Added: 3 years ago
From: zincChameleon
Views: 264
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  • Okay, I've figured out why this works. I've created two vertex groups: (1) a lower jaw, just for shape keying; and (2) the entire head. The best way is to create three vertex groups: head, hair,face. Select the hair vertex group for the Particle Extras, but use the head vertex group to weight paint. It's very delicate--from .85 to 1.0, but that's just what you want for shape keying. You want a tiny bit of jelly-like behaviour in the skin.

  • freaky :)

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