I dont know why you spend your time filming yourself teaching math, but i appreciate it SO MUCH. I wish I had discovered your videos a long time ago. ... i UNDERSTAND!!!
I wanted to know why the projection isnt just initally Vcos(theta), and then we solve for theta using cross product. And then we can just solve for cosine theta, and do scalar multiplication?
Finally. Its beyond memorizing the formula. I don't have to memorize it anymore. I know what's going on and the formula is in knowing what the heck I'm doing! WOO!
@illusionmajik I know right? My damn teacher was like you GOTTA MEMORIZE teh formulas, so you know what to PLUG in...you don't need to know what these formulas do or w/e just know how to use them.
=.=
versus my physics teacher..you gotta ask the right questions and know what YOU're doing.
Professor Dangarbo10 can you post several videos on lin alg.? I never understood linear transformation and all that other good stuff back in the days. Skip the matrix part I think I am fine with those.
thanks for uploading this. I needed to knock myself outta autopilot and truly understand the formula... and well.. you did all the hard work for me!! appreciate it yo
In the diagram he has vector v in blue and vector u in red. He then takes a line down from vector v so that it hits vector u at a right angle, thus forming a right angle triangle. Lets call the point of interception on vector u H, and the point where both vecotrs meet at the origin O. The DISTANCE along vector u from O to H is known as the SCALAR projection of v on u, and the VECTOR that describes that motion (ie the distance O to H plus the direction) is the VECTOR projection of v on u.
I think it's because u does not lie on the x axis, it has its own direction so multiplying by u's unit vector gives you the proper direction. I'm not sure though i'd also like to hear an explanation for that.
The 1.712 just tells us how long the vector is - it does not give us the direction. A vector has a magnitude and a direction. Since we are finding the projection of v onto u, the vector we are finding is in the direction of u. In fact, it lies on u. Thus multiplying by the unit vector in the direction of u gives us the proper direction.
Well, it is true that you can find the answer using that formula ... but doesn't that just leave you a little empty inside if you don't really understand it?
Okay... so I'm reading this 3D Math book for game programming and graphics, and it just got to a section on vector projection onto another vector. It was completely cryptic to me.
Taking a look at this video though, things are starting to sink in a little bit, as my first pass with it makes a lot of sense. I'll have to rewatch this several times to burn into my head what is being done and hopefully I can tackle this subject.
All the other vector stuff made sense, not vector projection though.
thank you for the flashlight analogy. it really helps understand what im' doing
Kirbyjonpwn 1 day ago
Thank you! This made 100 times more sense than my professor
Roaddogg666 1 month ago
Thank you, you just saved me a lot of time and effort
bscmsc70 3 months ago
you are the bestttt! thank you!
rlusher2 3 months ago
Thank you so much, this helped me alot!
PhibeRCoRe 4 months ago
Thank you <3
reyzmeyz 4 months ago
I dont know why you spend your time filming yourself teaching math, but i appreciate it SO MUCH. I wish I had discovered your videos a long time ago. ... i UNDERSTAND!!!
martyp417 4 months ago
LEGEND
SRT262 5 months ago
I feel like I'd be doing better in my calc 3 class if I sat and watched these videos all day instead of going to class. :)
livchristinemusic 5 months ago
OMAGAH I GET IT!
nwleng 7 months ago
This actually does make projections a lot clearer for me now
metal1616 9 months ago
I wanted to know why the projection isnt just initally Vcos(theta), and then we solve for theta using cross product. And then we can just solve for cosine theta, and do scalar multiplication?
sidvelu 9 months ago
Finally. Its beyond memorizing the formula. I don't have to memorize it anymore. I know what's going on and the formula is in knowing what the heck I'm doing! WOO!
illusionmajik 10 months ago
@illusionmajik I know right? My damn teacher was like you GOTTA MEMORIZE teh formulas, so you know what to PLUG in...you don't need to know what these formulas do or w/e just know how to use them.
=.=
versus my physics teacher..you gotta ask the right questions and know what YOU're doing.
ScorpiaX 4 months ago
This has been flagged as spam show
This video is a lifesaver. Thanks.
tack3132 11 months ago
werent u supposed to multiply the 3 and the 4 to fine the dot product?
aliadeer 1 year ago
i was watching the old guy, but this guy looked cuter
aalibobally333 1 year ago 11
i love you! thanks for the clear explanation.
dhavz07 1 year ago
Clear explanation--Thanks!
billtheman80 1 year ago
Thank you very much for explaining it well! I'm glad I clicked on your video first
TWEMS110 1 year ago
thank you very much nice teaching method.
iloveyouu949 1 year ago
you, sir, just saved my academic career.
darrenwastestime 1 year ago
THANK YOU SO MUCH!!
KingofWarlock 1 year ago
good job man, nice explanation
utubegay1 1 year ago
first time someone actually gave me a clear explaination. thx man. good job
LancerWon87 1 year ago
Professor Dangarbo10 can you post several videos on lin alg.? I never understood linear transformation and all that other good stuff back in the days. Skip the matrix part I think I am fine with those.
Veo77 1 year ago
Nice work man... Well explained =]
brrrrrradical 1 year ago
Why is the unit vector : u / || u || ??
Guffington 1 year ago
Great explanation! Thanks!
Norpom 1 year ago
thanks for uploading this. I needed to knock myself outta autopilot and truly understand the formula... and well.. you did all the hard work for me!! appreciate it yo
janitarjanitar 1 year ago
u r cute ;) hhaha
archiforever 2 years ago
You are damn handsome!!!!
autumnofmyheart 2 years ago
good stuff...
tlast2012dude 2 years ago
i got 57.53 degrees. ?
0633767jerishowrulez 2 years ago
Very helpful video you saved me a lot of time/ reading/ sleep. thanks for uploading.
TSP2010 2 years ago
In the diagram he has vector v in blue and vector u in red. He then takes a line down from vector v so that it hits vector u at a right angle, thus forming a right angle triangle. Lets call the point of interception on vector u H, and the point where both vecotrs meet at the origin O. The DISTANCE along vector u from O to H is known as the SCALAR projection of v on u, and the VECTOR that describes that motion (ie the distance O to H plus the direction) is the VECTOR projection of v on u.
jackh84 2 years ago
this helped a lot, thanks
Rcp5589 2 years ago
Ahh! I'm so stupid. To get the direction (or length separated into x and y directions) I was:
taking arctan of (XLengthU / YLengthU) to get 'theta'
using projectionlength*cos(theta) and
projectionlength*sin(theta)
Freechips1 2 years ago
why do we have to multiply that by unit vector?
333329753 2 years ago
I think it's because u does not lie on the x axis, it has its own direction so multiplying by u's unit vector gives you the proper direction. I'm not sure though i'd also like to hear an explanation for that.
heavycannon127 2 years ago
The 1.712 just tells us how long the vector is - it does not give us the direction. A vector has a magnitude and a direction. Since we are finding the projection of v onto u, the vector we are finding is in the direction of u. In fact, it lies on u. Thus multiplying by the unit vector in the direction of u gives us the proper direction.
dangarbo10 2 years ago 4
i thought u use the formula a.b/|b| (b/|b|) but this way works
kurt44ko 2 years ago 2
Well, it is true that you can find the answer using that formula ... but doesn't that just leave you a little empty inside if you don't really understand it?
dangarbo10 2 years ago 7
ya i found ur way more understandable
kurt44ko 2 years ago
@dangarbo10 no. I just want to answer the fucking stupid vector question haha
JJboy1992 10 months ago
Okay... so I'm reading this 3D Math book for game programming and graphics, and it just got to a section on vector projection onto another vector. It was completely cryptic to me.
Taking a look at this video though, things are starting to sink in a little bit, as my first pass with it makes a lot of sense. I'll have to rewatch this several times to burn into my head what is being done and hopefully I can tackle this subject.
All the other vector stuff made sense, not vector projection though.
Raziaar 2 years ago
fantastic!
tuiss113 3 years ago