Wow. I've watched so many RealFlow vids in a row that I'm nearing the point where I want to just pick these programs up and start learning already. I haven't gotten this enthusiastic about any one entertainment medium this quickly before.
Sorry for asking you more questions, but could you break this scene down for us? Like explain which program produced which part(s)? How does RF integrate into 3dsMax so that the liquid even moves at all after you leave RF and start working inside 3dsMax?
@ScientificNoodles If you want more complicated objects to the scene (interacting with liquid), you make them first with 3ds max -> import to Realflow -> make liquid things (millions of particles) in RF -> make the mesh (it makes some kind of "cover" over particles) -> import that cover to 3ds max, you need RF plugin for 3ds max. Every frame have own file in that mesh folder. 3ds max plugin imports them all automatically to scene. Then make materials, lights etc. and render.
I'm really struggling to work out how to keep the sphere or liquid together. mine keeps expanding from the source, it doesn't fall as one ball like yours does. any tips?
@jcolw22 Have you tried to change int/ext pressure settings? I think that if you have too low surface tension or viscosity, that would cause expanding more easily. I used viscosity: 1, surface tension: 65 and int/ext pressures: 1
@Petex90 See that's exactly what i did. i created a box similar to yours, put gravity under it. created a sphere emitter wit the same settings you mentioned above. if i set speed to something like 2 for one frame at the beginning, they entire thing explodes. if i set it to 'fill sphere' it spawns a sphere of water but that doesn't hold together. can you see why i'm confused?
@jcolw22 Umm, how about exlusive/global links? I think that you should watch for example "HYBRIDO REALFLOW 5 TUTORIAL BASIC 1-6" (HDlect youtube channel) tutorials. I found them very useful when learning things. I recommend to test things with quite low resolution/particle amount so you dont have to wait forever every time to see the result.
@Petex90 Ooh i havn't touched global links and stuff yet :P but thanks for those, i'll watch them and see if i can figure it out. turns out there a NO tutorials for doing what you did. everyone is showing what they've done but not telling me how to. yours looks great though, i usually import mine back into Cinema 4d, havn't mastered 3dsmax yet.
how long did it take aporoximately with video editing and 4d stuff to get to where you are now? Do you use plugins? Cuz Im a music producer but I want to earn this stuff for some cod videos later.
@OfficialRedux Really hard to say, how long did it take. There is no actual video editing or complex 3D-modelling in this scene. I made the simulation with RealFlow software (hardest part, but theres a lot of tutorials), transferred that water thing to 3D-modelling software (using RealFlow importing plugin) -> added glass + yellow material and light and then rendered. Its not easy to start but you have to watch tutorials patiently and not to try anything far too hard too early :)
You could also use grid fluids with tons of particles(if you got rf5) and use splash for splash particles, that could make the simulation way more realistic(and if you havent used grid fluids it would speed up simulation like 10x times)
Wow. I've watched so many RealFlow vids in a row that I'm nearing the point where I want to just pick these programs up and start learning already. I haven't gotten this enthusiastic about any one entertainment medium this quickly before.
Sorry for asking you more questions, but could you break this scene down for us? Like explain which program produced which part(s)? How does RF integrate into 3dsMax so that the liquid even moves at all after you leave RF and start working inside 3dsMax?
ScientificNoodles 1 week ago
@ScientificNoodles If you want more complicated objects to the scene (interacting with liquid), you make them first with 3ds max -> import to Realflow -> make liquid things (millions of particles) in RF -> make the mesh (it makes some kind of "cover" over particles) -> import that cover to 3ds max, you need RF plugin for 3ds max. Every frame have own file in that mesh folder. 3ds max plugin imports them all automatically to scene. Then make materials, lights etc. and render.
Petex90 1 week ago
Looks nice, but if you're going to slow it down, render it in a higher fps. Gets rid of the non-fluid movement.
ArcaneSense 1 month ago
I'm really struggling to work out how to keep the sphere or liquid together. mine keeps expanding from the source, it doesn't fall as one ball like yours does. any tips?
jcolw22 1 month ago
@jcolw22 Have you tried to change int/ext pressure settings? I think that if you have too low surface tension or viscosity, that would cause expanding more easily. I used viscosity: 1, surface tension: 65 and int/ext pressures: 1
Petex90 1 month ago
@Petex90 See that's exactly what i did. i created a box similar to yours, put gravity under it. created a sphere emitter wit the same settings you mentioned above. if i set speed to something like 2 for one frame at the beginning, they entire thing explodes. if i set it to 'fill sphere' it spawns a sphere of water but that doesn't hold together. can you see why i'm confused?
jcolw22 1 month ago
@jcolw22 Umm, how about exlusive/global links? I think that you should watch for example "HYBRIDO REALFLOW 5 TUTORIAL BASIC 1-6" (HDlect youtube channel) tutorials. I found them very useful when learning things. I recommend to test things with quite low resolution/particle amount so you dont have to wait forever every time to see the result.
Petex90 1 month ago
@Petex90 Ooh i havn't touched global links and stuff yet :P but thanks for those, i'll watch them and see if i can figure it out. turns out there a NO tutorials for doing what you did. everyone is showing what they've done but not telling me how to. yours looks great though, i usually import mine back into Cinema 4d, havn't mastered 3dsmax yet.
jcolw22 1 month ago
how long did it take aporoximately with video editing and 4d stuff to get to where you are now? Do you use plugins? Cuz Im a music producer but I want to earn this stuff for some cod videos later.
OfficialRedux 2 months ago
@OfficialRedux Really hard to say, how long did it take. There is no actual video editing or complex 3D-modelling in this scene. I made the simulation with RealFlow software (hardest part, but theres a lot of tutorials), transferred that water thing to 3D-modelling software (using RealFlow importing plugin) -> added glass + yellow material and light and then rendered. Its not easy to start but you have to watch tutorials patiently and not to try anything far too hard too early :)
Petex90 2 months ago
wjere cam i get the demo!!
seelder 3 months ago
@seelder If you can use google, I think that typing "realflow demo" wouldn't be so hard ;)
Petex90 3 months ago 7
@Petex90 OR even less work copying and pasteing "realflow demo"
ChristyxD122 3 months ago
looks like cheese
hvgn123 3 months ago 13
@hvgn123 you must eat some messed up cheese XD
bangman1000 2 months ago
@bangman1000 :3
hvgn123 2 months ago
Anyone Notice the " Yellow water" Outside is Bouncing?
xGenIPV 3 months ago
@xGenIPV
yes, thats because he had too low amount of min/max substeps while simulating. Increasing those would have helped to stabilize simulation.
akaltaroid 3 months ago
@akaltaroid Thanks!
Petex90 3 months ago
@Petex90
You could also use grid fluids with tons of particles(if you got rf5) and use splash for splash particles, that could make the simulation way more realistic(and if you havent used grid fluids it would speed up simulation like 10x times)
akaltaroid 3 months ago
looks like sand or plasticine or something :/
chipaputalaguea 4 months ago
:P
lnfinityArts 4 months ago
maybe a higher blend factor would create a better mesh?
onlyTutor 6 months ago
This has been flagged as spam show
pretty cool check out my videos
Alusaint 6 months ago