Added: 2 years ago
From: thenewboston
Views: 30,946
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  • Using methods not created yet..how confusing :/ ...

  • "Remember to make beginning look like ebingg or else the code will not work" BWAHAHAHHAHAHAHAHHA xD

  • cant you just call the start() method in the if(movieTime>=totalTime) statement? it does the same i think.

  • This tutorial wasn't your best! I think you should't use hundrets of methods without having build them!

  • I tried this with "begin". Guess what.. It didn't work! D:

  • Or if you only want a 2 sprite animation (2 images)

    declare the variable outside the paint method like this

    Image pSprite;

    and then put this in your paint method if (System.currentTimeMillis() / 300L % 2L != 0L) pSprite = new Image ("Char.png"); else pSprite = new Image ("Char2.png"); g.drawImage(pSprite, 150, 150);

    Done.

  • @iXavierProductions

    lol people should never never never ever allocate and deallocate stuff in loops

  • Just wanted to share - bulgarians and probably some other Balkan people might understand "ebing" as doing the nasty.

  • @npacebg but not ebingg! lol

  • anyone else not understand this?

  • Why not just use start() method to restart the animation?

  • i'm starting with Java games and those movies r very simple 4 me ;P

  • if u read the code and put the words together it all makes sense this is way easier than visual basic XD

  • 3:40 if statement in an if statement...INCEPTION

  • @ThEwOtSiT182 IFCEPTION!

  • Yes, please create the methods first

  • it would be a lot easier to understand if you created the methods first before we use them. but great tutorials bucky.

  • @iVuTECH but he explains anyway so... o.o

  • nice tut

    a tip, u start with new stuff all the time and use not yet created methods,

    would be nice if u had some kind of a Flow Chart at the begin of the tutorial, so the viewer knows whats coming, or has a simple picture of the program

  • @RadditzZ Yeah that's what I was thinking too - at least a Class Diagram would be nice :) These tutorials are mostly about Library Classes anyway so it would be great to see how they co-operate.

  • Ur right Bucky, I just write ur comment line without constuctor, withourt methods and it works, "ebingg" is a key word!! :)

  • i'd rather do

    if (movieTime >= totalTime) { movieTime -= totalTime; sceneIndex = 0;

    }

    so the animation loop is consistent with the time passed.

    But maybe im confused. i should watch the next videos to see what he's trying to do before commenting :P

  • Frame is the better term to refer to one image of an animation instead of scene. Scene is a term for a series of similar frames.

  • Oh man I tried to copy the "ebingg" for fun but I wrote it wrong... how stupid can it get oO

  • Beijin. Or else it will not work?! Hahaha.

  • long time passed

    lol

  • nice work bucky. make more tutorial pls

  • Thanks can't wait for more! And I want to say the screen looks a bit blurry.

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