Added: 11 months ago
From: mobilerengler
Views: 12,394
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  • do u think this can be used to make 3d video chat?

  • This + stereoscopic 3D = virtual window / real 3d

  • Awesome 3D Collection - Red Blue ( Cyan ) mixed with this would be killer

  • DO WITH A FLAT SCREEN TV!!!! IT WOULD MAKE A FUNNY ILLUSION!

  • I got a problem with compiling, every time i compile i get te error with glut32.lib and lisbOsc.a. Can you fix this or update sources?

  • now if only someone could make this on windows desktop using a webcam

  • hey. have you released the source and executable yet? its been quite a while since you last updated.

  • Amazing job. Any chance to compile it as an excuteable file so we can enjoy it on our screen ?

  • "Just throwing science at the wall to see what happens," but what if you used a transparent amoled display - you could see items behind the television. That might make things interesting - what d'ya'll think? Of course it comes with obvious disadvantages. -Quote from Cave Johnson, Portal 2

  • has anyone managed to get this running? I've downloaded the files, installed sensorkinect drivers, openni & nite. the samples with those installs run fine, but on running this in xcode, i get complaints about glut32.lib and lisbOsc.a

    hints anyone?

    Cheers!

  • man u r a genius

    

  • Please I need a mac tutorial from the start, please my english is not very good. Im from spain. Please I Love this.

  • DRUNK TANK

  • what is your website?

  • Can anyone else just imagine that Minority Report screen thing being done with this sorta idea?

  • If you could apply this to work like TrackIR does so it could be used for head tracking in games like flight sims that'd be awesome. Lost my damn trackir and i'm going nuts without head tracking.

  • Mind=Blown. know i truly know how it feels.

  • How did you do that? :/

  • excellent work any idea of when the codes gonna be released?

  • @stivheys Within the week, I hope. Probably this weekend.

  • amazing. you should definitely contact microsoft about a job

  • this was done 3,5 years ago with the wii remote but this looks nice and evolved too

    watch?v=Jd3-eiid-Uw <---- wii headtracking

  • @lightstorm66 i think thats where he got the idea?

  • the Psi pose is needed to do that or you can do without calibrate the user???

  • @msdarkfh For this demo the Psi pose is needed, that is correct. Ideally, it will not be needed and OpenCV can be used to do head tracking without calibration.

  • Do to popular demand, I'll be releasing the source and an executable for this very soon. Right now it's pretty messy, so I'd like to clean it up and document it before releasing. Also, I really appreciate all the support!

  • @mobilerengler THANK YOU!!! when your app releases, i will show my friends what the kinect can do and prove that you don't need to buy games !! question.. will it also be usable with mac users or just pc? i have both but my pc is really slow ..thanks again!!!

  • @mobilerengler Great to hear. I was just about to ask haha. Could you reply to this when you upload it to let me know?

    Thanks,

    Frankie

  • @mobilerengler That would be awesome! Thank you very much for this announcement!

    I know a lot of people will like this.

  • @mobilerengler Having a source would be great! Are you aware of any resources that explain (theory/maths behind this) how to achieve this effect? I understand how it's done in general, but having more info would be really helpful.

  • That is fucking amazing!!!!I  was like...what?....what????

  • Is there any noticeable latency between moving your head & the image on screen moving?

  • @cuplaxi There is a little bit, it will also jump a bit on occasion, but overall it's pretty smooth.

  • This in kinect games would be awesome!

    Great work dude.

  • Is that just a 2d tv image? Thoroughly impressive!

  • @TheSupremeGunman Yep, just a normal TV.

  • whats the name of the music?

  • as has been mentioned, great job and would love to see source or executable for this.

  • is the 1st song by Helios? i know i've heard it before and its killing me to know what it is....

  • @xxJBATxx It's actually just one song, Try to Remember by Pretty Lights

  • Cool. Well I look forward to seeing more cool things from you anyhow.

  • solid demo

  • very neat

  • Are you zooming your camera when filming? That's the only way I can understand you being able to get as close to the television as you are and the Kinect not freaking out.

  • @Nightenstaff No zooming. I was surprised how close I could get, too. There are a couple points where the kinect loses me and freaks out a bit, but OpenNI is pretty good about keeping stable. I also implemented some very simplistic filtering to account for loss of data and jitters.

  • @mobilerengler On second watching, I notice it shake a bit when you get really close. Still, that's pretty incredible. How much reliable tracking space to you have (how far forward, back, left, right, up, and down in say, inches, can the camera pick you up)? With that knowledge, you could build a small environment. Maybe a room with a table and lamp you could move through. I know not being able to turn would be limiting, but it would be interesting to see done. Or do you have plans of your own?

  • @Nightenstaff The kinect has a pretty wide range, I don't have exact figures but I think it's something like 60 degrees outwards in the left right, and somewhat less for up-down. Still discovering the potential here. Ambient light input and interaction are the two features I'd like to work next. Not 100% sure where it's going yet, but I'll be sure to keep adding videos as the ideas flow in.

  • This looks really smooth, amazing job.

    Are you using OpenNi? Would be great to see source!

  • @Mezatronic I am using OpenNI. Still have to find out if I'm allowed to release the source for this.

  • @mobilerengler You should be able to many others have.

  • Open Source?

  • @KinectHacks I'll find out from my employer if I'm allowed to make this open source. But, to break it down, I'm using OpenNI and NITE to get my skeleton, and then using the position of my head to set the OpenGL perspective matrix. The blocks in the scene were rendered in 3D Studio Max, and the Mutual Mobile logo is rendered using GLSL to simulate dynamic diffuse and specular lighting.

  • Great work! I want to see this being introduced to the mainstream soon. Keep it up.

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