Added: 1 month ago
From: megalmn2000
Views: 412
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  • I'm not quite sure how you applied the shader you created. In Strumpy, you exported the shader and called it something like 'my_random_shader_name'. However in Unity, you applied a shader named 'DiffuseNormalSpecular'. Is it that shaders made in SSE somehow overwrite pre-existing ones? What am I missing here.

  • @krimzondestine The shader I exported is to keep the data of the shader in the window explorer. However, the name of my shader "DiffuseNormalSpecular" is the name that will appear in the list of available shader in the material editor.

  • I'm not quite sure to apply the shader. You saved/exported the shader you made in Strumpy called 'my_random_shader_name' however in Unity, you applied a shader named 'DiffuseSpecularNormal'. So, what's going on there? Is it that shaders created in SSE overwrite pre-existing ones? What am I missing here?

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