Added: 1 year ago
From: nickgravelyn
Views: 1,285
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  • what do you use for physics? JigLibX? BePu? Homemade? Also what about shadows? Your own deferred rendering implementation or a pre-built rendering engine?

  • @giveupgames Since the physics are so minimal, I coded it myself. I leverage the BoxCollider library from Fabio Policarpo for collisions, but I handle the gravity and bouncing myself.

    The lighting and shadows are all baked by 3D World Studio, the tool I used to build the levels. There is no dynamic lighting/shadowing at all.

  • Where would you say is a good place for coders to start with a project like this, work on a basic rendering pipeline, then work on shaders for lighting and stuff, How do the animations work? (I assume they are external fbx files?)

    Great work

  • Looks nice, taking an Unreal Engine-like approach to the AI?

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