#1 is not true. I just checked: in GM7, you don't need to even be in d3d mode. As long as you're running in debug mode, this will trigger an error loop.
My guess is while calculating the scale ("full scale"), it doesn't consider the chance of the height being 0. So scaling that: BASE_HEIGHT/WINDOW_HEIGHT = BASE_HEIGHT/0 = Universe Implodes!
This error is strange, you also get it when you have image_xscale or yscale as 0.
tails697 9 months ago
fixed in Game Maker 8
luckytrifle 2 years ago
I'm not sure on that one, But it's simple and easy to fix.
clubpenguin1help 2 years ago
Just checked, it looks it doesn't generate an error.
However in GM7 I get no errors, just the game freezes if I resize the window up there.
luckytrifle 2 years ago
1. Must be in 3D mode drawing a model while rotating it.
2. Must be in debug mode to see error.
clubpenguin1help 2 years ago
#1 is not true. I just checked: in GM7, you don't need to even be in d3d mode. As long as you're running in debug mode, this will trigger an error loop.
My guess is while calculating the scale ("full scale"), it doesn't consider the chance of the height being 0. So scaling that: BASE_HEIGHT/WINDOW_HEIGHT = BASE_HEIGHT/0 = Universe Implodes!
:P
-IMP ;) :)
IceMetalPunk 2 years ago
LOL.
AnUntitledStory 2 years ago
Lol? Wtf?
clubpenguin1help 2 years ago
This has been flagged as spam show
It's hilarious.
Just sayin.
AnUntitledStory 2 years ago