Added: 3 years ago
From: eroproject
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  • Many of them are looking like created by hand (or with a great help of hand).

    I'd be happy to be wrong though.

  • Very nice. Debugging must have been hell.

  • This is the best collection of virtual evolved creatures i've ever seen! Nice!

  • so is it a game where you put polygons together and wait for it to simulate how it would preform a task?

    sorry for my lick of knowledge. its cool

  • the things are randomly generated. the computer then chooses which one preformed best. The worse ones are deleted and the better ones are randomly changed. they are then tested again, until the last one remains.

  • virtual evolution could be a way to generate realistic aliens for movies or games :D

  • ATTACK OF THE POLYGONS!

  • or maybe to fine tune a walking gait that uses in game physics

  • i think you just dont know whats happening here

  • How did you simulate these? Can I borrow your code?

  • is this ran on a super computer?

    is there bilateral genetic coding in this simulator?

    for the following creatures what kind of logic (programming) is used so that they follow the red light? I could never figure that out because there is no physical communication that I see from light to the creature.

  • if i'm not mistaken (and this is inspired by karl sims' work), then the input provided by the photosensors are the normalized relative coordinates of the light.

  • The followers are very alien-looking and fascinating!

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