this tactics wasnt made "as the dev team stated' for main story, it was made to focus on sidequests and sidestories which it surpassed focused and hit majored which is why i loved it, it felt like majoras mask with final fantasy 12 together, and it just felt right.
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What is funny, and absolutely ridiculous is having 2 jugglers use smile on each other repeatedly, and use that to travel around the map, but is almost useless since you can't do damage during the loop, but I guess it could be used to gain MP for Ultima Charge or something like that...
first - awesome music - second, parley isn't related to your kill count, it's related to the health of ur target, the lower the health, the higher percentage it will work - this also happens with the spell Death
I like to use ranger mirror item so I can reverse effect of hi potion or phoenix down for massive damage, plus item lord ability and hi potion can do 400 damage lol
@tried42long No, actually it depends on the remaining health of the enemy. If you've taken away 50% of their total health, then you ahve a 50% of parley working.
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Best classes are as follows: Dragoon ninja assassin white mage black mage time mage red mage elementalist defender Everything else is kinda meh at best.
@boburanus69 Aura takes 28 MP to use. Unless you have someone who can heal MP or both Halve HP and MP Efficiency, you won't be able to use it first turn. Meltdown has bad accuracy. When you get revived, you will be at very low health. It's an alright combo but it has many flaws.
That's true, but then you might as well just put an Angel Ring on for auto reraise. Ultima Attacks, although kind of cheap, at least hit when you use them and still manage to do massive damage.
Enemy reactions abilities do not pose much threat to the loop.
Equip appropriate absorption and/or immunity items on the Viera against Counter Magick.
Move the Moogle above the enemy with Critical: Quicken. If I recall correctly, the game will check for reaction ability activation from the bottom up. If the Moogle is above the enemy, the Moogle's Critical: Quicken will activate second and become the next unit to move.
Against Critical: Hide, simply deal enough damage to KO the enemy without activating Critical: Hide. I do not think any enemies have Critical: Hide, so this ability is not an issue.
ok but is the same te loop only work under certain conditions and for it cant be a infinite loop for all the cases, the Importantly here is the speed, equip and ability of reaction, if you can start, can have power to overcome the magic defenses of the enemies(absorption and immunity) and the enemies ability reaction dont disrupt the loop you always win
Just because there are parts of a game that you can exploit to do epic things doesn't make it unbalanced. You choose whether you make your characters abuse these things, not square enix.
I did not use Phoenix on those Zombies for 2 reasons, both pertaining to practicality.
1. This video is meant to show a general usage of the Infinite Loop, implying its great flexibility. Not all monsters will be Zombies. To apply a specific case (attack with the element that the target is weak against) on a general video is conflicting. For the sake of example, I did not apply a specific case. Otherwise, the video would have less value.
2. Using Phoenix means that the Moogle will recover back to 100% HP and that the second summon NEEDS to deal 87.5% of the Moogle's total HP for the Moogle to be at a favorable HP range to continue the Infinite Loop. It is not practical for the second summon to deal 87.5% of HP because this would require extremely specific setup. It's better to use two summons that heal and damage around the same amount for the Moogle to remain at the same HP after each loop cycle for the loop to continue longer
theres another way to keep an infinite turn, but it doesn't deal damage and needs 2 moogles... make them both jugglers and make them throw smiles at each other for quicken.
Nice find. I usually go with Sage/Time Mage and Juggler/Bard set up with Tiptaptwo so that I can get haste on five of my units almost always at the start. Works pretty well, even in the BMT.
technically it would be better to get the moogle to do a heal (Omnis Cannon) instead of smile toss right? cuz the thing that makes this loop stop is if the red mage runs out of hp.
Either way, they have no judge, they have different rules. In the end, those are just excuses. The game's very good at first look, but for long time gamers, the system's messed up big time.
I havent mentioned knot of rust and dark matter. They 're complete time waster.
Chocobo Knight is gimmicky.
Also, I stand corrected on reflex, that skill's quite valuable for Nu Mou and Viera.
Still, I'm playing it now, because it's easy, and I want to make the best team ever, even though it's not worth
i want to know why the enemys arent afected by laws i get so *issed off when theres a damn elemntal law but the enemy gets the *uck away with using them like the flans. or the debuff law and marlbros get away with useing them does anyone else notice this. did the game designers get lazy or what?
I think the other side usually doesn't have a judge (that's why they can't use things like phoenix down) and if they do have a judge they would be playing by a different set of rules probably.
Clans hire judges to protect them from death and make them gain an advantage against their foes and you get rewards. However, judges must be reminded that they are in control, and you must follow their laws. If you do not follow their laws, they basically ditch you and you are on your own, you are no longer protected form death and you lose your power privelige and your rewards. Enemies dont have a judge, that is why they can avoid the laws.but dey cant revive can dy?
What blows is how much the AI cheats in this game as if the programmers said "f-it" and not bother making "hard" be hard in the sense the game would be at least closer to the smarts FFT had.
Instead we end up with units that get guaranteed 1st turns no matter what you do (hello 3rd Brightmoon Tor) and units that have abilities that your own units could never learn (lol Blood Price Nu Mou?). Lame.
Yeah, I know what you mean. Hard mode isn't hard at all, just cheap. I've been doing every mission as they come in the pub, until I can't do any more, then I do the story mission, then I progress....I'm 30 levels overleveled. How fucking lame is that? At this point the game is a joke and I can blow through mission in under 5 minutes easily.
I haven't played the second game but I have great expereince with the first but wouldn't it be better for two jugglers to continulously use smile, unless somehow they restricted that
"Two jugglers with smile toss wouldn't be able to attack, they'd have to constantly smile toss each other or they'd break the loop and one of them wouldn't be quickened." ~~ jeden2
its not that i dont agree with you although a lot of the game is about customizing your characters to make them powerful and fun to play as just so you know im not a hater and i love your videos (my comment was so long i had to do two comments)
yes i agree you do seem to know a lot about this game i was just thinking you can make a powerful character without just using a couple of overpowered moves, for example, ultima sword, charge, ect, is an overpowered attack but dont you think that the game would get boring if you just used one move to beat the game?
Having variety would be ideal. But, this game is so imbalanced that it's usually better to stick to one ability. If ability-X deals 500 damage and ability-Y has the same effect but deals 450 damage, there is no point in using ability-Y. Ability-X is all you need even if this tactic doesn't have variety. Ultima Masher is better than most other abilities to the point where having 6 Assassins is better than most other teams. (3 Assassin is actually better than 6. But, that's another story.)
I see your apparent point and do agree with you, though I dont have anything else to say. I have a slightly different opinion then you but im not really trying to start an arguement. thx for replying
You can only perform so many cycles in FFTA. MP was limited. In FFTA2, Blood Price and healing allows for an infinite amount of cycles.
"Two jugglers with smile toss wouldn't be able to attack, they'd have to constantly smile toss each other or they'd break the loop and one of them wouldn't be quickened." ~~ jeden2
Hey, You seem to know alot about the game, I'm wondering what you'd recommend for the test questions int he begginning and how I should change my party (Class wise) to be able to dominate the game from start to finish... and funny video btw XD
Answers and rewards for the diary questions are found here: gamefaqs,com/portable/ds/code/937330,html (replace commas with periods)
At the beginning, there's not much you can do other than exchanging hits. Bangaa Warrior has the highest HP base and growth in the game with decent attack. The most overpowered ability in early is the Green Mage's Sleep, so try to get the Battle Mace as soon as possible.
Seeq Ranger's Mirror Item is a very overpowered ability. Get the Nail Bow. Go to Aldanna Range during Emberleaf and Plumfrost to get a chance to recruit a Ranger.
Mirror Item is powerful enough to beat the game with. But if you want something even more powerful, use Ultima.
Bangaa Trickster's Ultima Sword is the 2nd best Ultima potentially, and the 3rd easiest to get. In Baptiste Hills, recruit a Bangaa Bishop during Greenfire or Bloodfire. Auction for the Luminous Robe in Flourgis.
Teach the Bishop Halve MP with the Luminous Robe. Learn 2 Warrior abilities and job change to Gladiator. Auction for the Materia Blade in Flourgis. Teach Ultima Sword with the Materia Blade to the Gladiator. With Halve MP, your Bangaa use Ultima Sword every other turn. To use Ultima Sword every turn, use the MP Channeling clan privilege, which is gotten by completing Aptitude-Adaptibillity Lv5. For long range Ultima Sword, learn 2 Dragoon abilities and equip a cannon with the Cannoneer class.
You'll want to use your overpowered units as often as possible. So, most of the rest of your 6-member team can be Time Mages. Recruit Nu Mou Time Mages in Moorabelle during Rosefire or Coppersun. Get the Thor Rod to learn Quicken. With MP Channeling, it is possible to use Quicken every turn.
In the end, your Bangaa will use ranged Ultima every turn while Time Mages cast Quicken to make those turns come faster.
*tip: level up the Bangaa as a Trickster as much as possible.
One more thing: the reason Mirror Item is so broken is that Mirror X-Potion deals consistent 200 damage. Combo with Item Lore learned from Wizard's Hat and that's 400 damage.
Question about the auction items.. I've been auctioning all day (Even doing it now) and I've gotten the starting with an extra 3,2,1 bet coins or w/e but nothing else, how do I get the ITEMS? :{ and good to know about the green mages sleep - I usually get the battle mace like the first game lol, prolly gonna start over from scratch.. pick all the right questions in the beginning and stuff.. thanks alot for the info!
Win all the areas in one region's auction house in one auction. The next time you play at that region's auction house, you will bid for items instead of areas.
Blood Price : Allows user to use magick even if there is no MP, but it consumes HP and x2 the cost of MP. (ex: if a summoner has blood prince, Instead of consuming 16 MP it would cost 32 HP.)
nice, i only have a lame moogle fusilier, and animists suck, so i don't want to change him into one first, so the chances arent that great for me to have a chocobo knight, that, and im too lzy to search for a chocobo
you can't name your units, but there is a trick i use, i save before going to a new person and if i don't like the name. i load and go to them again, repeat
that's really cool and a great observation. It could work with any class that can cast quicken which really breaks the game. Oh well. In my opinion the total domination that you obtain in FFTA2 is one of the best parts about it. I understand how this breaks the game though.
Like I said, there are a few ways to perform the infinite loop.
The Moogle can be replaced with any unit as long as it has Critical: Quicken and an A-ability that casts Quicken on a target.
The Viera can be replaced with anything that consecutively heals and hurts, such as Doublecast and Magick Frenzy.
The Viera can also be replaced with anything that deals area damage as long as some form of Regen is active on the Moogle or Moogle replacement, but this method is slower and harder to set up.
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why dont you just get two jugglers both with smile toss ¬¬ that way you dont have to wory about the mp usage of the red mage getting in the way of the loop by running out of mp
Blood Price : Allows user to use magick even if there is no MP, but it comsumes HP and x2 the cost of MP. (ex: if a summoner has blood prince, Instead of comsuming 16 MP it would cost 32 HP.)
Two jugglers with smile toss wouldn't be able to attack, they'd have to constantly smile toss each other or they'd break the loop and one of them wouldn't be quickened.
I love the duelhorn side story, i just wish it was longer
LAGSAS 1 month ago
i love a2, some call me crazy, i say; Why.
this tactics wasnt made "as the dev team stated' for main story, it was made to focus on sidequests and sidestories which it surpassed focused and hit majored which is why i loved it, it felt like majoras mask with final fantasy 12 together, and it just felt right.
ILiekBombz 2 months ago
hypercam?! hahaha get camstudio...damn dont even search just use what other fools use?
ill4scrill 4 months ago
w0w
34shamune 5 months ago
this works until ur summoner runs out of hp. but then again u can always self cast
antidark001 1 year ago
@antidark001 yes
34shamune 5 months ago
@34shamune why??
34shamune 5 months ago
Good tactic for used Quicken
Zellvish 1 year ago
eso si es ser un estratega de categoría, buen juego!
nekkikaty 1 year ago
Discovered something similar to this a while ago by mistake, i love this game because of it's countless way to break itself.
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thesportsmenchoice 1 year ago
i lost at the last tower level lol it was so hard nearly took me 1/2 an hour to kill all except fr 1 which kept moving and i cant attack it XDDDDD
555vidman 1 year ago
that is cool, but i think destroying is best (exept 4 ghosts)
dragonknifevideo 1 year ago
I got pure power so I pwn anyways I pwned all tower without game advice lolls
anthonyigg 1 year ago
@everywhoworshipsthis ya suck....I rather destroy em all
anthonyigg 1 year ago
Eh I rather destroy em, to nothing
anthonyigg 1 year ago
Looks like this could work against pretty much every mission...except of course the motherhubbing Brightmoon Tor...
ZorotheGallade 1 year ago
its a hacker you dont know?
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Wow i hav 2 of them i will try it XD i hope that i could beat the tower with this
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TheKaskader10 1 year ago
Ah, you see, this infinite loop is useful...
What is funny, and absolutely ridiculous is having 2 jugglers use smile on each other repeatedly, and use that to travel around the map, but is almost useless since you can't do damage during the loop, but I guess it could be used to gain MP for Ultima Charge or something like that...
arcticMUD 1 year ago
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MegaClansman 1 year ago
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MegaClansman 1 year ago
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MegaClansman 1 year ago
man where can i find this song AMAZING
doublespoke 1 year ago
well i can't use all these techniques I never got good weapons from the bazaar T_T
ok2w3e4rok 2 years ago
first - awesome music - second, parley isn't related to your kill count, it's related to the health of ur target, the lower the health, the higher percentage it will work - this also happens with the spell Death
neothaon3 2 years ago
I like to use ranger mirror item so I can reverse effect of hi potion or phoenix down for massive damage, plus item lord ability and hi potion can do 400 damage lol
binthelamer 2 years ago
Can anynone tell me, how can I use parley(paladin), it's always 0% of chance, with low, high and critical HP?
italjha36 2 years ago
Parley's hit rate may possibly be related to your kill count. Supposedly if you have KO'd over 255 enemies, Parley's hit rate is 0%.
tried42long 2 years ago
@tried42long No, actually it depends on the remaining health of the enemy. If you've taken away 50% of their total health, then you ahve a 50% of parley working.
MisterZimbabwe 1 year ago
@italjha36 I think it works only on non-monsters, like Oust works only on monsters. Considering Parley is negotiations, it makes sense.
Bonechill734 1 year ago
damn i didnt know that thx alot XD
Luizltg 2 years ago
that unbalance is waht makes it a cool game xD
Frenagon 2 years ago 5
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boburanus69 2 years ago
You forget, paladins have epic combos, not to mention the massive de-buffs and tanking
MisterPie1 2 years ago
what epic combos?
Defender = aura + sacrifice for a good one shot and self rez. Nothing can beat that. Time mage/assassin can also help guarantee a one shot.
boburanus69 2 years ago
Paladins can heal with nurse, force others to flee with parley, save others from charm and confusion with subdue... It's a human defender.
But I have to admit, Aura is awesome.
GoldenPickaxe 2 years ago
@boburanus69 Aura takes 28 MP to use. Unless you have someone who can heal MP or both Halve HP and MP Efficiency, you won't be able to use it first turn. Meltdown has bad accuracy. When you get revived, you will be at very low health. It's an alright combo but it has many flaws.
Mustardear 2 years ago
cannoneers have ether shot, which gives a good 50 MP
BazookaChipmunk 2 years ago
That's true, but then you might as well just put an Angel Ring on for auto reraise. Ultima Attacks, although kind of cheap, at least hit when you use them and still manage to do massive damage.
Mustardear 2 years ago
Cool.
ShadowCloudsDarkSide 2 years ago
This made me LOL. I don't use jugglers cuz they are gay.
boburanus69 2 years ago
Jugglers are one of the best classes in the game.. >.>...
This strategy is old news though.
Shallowheart 2 years ago
but if the other have the ability to couter magic or have quicken too or hide???
oma012 2 years ago
Enemy reactions abilities do not pose much threat to the loop.
Equip appropriate absorption and/or immunity items on the Viera against Counter Magick.
Move the Moogle above the enemy with Critical: Quicken. If I recall correctly, the game will check for reaction ability activation from the bottom up. If the Moogle is above the enemy, the Moogle's Critical: Quicken will activate second and become the next unit to move.
tried42long 2 years ago
Against Critical: Hide, simply deal enough damage to KO the enemy without activating Critical: Hide. I do not think any enemies have Critical: Hide, so this ability is not an issue.
tried42long 2 years ago
ok but is the same te loop only work under certain conditions and for it cant be a infinite loop for all the cases, the Importantly here is the speed, equip and ability of reaction, if you can start, can have power to overcome the magic defenses of the enemies(absorption and immunity) and the enemies ability reaction dont disrupt the loop you always win
oma012 2 years ago
@tried42long When you say top to bottom, do you mean terrain height? or do you mean postioning (in front of / behind, etc)?
Jaxter0987 1 year ago
does that not get boring?
mechagb 2 years ago 2
nice strategy
at first i thought it was dumb but it actually is pretty smart
kudos to you
angellus09 2 years ago 12
LOL amazing really smart =)
juansaba01 2 years ago
just do smile toss to moogle and make him do it back infinite turns
TheMrBeko 2 years ago
but it doesnt damage anybody
DeathDragon4000 2 years ago
wow man u are smart
yuval2345 2 years ago
:D if u have a high leveled team infinite loop is kinda useless
NegativeXSonic 2 years ago
i thot u can only double cast red magic?
is the sumoning red magic?
or can u double cast any magick art the
character has learned? (plz reply)
Kyou92KO 2 years ago
Nah, DoubleCast can apply only to whatever magic is available at use.
As long as you have it in your Red Magicks set in one of the two Ability slots, you can DoubleCast.
The hard part for me is getting all 990 points to master it. xD Only 1 viera on my old FFTA GBA file has it.
zomnomnom 2 years ago
and in that one you need an extra 9 AP to master it, lol
Brentendo11 2 years ago
Just because there are parts of a game that you can exploit to do epic things doesn't make it unbalanced. You choose whether you make your characters abuse these things, not square enix.
Zombieofpie 2 years ago
cOOLLLLLL
Ramonmedina15 2 years ago
wow nice one ;p but i dont understand it at all :P
keyblade1321 2 years ago
What's A Infinite Loop? (PLEASE Reply)
capitalcity1988 2 years ago
A set of instructions repeated again and again. In this case, Summons are repeated without the monsters being able to move.
tried42long 2 years ago
I did not use Phoenix on those Zombies for 2 reasons, both pertaining to practicality.
1. This video is meant to show a general usage of the Infinite Loop, implying its great flexibility. Not all monsters will be Zombies. To apply a specific case (attack with the element that the target is weak against) on a general video is conflicting. For the sake of example, I did not apply a specific case. Otherwise, the video would have less value.
tried42long 2 years ago
2. Using Phoenix means that the Moogle will recover back to 100% HP and that the second summon NEEDS to deal 87.5% of the Moogle's total HP for the Moogle to be at a favorable HP range to continue the Infinite Loop. It is not practical for the second summon to deal 87.5% of HP because this would require extremely specific setup. It's better to use two summons that heal and damage around the same amount for the Moogle to remain at the same HP after each loop cycle for the loop to continue longer
tried42long 2 years ago
i have crimson tear, snowy tear, and azure tear.
falconeye5 2 years ago
you know Phoenix also works a phoenix down, removing zombies and such from play, right?
if you knew, just reminding ya.
pigfish99 2 years ago
that breaks the loop
Shinokyouku 2 years ago
Phenix on the zombies and all die no? x)
VladOKuN 2 years ago
I hate FFTA2 :( It's just not fun to me, FFT 4 LYF!!
coyotemoon722 2 years ago
this has a really high flexibility, thus made it easy to abuse.
vitasminus 2 years ago
theres another way to keep an infinite turn, but it doesn't deal damage and needs 2 moogles... make them both jugglers and make them throw smiles at each other for quicken.
DarkvindFromIllier 2 years ago
The problem with that infinite loop is that it doesn't allow you to deal any damage like this infinite loops does.
undeadjebus 2 years ago
yea, but they get exp for each throw.
DarkvindFromIllier 2 years ago
Nice find. I usually go with Sage/Time Mage and Juggler/Bard set up with Tiptaptwo so that I can get haste on five of my units almost always at the start. Works pretty well, even in the BMT.
But still, nice.
LoneWulf428 2 years ago
cute moogle!
sim288 2 years ago
do you have azure tear
g7tty 2 years ago
technically it would be better to get the moogle to do a heal (Omnis Cannon) instead of smile toss right? cuz the thing that makes this loop stop is if the red mage runs out of hp.
ichimurakun 2 years ago
The Red Mage can heal the same way the Moogle heals - via summons and element absorption.
tried42long 2 years ago
how is your moogle not dieing
g7tty 2 years ago
The magic heals it then hurts it, making it go into quicken each time
oibio1 2 years ago
If you want to ruin the game with a boring loop, then thats your choice, not the games balance.
Fragglezed 3 years ago
This.
I don't need to comment on tried42long's idiocy.
Xuexo 3 years ago
FFTA2 is a lovely game!
It certainly isn't unbalenced.
You just discovered something you could use infinatly, that doesn't mean the game isn't unbalenced.
It is a lovely game and you can spend much time in it. I love the game!
sirdaron 3 years ago 3
it's good, but I'm pissed by these things:
-Double hand vs Attack Up (attack up adds 30% to your attack. Doublehand adds 9 atk points, no shield, no knuckles, no 2 handed weaps)
-Strikeback vs reflex (the only good about reflex is that it lets you dodge magic frenzy's physical)
-counter vs Bonecrusher (bonecrusher's bugged, does normal damage).
-The White King (Nu Mou) has Blood Price, you dont.
-Your enemies dont follow rules (excuse: they have different rules to follow, that's unfair still).
NYtassu 3 years ago
No, they just dont have a judge. That's why they cant use Pheonix Downs like we can
CurryandRice157 3 years ago 4
Either way, they have no judge, they have different rules. In the end, those are just excuses. The game's very good at first look, but for long time gamers, the system's messed up big time.
I havent mentioned knot of rust and dark matter. They 're complete time waster.
Chocobo Knight is gimmicky.
Also, I stand corrected on reflex, that skill's quite valuable for Nu Mou and Viera.
Still, I'm playing it now, because it's easy, and I want to make the best team ever, even though it's not worth
NYtassu 3 years ago
So, he game is worthless (in your opinion) but you still want to play it?!
Herr12 2 years ago
Your opinion's the game's worthless overall.
But in my opinion, only the system's broken. Anything else' fine.
Since I'm interested in job changing type of game, I will keep playing it.
NYtassu 2 years ago
i want to know why the enemys arent afected by laws i get so *issed off when theres a damn elemntal law but the enemy gets the *uck away with using them like the flans. or the debuff law and marlbros get away with useing them does anyone else notice this. did the game designers get lazy or what?
deathscross7777 3 years ago
I think the other side usually doesn't have a judge (that's why they can't use things like phoenix down) and if they do have a judge they would be playing by a different set of rules probably.
ArcticMess 3 years ago
Time for a boring lecture.
Clans hire judges to protect them from death and make them gain an advantage against their foes and you get rewards. However, judges must be reminded that they are in control, and you must follow their laws. If you do not follow their laws, they basically ditch you and you are on your own, you are no longer protected form death and you lose your power privelige and your rewards. Enemies dont have a judge, that is why they can avoid the laws.but dey cant revive can dy?
CurryandRice157 3 years ago
What blows is how much the AI cheats in this game as if the programmers said "f-it" and not bother making "hard" be hard in the sense the game would be at least closer to the smarts FFT had.
Instead we end up with units that get guaranteed 1st turns no matter what you do (hello 3rd Brightmoon Tor) and units that have abilities that your own units could never learn (lol Blood Price Nu Mou?). Lame.
hentaiseeker 3 years ago
Yeah, I know what you mean. Hard mode isn't hard at all, just cheap. I've been doing every mission as they come in the pub, until I can't do any more, then I do the story mission, then I progress....I'm 30 levels overleveled. How fucking lame is that? At this point the game is a joke and I can blow through mission in under 5 minutes easily.
DKong1026 3 years ago
I haven't played the second game but I have great expereince with the first but wouldn't it be better for two jugglers to continulously use smile, unless somehow they restricted that
MasterSprite 3 years ago
"Two jugglers with smile toss wouldn't be able to attack, they'd have to constantly smile toss each other or they'd break the loop and one of them wouldn't be quickened." ~~ jeden2
tried42long 3 years ago
Whoa, I have a Red Mage/Summoner named Nefisha, too. O_o
Palinnilap 3 years ago
autually, its not an INFINITE loop cause it stops when u run out of mana
GrapeFruit555 3 years ago
If you notice, the spells are using HP not MP. HP can be easily restored, so this is theoretically an infinite loop.
tried42long 3 years ago
Lol nice method, I would never have thought of this, you're really good.
5/5
zeromk5 3 years ago 8
This has been flagged as spam show
lol pretty cool
MAZZ0Murder 3 years ago
its not that i dont agree with you although a lot of the game is about customizing your characters to make them powerful and fun to play as just so you know im not a hater and i love your videos (my comment was so long i had to do two comments)
shorinryu4 3 years ago
yes i agree you do seem to know a lot about this game i was just thinking you can make a powerful character without just using a couple of overpowered moves, for example, ultima sword, charge, ect, is an overpowered attack but dont you think that the game would get boring if you just used one move to beat the game?
shorinryu4 3 years ago
Having variety would be ideal. But, this game is so imbalanced that it's usually better to stick to one ability. If ability-X deals 500 damage and ability-Y has the same effect but deals 450 damage, there is no point in using ability-Y. Ability-X is all you need even if this tactic doesn't have variety. Ultima Masher is better than most other abilities to the point where having 6 Assassins is better than most other teams. (3 Assassin is actually better than 6. But, that's another story.)
tried42long 3 years ago
I see your apparent point and do agree with you, though I dont have anything else to say. I have a slightly different opinion then you but im not really trying to start an arguement. thx for replying
shorinryu4 3 years ago
i am quessing this is how u beat the 5 kings mission where they are all lvl99?
ozzy4pres 3 years ago
No, I did it the old fashion way while trying to steal all the good stuff. The problem was that the game doesn't save afterward.
tried42long 3 years ago
omg this guy is so smart and the enemies wont come to life cuz theyll never have a turn XDXDXDXDXDXDXD
shorinryu4 3 years ago
my red mage is the exact same level, though my moogle is a lot stronger.
ooodak 3 years ago
This also works in FFTA. You could also just skip the entire doublecast setup by just bringing two jugglers...
paladn95 3 years ago
You can only perform so many cycles in FFTA. MP was limited. In FFTA2, Blood Price and healing allows for an infinite amount of cycles.
"Two jugglers with smile toss wouldn't be able to attack, they'd have to constantly smile toss each other or they'd break the loop and one of them wouldn't be quickened." ~~ jeden2
tried42long 3 years ago
Whoops. But it DOES make an infinite EXP loop, which is nice.
paladn95 3 years ago
Damn funny :) Kind of Blazing Robe or what does this Moogle was wrapped in, and - errm - blood price casts from 500hp pool.
kurokikazenootoko 3 years ago
what item allows Nu Mou to learn blood price?
and how did u get 3 angel rings? i only found 1 so far
xKagatox 3 years ago
Your own Nu Mou cannot learn Blood Price without a cheating device.
Angel Rings can be obtained through the Bazaar System. The items needed are Lightwing Crystal + Mythril + Wyrmtwig.
tried42long 3 years ago
Hey, You seem to know alot about the game, I'm wondering what you'd recommend for the test questions int he begginning and how I should change my party (Class wise) to be able to dominate the game from start to finish... and funny video btw XD
Crownz4life 3 years ago
Answers and rewards for the diary questions are found here: gamefaqs,com/portable/ds/code/937330,html (replace commas with periods)
At the beginning, there's not much you can do other than exchanging hits. Bangaa Warrior has the highest HP base and growth in the game with decent attack. The most overpowered ability in early is the Green Mage's Sleep, so try to get the Battle Mace as soon as possible.
tried42long 3 years ago
Seeq Ranger's Mirror Item is a very overpowered ability. Get the Nail Bow. Go to Aldanna Range during Emberleaf and Plumfrost to get a chance to recruit a Ranger.
Mirror Item is powerful enough to beat the game with. But if you want something even more powerful, use Ultima.
Bangaa Trickster's Ultima Sword is the 2nd best Ultima potentially, and the 3rd easiest to get. In Baptiste Hills, recruit a Bangaa Bishop during Greenfire or Bloodfire. Auction for the Luminous Robe in Flourgis.
tried42long 3 years ago
Teach the Bishop Halve MP with the Luminous Robe. Learn 2 Warrior abilities and job change to Gladiator. Auction for the Materia Blade in Flourgis. Teach Ultima Sword with the Materia Blade to the Gladiator. With Halve MP, your Bangaa use Ultima Sword every other turn. To use Ultima Sword every turn, use the MP Channeling clan privilege, which is gotten by completing Aptitude-Adaptibillity Lv5. For long range Ultima Sword, learn 2 Dragoon abilities and equip a cannon with the Cannoneer class.
tried42long 3 years ago
You'll want to use your overpowered units as often as possible. So, most of the rest of your 6-member team can be Time Mages. Recruit Nu Mou Time Mages in Moorabelle during Rosefire or Coppersun. Get the Thor Rod to learn Quicken. With MP Channeling, it is possible to use Quicken every turn.
In the end, your Bangaa will use ranged Ultima every turn while Time Mages cast Quicken to make those turns come faster.
*tip: level up the Bangaa as a Trickster as much as possible.
tried42long 3 years ago
One more thing: the reason Mirror Item is so broken is that Mirror X-Potion deals consistent 200 damage. Combo with Item Lore learned from Wizard's Hat and that's 400 damage.
tried42long 3 years ago
Question about the auction items.. I've been auctioning all day (Even doing it now) and I've gotten the starting with an extra 3,2,1 bet coins or w/e but nothing else, how do I get the ITEMS? :{ and good to know about the green mages sleep - I usually get the battle mace like the first game lol, prolly gonna start over from scratch.. pick all the right questions in the beginning and stuff.. thanks alot for the info!
Crownz4life 3 years ago
Win all the areas in one region's auction house in one auction. The next time you play at that region's auction house, you will bid for items instead of areas.
tried42long 3 years ago
Angel Rings can also be obtained from auctioning
blarghazn9 3 years ago
how do u get ninja job?
evilpop123 3 years ago
Learn 4 Thief A-ability as a Hume.
tried42long 3 years ago
wow nice
Ellipses11 3 years ago
how did your red mage get so much mp?
Wyvern077 3 years ago
Blood Price : Allows user to use magick even if there is no MP, but it consumes HP and x2 the cost of MP. (ex: if a summoner has blood prince, Instead of consuming 16 MP it would cost 32 HP.)
tried42long 3 years ago
its unbalanced but its an awesome game =)
waffleown 3 years ago 2
idk thats kinda gay... takes a lot longer to kill enemys but its useful too
Darksoullll 3 years ago
isn't leamond supposed to ride a chocobo xD
impmast3r 3 years ago
Chocobo Knights are much better unmounted for several reasons.
tried42long 3 years ago
but then they're just knights
impmast3r 3 years ago
They're knights that can equip any bladed weapon and possess the highest speed growth of any class - exactly what I want for this combo.
tried42long 3 years ago
nice, i only have a lame moogle fusilier, and animists suck, so i don't want to change him into one first, so the chances arent that great for me to have a chocobo knight, that, and im too lzy to search for a chocobo
impmast3r 3 years ago
This has nothing to do with the video, but how do you change the names of your units?
gaddeiljr 3 years ago
you can't name your units, but there is a trick i use, i save before going to a new person and if i don't like the name. i load and go to them again, repeat
NovaZengear 3 years ago
wow that was ubersmexy :P
i gotta try that
moolatay 3 years ago
Was this possible in FFTA
KosukeKGA 3 years ago
You can only perform so many cycles in FFTA. MP was limited. In FFTA2, Blood Price and healing allows for an infinite amount of cycles.
tried42long 3 years ago
Can't you just use Penelo? She has Viera classes and Critical: Quicken.
ElLocoWacko 3 years ago
CRT: Quicken does not activate on the same turn as the user.
KosukeKGA 3 years ago
Ah...okay. Thanks for telling me before I wasted my time learning abilities.
ElLocoWacko 3 years ago
That's awesome! I gotta try that.
~El-Matto
katakana22 3 years ago
This comment has received too many negative votes show
Why are you attacking your own unit?
gamefreak648 3 years ago
Read "How to perform the infinite loop:".
It's the only way to repeatedly active Critical: Quicken - the key to continue the infinite loop.
tried42long 3 years ago
what is a loop anyway
gamefreak648 3 years ago
A set of instructions that repeat over and over again. In this case, Summons are cast repeatedly. The monsters do not get a chance to attack.
tried42long 3 years ago
The moogle is getting healed from it.
Must of been an element absorbed. That was your units heal and your enemies don't. Very nice strategy.
Axonn1018 3 years ago
that's really cool and a great observation. It could work with any class that can cast quicken which really breaks the game. Oh well. In my opinion the total domination that you obtain in FFTA2 is one of the best parts about it. I understand how this breaks the game though.
EmuKill3r 3 years ago
Like I said, there are a few ways to perform the infinite loop.
The Moogle can be replaced with any unit as long as it has Critical: Quicken and an A-ability that casts Quicken on a target.
The Viera can be replaced with anything that consecutively heals and hurts, such as Doublecast and Magick Frenzy.
The Viera can also be replaced with anything that deals area damage as long as some form of Regen is active on the Moogle or Moogle replacement, but this method is slower and harder to set up.
tried42long 3 years ago
This comment has received too many negative votes show
why dont you just get two jugglers both with smile toss ¬¬ that way you dont have to wory about the mp usage of the red mage getting in the way of the loop by running out of mp
corupption 3 years ago
Watch the video more closely. The Viera never used MP.
Besides, I don't even see how your method would help with MP shortage.
tried42long 3 years ago
i knew that lol :P :s
corupption 3 years ago
the viera never used MP? WTF? It used HP instead??
tofiroidetube 3 years ago
If you have ANY questions about my setup, please feel free to ask.
tried42long 3 years ago
Blood Price : Allows user to use magick even if there is no MP, but it comsumes HP and x2 the cost of MP. (ex: if a summoner has blood prince, Instead of comsuming 16 MP it would cost 32 HP.)
TeamOreoz 3 years ago
ohhh.... tnx thats so useful cuz now you start with 0 mana, know what races can learn this??
tofiroidetube 3 years ago
Viera only
tried42long 3 years ago
Two jugglers with smile toss wouldn't be able to attack, they'd have to constantly smile toss each other or they'd break the loop and one of them wouldn't be quickened.
jeden2 3 years ago 2
That was awesome.
ZeromusX 3 years ago
nice dude! : )
dqmjboy94 3 years ago