that really helped alot, now i have one more question!! How do i make the bullet come from the cannons end and not the object the cannon is attached to?
@MrEfreeman This one is a little trickier. You need the functions lengthdir_x() and lengthdir_y(), the object name of the cannon, the 0-360 direction the cannon is facing, and the distance between the cannon's xy origin and where the bullet should fire. If the length of the cannon is 16 pixels, an example of how it could look like in the obj_bullet Create Event is this:
Could you tell me, how you get the shooting arm to move the player. Im making a shooter and when i activate my weapon it stays behind when the character moves.
@MrEfreeman There are many ways to do this. In this particular case, in the End Step Event for each arm, I've used something akin to x=obj_body.x and y=obj_body.y which should be just fine for what you're doing.
@TheMechn During the Step Event, the player object checks if there is a collision with a solid object to the left or right, in which case vspeed=min(4,vspeed);
For lite instead of image_angle use atleast 360 images and use image_index = point_direction. If more than 360 images set up another variable say directimage and use
directimage = point_direction.
point_direction(x,y,mouse_x,megaman.y) as an example.
i need help with my shooter game. It follows the player, but i want to make another gun sprite, so if i pick it up, i got other bullets. for that i need another object, so i do that, it change to another object, but then it wont follow my new player! Please help!
hey i got a sort of mario game and my character can shoot if it has ammo (he can pick it up in levels). Each room is a level, but only in the first room i can shoot the other rooms i cant. SOMEBODY HELP ME
@Lexurus4 Do you happen to have a controller made for you character that you didnt put in the other rooms. Im kinda new, so sorry if that answer is noobish. If you do have a controller set up checking persistent should put it in each room without changing anything.
@Lexurus4 Do you happen to have a controller made for you character that you didnt put in the other rooms. Im kinda new, so sorry if that answer is noobish. If you do have a controller set up checking persistent should put it in each room without changing anything.
nice work with the slopes,i guess you´ll keep working on the main character because there are a few glitches,nothing that matters,but this kind of silly things makes your game looks better i think.
make the origin where you want the arm to be able to rotate (shoulder probably) then use lengthdir functions to determine the attachement point, attach it in end step event, and use image_angle to make the arm change direction.
It looks nice. Good character animations, the AI seems to be great... just take your time to create good levels, varied gameplay, and nice graphics and this will be an awesome game.
w0w amazing how old are you i'm 13 making some platform game for fun hahaha....
espiey001 3 months ago
Online kun je nu ook platformgames maken, zoek op lost in magic worldbuilder contest.
lostinmagic 7 months ago
im better in playing your game
ColdToTheCore 1 year ago
that really helped alot, now i have one more question!! How do i make the bullet come from the cannons end and not the object the cannon is attached to?
MrEfreeman 1 year ago
@MrEfreeman This one is a little trickier. You need the functions lengthdir_x() and lengthdir_y(), the object name of the cannon, the 0-360 direction the cannon is facing, and the distance between the cannon's xy origin and where the bullet should fire. If the length of the cannon is 16 pixels, an example of how it could look like in the obj_bullet Create Event is this:
x=obj_cannon.x+lengthdir_x(16,obj_cannon.direction);
y=obj_cannon.y+lengthdir_y(16,obj_cannon.direction);
elheber 1 year ago
holy crap the sprites are amazing! nice work!
kingbabolos 1 year ago
how to name the song
megaluizer 1 year ago
Could you tell me, how you get the shooting arm to move the player. Im making a shooter and when i activate my weapon it stays behind when the character moves.
MrEfreeman 1 year ago
@MrEfreeman There are many ways to do this. In this particular case, in the End Step Event for each arm, I've used something akin to x=obj_body.x and y=obj_body.y which should be just fine for what you're doing.
elheber 1 year ago
hey how do you make your character slide like that on the wall
TheMechn 1 year ago
@TheMechn During the Step Event, the player object checks if there is a collision with a solid object to the left or right, in which case vspeed=min(4,vspeed);
elheber 1 year ago
Comment removed
TheMechn 1 year ago
cool!!! i wanna make but i dunno how
SuperPzychoSabre 1 year ago
you should make the beam shorter because sometimes he cant get out of the way
787310 1 year ago
interesting AI on the enemies
MaTToSauruSS 1 year ago
where can i get your player sprites?
pupustinki 1 year ago
epic. When will this be released?
Greener7771 1 year ago
sick
drums4woodstock 1 year ago
how did you make the sprites?
hckanimatormagic 1 year ago
good good good good good good
baptisttp 1 year ago
what coding you use to make the enemy move ? MP?
SimonMOak 1 year ago
For lite instead of image_angle use atleast 360 images and use image_index = point_direction. If more than 360 images set up another variable say directimage and use
directimage = point_direction.
point_direction(x,y,mouse_x,megaman.y) as an example.
Fira777 1 year ago
how do i make the hand point and shoot where the mouse is?
Steveboi123 2 years ago
@Steveboi123 the ccode will be: image_angle = point_direction(x,y,mouse_x,mouse_y)
but ill let u figure out the rest ;)
Futurebotsgaming 1 year ago
@Futurebotsgaming It is image_angle=point_direction(), but this game uses 2 analog sticks instead of keyboard+mouse.
elheber 1 year ago
i need help with my shooter game. It follows the player, but i want to make another gun sprite, so if i pick it up, i got other bullets. for that i need another object, so i do that, it change to another object, but then it wont follow my new player! Please help!
hethazzohotel 2 years ago
Nah, that gameplay is totally different, though the character looks like him...
PROsnipekid 2 years ago
Go in to the room go to settings it will say width 640 height 480 then change them.
UnbeatableGlaceon 2 years ago
how do you make the room wider than they they give you?
eddy5707 2 years ago
wow i can tell thats a pritty damn complex engine
thewhulk 2 years ago
Actually, this is one of the simpler ones, cause it's similar to either pearl or python scripting languages, forgot which.
gorillazhead 2 years ago
That's awesome! If I were you I'd give the game a better background and tile set. 4/5
ChromeWorks64 2 years ago
nice sprites where did you get them can you tell me where you got the character sprites
pupustinki 2 years ago
how do u make the arm turn around and connect to the character at the same time?
501Awesomeness 2 years ago
looks like a pretty good engine. same with the sprites, or did you make them?
link5205 2 years ago
am i the only one who thinks thta simular gamepaly to Megaman? the char even looks liek him!!!
Darien500 2 years ago
Awesome!
TretetorGOLD 2 years ago
hey i got a sort of mario game and my character can shoot if it has ammo (he can pick it up in levels). Each room is a level, but only in the first room i can shoot the other rooms i cant. SOMEBODY HELP ME
Lexurus4 2 years ago
@Lexurus4 Do you happen to have a controller made for you character that you didnt put in the other rooms. Im kinda new, so sorry if that answer is noobish. If you do have a controller set up checking persistent should put it in each room without changing anything.
MrEfreeman 1 year ago
This has been flagged as spam show
@Lexurus4 Do you happen to have a controller made for you character that you didnt put in the other rooms. Im kinda new, so sorry if that answer is noobish. If you do have a controller set up checking persistent should put it in each room without changing anything.
MrEfreeman 1 year ago
nice work with the slopes,i guess you´ll keep working on the main character because there are a few glitches,nothing that matters,but this kind of silly things makes your game looks better i think.
RubenManteroDomingue 2 years ago
nice!
XxL3G0xX 2 years ago
nice
stimmenlos 2 years ago
can you tell me how to get the arm to follow it like that when it shoots?
id like to make a guy with a gun and i want the gun to move like that XD
insanetoastman 2 years ago
make the origin where you want the arm to be able to rotate (shoulder probably) then use lengthdir functions to determine the attachement point, attach it in end step event, and use image_angle to make the arm change direction.
Tomatosoup7 2 years ago
awsome
awsome
skylerwilliam 2 years ago
dude, can u send me ur animated character sprite? i cant seem to get mine working and i lack inspiration :S
gassiej 2 years ago
Shweet man. (Yo, it's flip.)
flips0ft 2 years ago
how do you make the bullets come from special places on the sprite, mine keep from from the guys head not gun
and did you draw the sprites?
TRANSFORM2ME 2 years ago
the bullets most likely come from your head because your origin point is there . ..
ExtraJordanairy 2 years ago
how do i change the origin point?
TRANSFORM2ME 2 years ago
on the sprite image you see the image preivew then there is him in a box click the bit to make its oringin
Masterofgames021 2 years ago
@TRANSFORM2ME Instead of instance_create(x,y,bullet)
change the position:
instance_create(x-4,y+10,bullet)
to fit your needs, or atleast change the origin.
masteranimation2008 1 year ago
does anyone know how to make a convayor belt ? I'm trying to make a metal man stage but i can't get the convayors right.
TouShinku 3 years ago
It looks nice. Good character animations, the AI seems to be great... just take your time to create good levels, varied gameplay, and nice graphics and this will be an awesome game.
TheGoose91 3 years ago
Looks good so far, reminds me of Gunstar Heroes.
The only thing I dont like is how the character seems to bounce of wall at around 20 seconds in the video. If you actually jump then, then its OK.
Bolteus 3 years ago