@MuFu23 It's a bit complicated. PM me if you like, and I can explain. Unfortunately, it's only really useful for recording videos - once there are several creatures moving at once, the frame rate drops down to a super-slow slide-show. I speed the result back up to normal when I create the YT video.
What are the possibilities of implementing an energy consumption mechanic, i.e. where the creature attempts to gather energy by, for instance, hunting other creatures, and then consumes that energy by moving its limbs?
@AankerStoneshield I've often considered some features like that. I might try to make an improved version one day, and add that feature (and many others).
@snaveedimran That's a feature I'd like to add some day. Especially irregular shapes. It's not there now just because I was in a hurry back when I wrote this. I was just happy to get something up an running.
Awesome presentation! I have been making mine for a while now but I seem to have a problem with having it run while im working with other programs, I tried that "temorary ignore keyboard" and then pressing alt+tab but at the end of the day, it hasn't changed. Plus the screen is bigger than my screen so I cannot see the edges, I think I will reinstall it. Will I lose the saved data?
@tostrong4you When the little message window shows up telling you that keyboard input will be ignored, are you clicking the OK button before you press alt-tab? If not, that's probably the problem.
Reinstalling won't do any damage as long as you know where you saved your .evolution file. Wherever that file is, it will have a folder with the same name (example: first_try.evolution would be next to a folder called first_try). As long as you don't delete those things, you'll be fine.
I noticed, as in the creature at 1:50, some pieces seem repeated in apparently unrelated areas of the organism. Is there some sort of generative encoding being used for this population of creatures?
@Aoitetsugakusha Yes. You're right. The genome codes for a number of types of body parts and each part can sprout branches. Each branch can be made from any of the types of body parts in the genome, so it's quite possible (it happens often) that the same type of body part appears in several places on the body. Sometimes smaller, sometimes larger, sometimes as a mirror image for two-way symmetry.
aparently kontaktsensors and the corresponding brainwireing are not a big hit. thats a loss for effitiency maybe you should provide the selection with chainging gravity once i a while
Yes, the contact sensors often don't get used. Unpredictable gravity might help encourage their use. That makes sense.
Another method that seems to work, based on some creatures I've seen from this program, is to remove sine-wave generators from the list of available components used to build the "brains". It makes mindless repetitive movements harder to evolve and forces creatures to actually respond, moment-to-moment, to their environments through the sensors.
I hope so. I will try, but in my current situation I just can't make any promises or set any deadlines. I very much want to write and release updates.
I might do that, provided there's something interesting to say for the creature I'm recording.
I recorded the audio first and then cut, trimmed, and spliced the footage to fit with it. I think it forced me to keep the video shorter. Without narration, I probably would have filled a whole ten minutes on this one.
A very good climber, and moon explorer, I'm so proud of it.
Very interresting. So, its head was its foot at some points. Do you think its head evolved more to help climbing the rough terrain or to gain in stability?
I'm not sure why it made that direction change. Maybe it was easier to just use the available limb instead of modifying the larger one. By generation 150 the large limb was kicking so hard it would often land badly, tip onto its back, and become stuck. Before generation 150 that didn't matter, but afterward maybe it was just easier to make use of the weaker kicks from the small white limb than to reduce the kick strength on the big one.
Dude what in the world is that creature, it looks like a mentally retarded minecraft character.
MuslimRationalizer 4 months ago
its.. its... its beautiful!
TheRealLaugh99 5 months ago 2
@TheRealLaugh99 Thanks :)
kjlg74 5 months ago
How do you make more than one creature appear on-screen at once? :o
MuFu23 6 months ago
@MuFu23 It's a bit complicated. PM me if you like, and I can explain. Unfortunately, it's only really useful for recording videos - once there are several creatures moving at once, the frame rate drops down to a super-slow slide-show. I speed the result back up to normal when I create the YT video.
kjlg74 5 months ago
What are the possibilities of implementing an energy consumption mechanic, i.e. where the creature attempts to gather energy by, for instance, hunting other creatures, and then consumes that energy by moving its limbs?
AankerStoneshield 7 months ago
@AankerStoneshield I've often considered some features like that. I might try to make an improved version one day, and add that feature (and many others).
kjlg74 5 months ago
It flapped six times for each jump on the moon; one time to leave ground and then five times in the air :P
TriKri 11 months ago
There needs to be a Mac version for this. Also creating some sort of distributed computing network could make this really interesting.
god0fgod 11 months ago
@god0fgod Good ideas! Thanks for the suggestions.
kjlg74 11 months ago
really great work, thanks
Diabolka666 1 year ago
@Diabolka666 Thank you :)
kjlg74 1 year ago
keep on pushing. this is great work!
hercion 1 year ago
@hercion Thanks a lot :)
kjlg74 1 year ago
Amazing! Great work. -a
astrophil79 1 year ago
@astrophil79 Thanks :)
kjlg74 1 year ago
Thanks for sharing nice work.
snaveedimran 1 year ago
@snaveedimran Thank you! :)
kjlg74 1 year ago
Nice simulation. I'm wondering why only the blocks are used in the simulation, why not spheres ...and irregular shapes.
snaveedimran 1 year ago
@snaveedimran That's a feature I'd like to add some day. Especially irregular shapes. It's not there now just because I was in a hurry back when I wrote this. I was just happy to get something up an running.
kjlg74 1 year ago
Comment removed
snaveedimran 1 year ago
Awesome presentation! I have been making mine for a while now but I seem to have a problem with having it run while im working with other programs, I tried that "temorary ignore keyboard" and then pressing alt+tab but at the end of the day, it hasn't changed. Plus the screen is bigger than my screen so I cannot see the edges, I think I will reinstall it. Will I lose the saved data?
tostrong4you 1 year ago
@tostrong4you When the little message window shows up telling you that keyboard input will be ignored, are you clicking the OK button before you press alt-tab? If not, that's probably the problem.
Reinstalling won't do any damage as long as you know where you saved your .evolution file. Wherever that file is, it will have a folder with the same name (example: first_try.evolution would be next to a folder called first_try). As long as you don't delete those things, you'll be fine.
kjlg74 1 year ago
I noticed, as in the creature at 1:50, some pieces seem repeated in apparently unrelated areas of the organism. Is there some sort of generative encoding being used for this population of creatures?
Aoitetsugakusha 1 year ago
@Aoitetsugakusha Yes. You're right. The genome codes for a number of types of body parts and each part can sprout branches. Each branch can be made from any of the types of body parts in the genome, so it's quite possible (it happens often) that the same type of body part appears in several places on the body. Sometimes smaller, sometimes larger, sometimes as a mirror image for two-way symmetry.
kjlg74 1 year ago
lol, "No pun intended"
I'm still watching ur vids dude
keysle 1 year ago
;D Thanks, keysle!
kjlg74 1 year ago
aparently kontaktsensors and the corresponding brainwireing are not a big hit. thats a loss for effitiency maybe you should provide the selection with chainging gravity once i a while
steffankaizer 1 year ago
Yes, the contact sensors often don't get used. Unpredictable gravity might help encourage their use. That makes sense.
Another method that seems to work, based on some creatures I've seen from this program, is to remove sine-wave generators from the list of available components used to build the "brains". It makes mindless repetitive movements harder to evolve and forces creatures to actually respond, moment-to-moment, to their environments through the sensors.
kjlg74 1 year ago
Could you PLEASE release some kind of update to the program?
It hasn't been updated since 2007...
TheRealShadowBrain 1 year ago
I hope so. I will try, but in my current situation I just can't make any promises or set any deadlines. I very much want to write and release updates.
kjlg74 1 year ago
If you pardon my bluntness... I think I just had a brain-gasm.
AndrewKulcsar 1 year ago
Thanks! ..I think! ;D
kjlg74 1 year ago
Interesting creatures, and excellent commentary.
kiml42 1 year ago
Thank you :)
kjlg74 1 year ago
I like when you speak over the videos :)
TheReasonWhyGuy 1 year ago
Thanks :)
I'll probably try some more like this sometime.
kjlg74 1 year ago
@kjlg74 And I'll enjoy them... as I think more people would too :)
TheReasonWhyGuy 1 year ago
I hope you're right. Thanks again! :)
kjlg74 1 year ago
You should narrate more of your videos, because this video completely outclassed your normal virtual creature videos. Good job. :)
belliebum12 1 year ago
Thanks a lot :)
I might do that, provided there's something interesting to say for the creature I'm recording.
I recorded the audio first and then cut, trimmed, and spliced the footage to fit with it. I think it forced me to keep the video shorter. Without narration, I probably would have filled a whole ten minutes on this one.
kjlg74 1 year ago
It just shows how rapidly evolution can change a form and then keep it that way for thousands of generations.
Houshalter 1 year ago
Just about all the runs seem to come out that way - rapid change early on followed by slow gradual refinement of a more-or-less fixed body plan.
kjlg74 1 year ago
And creationists arugue there should be transistional forms...
Houshalter 1 year ago
Yes, and deny the transitional status of those that have been found.
kjlg74 1 year ago
A very good climber, and moon explorer, I'm so proud of it.
Very interresting. So, its head was its foot at some points. Do you think its head evolved more to help climbing the rough terrain or to gain in stability?
Thanks for the extra ending, poor creature! ;-)
newcoleco 1 year ago
I'm not sure why it made that direction change. Maybe it was easier to just use the available limb instead of modifying the larger one. By generation 150 the large limb was kicking so hard it would often land badly, tip onto its back, and become stuck. Before generation 150 that didn't matter, but afterward maybe it was just easier to make use of the weaker kicks from the small white limb than to reduce the kick strength on the big one.
kjlg74 1 year ago
they jump like kangaroos
1GOD1JESUS 1 year ago