Added: 1 year ago
From: sonicist1
Views: 23,547
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  • @sonicist1

    I am just learning how to do this as a hobby and to help a group make a computer game - What do you suggest i start with to make basic human and zombie characters

  • @TheBlitzer515 I personally would start with an educational edition of maya, which is free. Zbrush would be a definite positive investment. Zbrush is the industry standard for character hi poly sculpts. I would start with those two and move on from there. Documentation and video tutorials are plentiful on the internet for both programs.

  • that is so not what anime characters look like in 3D

  • wooowoo :) nice

  • if you got 3d coat full version plese share it on any web and give me th LINK plses thinx

  • plese give me name of all progamme

  • what this program name>?

  • @LoOOoLq81 for much of the video I was using 3D Coat

  • @LoOOoLq81 but throughout the process i use 5 different programs

  • @LoOOoLq81 WordPad (LOL), Photoshop, Maya 2011, Zbrush 4, 3D Coat 3.5.

    Topogun also seems to be popular nowadays.

  • Hi. Could you please tell me approximately how many polygons are there in the detailed model at 04:07 ? Thanks

  • @ismailcooltube i think it's about 800k

  • isn't this shit incredibly hard to do? I mean, I'm a level designer, and I can do that stuff with my eyes closed. But modeling seems so... Incredibly accurate.

  • @MrSandvichSSP for me it's all about artist's intuition. The same way your intuition tells you that "that building needs to go here" or that "the choke point isn't narrow enough on the multiplayer map." For character artists it's the same thing "move this vertex here" or "the nose needs to be bigger." It's that intangible part of artistry. That's why I developed a system for everything that I do.

  • @sonicist1 I see. Impressive! Keep up the good work ^^

  • Hey dude. What do you reccomend for game art? Do you do Maya first, finish on Mudbox and import into your engine, or sketch on Mudbox first but do actual game art on maya? thanks.

  • @iamanicedemon i am assuming you are talking about going from low res to hi res. If that is what you are referring to then i would say go from maya to zbrush or mudbox, whatever you are using for hi poly.

  • really good workflow your sharing with us very helpful sometimes i get overwhelmed with what i have to do for one character i need to get better and teach myself so i can finish my game or at least a trailer for it so i can start getting out there

  • Can you post a link for download the Toolbox

    Please? :D

  • @AlexUchiha11 You would have to purchase each software individually from either a retailer or directly from the website.

  • @AlexUchiha11 go to btjunkie or piratebay... Merry Christmas

  • Comment removed

  • What software did you used? =))

    

  • @AlexUchiha11 I use multiple different softwares during the creation process. The text list on the left of the screen shows the software used in the process here. Photoshop, Maya, Zbrush, 3D Coat, UV Layout, Xnormal, UDK. Now many people like to have just one software package that does everything. I am just one of those guys that has a tool for every task. Even if it just does one thing but does it very well then I will definitely have it in my toolbox.

  • nice wallpaper 

  • Thank you so much for this it really helped me out in a big way to understand how to make a low poly game character.

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