Added: 4 years ago
From: XHashmeerX
Views: 11,959
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  • it does look like it's wearing skis

  • What program did you use? 3dsmax or maya?

    ALSO how did you make him walk? did you rig the mech or move the limbs manually?

  • @HeyItzaMeMario

    Read the description - 3ds

    Bone rigged.

  • <3 madcat

  • what did u use to make this?

  • longer stride and a little moor up and down and the nose dips mid stride but you did an awsome job do not take me wrong

  • Excellent modeling, but the walk cycle is a little weak. try using longer strides and incorporate some toe/ankle movements. I did something similair with 3DS max and have a video on my page. Its just a bunch of stuff i threw together so if u want to skip to the run cycle of the mech i think its at about 1:30

  • hey, great mech.

    i am trying my best to animate a walking robot character in 3DS Max. i want it to be rigid with no bending parts. can you tell me how to do that? or any links to good tutorials thanks.

  • you need the torso to move

  • Nice job.

    Care to take part in a MW MMORPG? Message me for details.

    ISWars

    Capt ColdDawg

    House Davion AFFS

    Grim Determination Regiment

  • It doesn't seem that heavy. The mech bobs very lightly when walking. Is it supposed to come of as heavy or light?

  • It's supposed to be heavy. Mad Cats are usually about 85 tons if I recall correctly. I wanted a bit faster than a walk but not a full out run like they are capable of. I agree, my walk cycle isn't the best. In the final version I did some more tweaks but nothing stellar. The torso twists a bit with each steps but not enough.

    I may go back and fix it. Or I may model a whole new mech, probably a Mad Dog/Vulture

  • 85 Tons?? :D Hehe, well done either way.

  • Looked it up..80 tons. Guess you never played Battletech or the MechWarrior games?

  • Mad Cats or Timberwolfs/wolves are usually 75 tons!

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