Added: 3 months ago
From: Arwin14
Views: 6,732
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  • Hi, no you are mistaken - actually the calibration was perfect in both cases. But the virtual ball was blocked by my actual couch. So I had to move the virtual playing field so that the ball wasn't blocked by the couch. :D

  • Actually the calibration is no longer as important - you can freely move around. I'm just moving the center of my play area when I'm moving the camera there, no other recalibration is necessary while playing. The calibration just makes sure you're roughly in the middle, not to far or too close to the camera, and your dimensions. After that you're actively encouraged to move around. It's a good improvement, some of the best tracking and calibration currently out there.

  • @Arwin14 I know that you can move around I was talking about when you moved the camera after you did the calibration that threw it off, notice how you was messing up the 1st round , that was because the game was calibrated for the camera being in the spot it was before you moved it, but the next round it was fixed because it calibrated to the new position.

  • when I seen you moving the camera I was about to say bad move, but thankfully the game lets you re calibrate in between rounds, nice video by the way I can't wait for this to come to the US.

  • Note that I'm struggling a little with the picking up balls, moving the camera at some point, due to having extremely little space to play. But it's still doable (I have about 1,5m from the couch to the wardrobe)

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