I think you have every right to consider this an art. Even when not taking into account the small file sizes this looks pretty damn cool. But to think that all this fits into a tiny 4 KB is pretty f*cking awesome and requires some skill.
check out pouet.net and read more about the "demo scene" or wiki or what ever .. demos like this are moslty done by a couple people .. this "videos" are rendered in real time .. so basicly what u see here is not an animation its a real time computed video !
@owenbalfe1 In this case look for what "Distance Fields" are and maybe try with "GPU Ray Marching with Distance Fields". The method is very easy. It's the same as with 3D fractals like mandelblub etc. You can find examples of those on youtube on xlace or fractalzooms channels and others, search Mandelbox. Those are heavy fractals usually, one's that aren't feasible in real-time just yet to look good enough.
@owenbalfe1 Afaik its all done in C++ coding. Every bit of it. Maybe the music is an exception but ive seen demos where the synthesizer is built into the demo and its doing what it has to do.
@HazakyProductions@owenbalfe1 Considering most of these demos are made for size as well, a nice knowledge of x86 Assembly language will come in handy, too.
Очень интересно. Спасибо.
Ne100retard 6 months ago
I think you have every right to consider this an art. Even when not taking into account the small file sizes this looks pretty damn cool. But to think that all this fits into a tiny 4 KB is pretty f*cking awesome and requires some skill.
hardstyle905 6 months ago
check out pouet.net and read more about the "demo scene" or wiki or what ever .. demos like this are moslty done by a couple people .. this "videos" are rendered in real time .. so basicly what u see here is not an animation its a real time computed video !
n00g75 6 months ago
what program do you use to make these?
owenbalfe1 6 months ago
@owenbalfe1 Google for it. These are not made with a program (usually). They are written in code - from nothing to this.
HazakyProductions 6 months ago
@HazakyProductions what do i google though? i would love to try make these one day
owenbalfe1 6 months ago
@owenbalfe1 In this case look for what "Distance Fields" are and maybe try with "GPU Ray Marching with Distance Fields". The method is very easy. It's the same as with 3D fractals like mandelblub etc. You can find examples of those on youtube on xlace or fractalzooms channels and others, search Mandelbox. Those are heavy fractals usually, one's that aren't feasible in real-time just yet to look good enough.
heloizyjhenifer 6 months ago
@owenbalfe1 Afaik its all done in C++ coding. Every bit of it. Maybe the music is an exception but ive seen demos where the synthesizer is built into the demo and its doing what it has to do.
HazakyProductions 6 months ago
@HazakyProductions
Ehh, in my experience much of this is done in assembly.
retrogamer500 6 months ago
@HazakyProductions @owenbalfe1 Considering most of these demos are made for size as well, a nice knowledge of x86 Assembly language will come in handy, too.
(this demo is only 4 KB !)
hardstyle905 6 months ago
Super sweet!
hardstyle905 6 months ago