Added: 4 years ago
From: mikeyholt
Views: 26,466
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  • lol get the fuck off of youtube. Your FPS is like 7.

  • @PeopleR2sensitive lol this video is fucking 4 years old you troll

  • lol its actually a mossberg 88 noob do your research

  • That guy really hates this office.

  • does not sound like one when fired :(

  • lol ultra low resolution (not just the gun)

  • I WANT 45 SECONDS OF MY LIFE BACK PLEASE

  • ultimate way to make great weapons look shit

  • lol counter strike

  • Can't remember if I already mentioned this, but that's actually not a Winchester 1300. It's a Maverick 88. GSC was mistaken. I DO appreciate their interest in American shotguns, though. You can differentiate a Maverick 88 from a Mossberg 500 by the safety (crossbolt instead of top-tang), the forearm (has no inner housing), and the action bars (are pegged into the forearm instead of being attached to an inner housing).

  • Can you make it so your character doesn't cock in unnecessarily every time you pull it out? That's annoying and unrealistic -- something GSC and a lot of other game companies constantly get wrong with guns in games. If you did that in real life, you'd be ejecting an unspent cartridge. Also, since nobody in the gaming industry is able to program a shotgun chamber-load animation, the sequence should go like this: load one shell, THEN PUMP, then load the rest.

  • The shotgun is loaded that way in Insurgency. ;D

  • You mean load one, pump it, then load the rest?! ALRIGHT!! Finally, someone's putting effort into researching authenticity! I salute them with a w00t! *w00t* Is it a bottom-ejector like an Ithaca 37?

  • Like average semi-auto shotguns

  • Yeah. In Halo 3 the shotgun is loaded then pumped at the end. O.o

  • However, regarding the loading method in Halo 3, it is always possible that given it's a sci-fi setting that the interior workings of the weapon and the way it's loaded are completely different to shotguns as we know them. Just a thought.

  • Wow, easy, Rambo. I know how you feel, though I've come to accept that most video game designers just don't know what they're doing with firearm dynamics, and that real guns generally differ significantly from guns in vidja gaymez. Though I still always shake my head when I find a new game that fucks something like that up. "BLACK" was terrible at that too...

  • P.S.: Yes, it is possible to change that. Get a different animation set.

  • Is your screenname a reference to Opposing Force? XD

  • Correcto.

  • where do you get those skins ?

  • you should add an alternative skin..

    the hand looks obese :S

  • why isnt any of this realeased on fpsbanana holt? (btw it's paul)

  • It is at /skins/29978

  • I made those animations :D

  • yea right

  • Seriously I made them.

  • @sarqune lol, sorry i was new to the gaming communinty

  • They're incorrect. Firstly, your character shouldn't pump the gun every time they pull it out. In reality, you'd be ejecting an unspent cartridge. Secondly, your character should either load the chamber first (if the gun's empty) or, to simplify the animation sequence, should load one in the loading port, THEN pump, then load the rest instead of loading them all then pumping at the end. The ONLY way to fire a repeating shotgun while reloading is if there's a round in the chamber.

  • Cool Gun!

  • Thanks

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