewers.
necpmf 2 years ago
If you say so...in my experience they do nothing but distract your vision. The few times in Touhou bullets are animated it often makes it difficult to focus on where they actually are while dodging everything else.
nintendonut888 2 years ago
@nintendonut888
things have changed, have they not?
OmegaWeaponX25 1 year ago
You ever wonder what happens when the video gaming industry gets pissed off and wants revenge on us? Insert this
CrescentWolf879 2 years ago 12
Touhou-ass WANNABE.
Just kidding.
This is intense.
flaksucks 2 years ago
O NOES MY EYEBALLS ARE FUXXORED
...But seriously, that was the greatest visual display of bullet hell I have ever seen in my life. This game is INTENSE.
SkieLuluMUGEN 2 years ago
god dodonpachi is always the best.
Skrimpish 2 years ago
VER1.5 TRUE BOSS(SAVE ZONE) IT S NOT
tra4686 3 years ago
Hey, would Do-Don-Pachi Dai-Fukkatsu be a candidate for best scrolling shooter for 2008?
Weird. I haven't seen "best fixed/scrolling shooter of the year" award in many sites for a long time!
artman40 3 years ago 4
Sickest boss ever...even Mushihimesama can't touch this :o
haaxeboys 3 years ago 3
That also counts for other Hibachi?
I only reached the one on the saturn.
Got donpachi, dodonpachi (saturn and jamma) and daioujou on the ps2, but my skills are not that good to reach the 2nd loop, although I play them alot. Maybe it's because I only play on very hard cause I like the mayhem!
suckcocksinhell 3 years ago
Very Hard just sets the rank at a slightly higher initial value, doesn't it?
moozooh 3 years ago
And a lot more bullits. Last weekend I first played mushihime-sama on ultra very hard and then on normal-normal, it's just boring then! hehe.
That's good, I always liked the fact I couldn't destroy Hibachi by just bombing him, it's an extra dimension in difficulty.
suckcocksinhell 3 years ago
You think :p
haaxeboys 3 years ago
It's also a shame to use bombs at Hibachi.
Every boss in the game is easy if you throw bombs at 'm. With the exception of Hibachi in Dodonpachi, wich gets the shield if you use a bomb or die.
Though I would not go that far to say this player has no skills, even though he uses the safe-spot.
suckcocksinhell 3 years ago
Well, if I remember correctly, every TLB in Cave's history uses shields, so DDP's Hibachi isn't unique in that regard.
moozooh 3 years ago
There's a rumor going round that Dodonpachi Daifukkatsu is the final game in the Dodonpachi series.
Even though Dodonpachi is cave's best game!
joannlovespiano 3 years ago
So Dodonpachi diafukkatsu did beat mushihimesama futari's final boss in 1.5 scary and yet I knew it would go Dodonpachi Daifukkatsu!
Safe spots are equal to no skill
And wait people have already gotten to Hibachi in 1.5? Wow did they beat her/him/it?
joannlovespiano 3 years ago
Yes, they have made to her already. Some attacks are faster, and safespots are removed.
Sasupoika2 3 years ago
imagine if there wouldnt be the safe spot while hes doing all of his attacks at the end.
Shuyin896 3 years ago
I don't really need to imagine it because I've already seen a TLB fight from version 1.5, which removes all the safespots. As I expected about 80% of the time player had a hyper going, or had an invincibility effect going either from a hyper, a bomb, or a death. Not much fun to watch (and I'm more than sure it isn't fun to play like that either), although potentially "truer" to the genre in general, compared to safespot abuse.
moozooh 3 years ago
This has been flagged as spam show
Sitting on the boss just shows that Cave have really LOST THE PLOT! SHITE GAME!
rusevelt 3 years ago
i wonder if hibachi will always be the tlb and if they will change it to something else
but i think hibachi is to traditional to change
hardcoredirengreyfan 3 years ago
Yeah, that's likely. It's been the TLB since the beginning.
moozooh 3 years ago
except in the first donpachi it was only the bee you founght and it had no second form
and this bee looks really wierd
and his 2nd form is like a transformer?
but i love the music when fighting the 2nd forms in daioujou and in this one =)
hardcoredirengreyfan 3 years ago
that silly bee, all he had to do was build his turrets a little closer. :'(
UncleSamEagle 3 years ago 4
CAVE fail :(
Indyshooter 3 years ago
Too many safespots...
Is it me, or was some of the bullets faster in other videos?
Sasupoika2 3 years ago
May be you, but may be the fact that this is most definitely not the first credit of the player (you don't reach Hibachi with only 6-something billions at this level of play), and thus, the speed of Hibachi's attacks may have been influenced by the reduction in rank. Though if you look at the first safespot attack, it's really really fast.
moozooh 3 years ago
I see.
They should remove safespots, and make some attacks not cancellable by hyper.
It was pretty good concept. First move is okay, third needs some fixing ( remove the safespot, little faster bullets ). Fourth is okay, through it would need some more speed. Then final, remove the safespot, and then we have good Hibachi.
Also, I just realized if Hibachi would have gender, it would be female. ( Only female bees have stinger. )
Sasupoika2 3 years ago
If you watch the original video closely, you'll see that Hibachi's small form is another transforming girl similar to the rest of the bosses. :D
As for the safespots and such... I guess hyper bullet cancellation should be the prerogative of the power style, with the bomber style used mainly for survival. This would be the single most effective improvement to restore balance. And, of course, removing the safespots: if you don't want your attack dodged the normal way, change it, don't cheapen it.
moozooh 3 years ago
In 1.5 Hibachi, some patterns have been sped up, and safespots have been removed. So I heard.
Sasupoika2 3 years ago
Hibachi...out of all of the days you've spent challenging even the most talented of players...you left yourself open.
Many are disappointed with you. You were supposed to be the almighty one...the be-all end-all of shmup bosses...yet you got annihilated.
I should have known this day would have come.
HEADLINES: HIBACHI A WIMP? DOMINATED BY EXPERT PLAYER
JohtoKen 3 years ago 14
@JohtoKen I think his Zatsuza form would beg to differ.
Pikachu4Prezident 10 months ago
@JohtoKen ...and that's why Zatsuza was made
Ultima64 8 months ago
wtfh4x
harblardo 3 years ago