Only 1 question: In spacebuild, if you, say, accidentally move a ship part instead of the e2 chip (happened so many times to me :D) will this undo also stop the ship part from spazing and lagging?
One cool thing someone can do is make a lua tool removing physics to a ragdoll so you can pose it however you like and use one of the bones as the central moving point. like in 3DS max.
I hope the bone manipulator in gmod 13 will be able to do that.
But in case it wont, im currently doing a cheap version of Forward Kinematics for ragdolls. Basicly welding all other bones than the one you grabbed with your physgun, so that the bones move relatively to their parent bones. As I said, its cheap because you still cant have very good precision when the physics engine handles the movement.
What do you mean "I'm sorry"? This wasnt really difficult to do, and I'd be very happy if garry would integrate this to gmod, as it is quite useful.
He could also include undoing the effects that the prop you have grabbed with your physgun has done to other props after you grabbed it. That might take a lot more memory but that's what the history limit is for.
Well, I might start doing that already, but im sure Garry would make it more stable :P
@WindedNumber1 I meant that I'm sorry as in that if put in the game, most people wouldn't know that you made it.
But yes I do love this and your idea about undoing the effects a prop has had on other props, but the only problem might be that there would be too many keybinds were this and the other mentioned add on were added.
Why? This saves the entity positions when you grab it with your physgun. This means if the bone was freezed when you grab it, it will be freezed again when you use the undo command.
@WindedNumber1 Redo or Undo an Undo... I'am confused! But anyway the problem is I remove a posed ragdoll sometimes by accident and I rage so hard that I have to redo the posing from the start. That's why I wish there was a way to redo what I undone :P
Serverside. But physgun history is saved in player entities so I think you can use this in multiplayer if the server has the script. Dunno how it will react with prop protection scripts, though.
WAIT YOUTUBE UPLOAD WORKS AGAIN? YEAAAAAAAAAAAAAAAAAAAAAAAA- oh right. This video, uhh pretty cool script you got there son! This will prevent me accidentally undoing props when I actually mess up with the phys gun.
Where to get that amazing physgun model?
gidioter 2 days ago
life saver!!
TheElementShock 3 weeks ago
I want to play Dota 2 too.
fr0nt1er 3 weeks ago
Awesome!
2k11Keke 3 weeks ago
And how do you unbind a key??
Rocksteady72a 1 month ago
Only 1 question: In spacebuild, if you, say, accidentally move a ship part instead of the e2 chip (happened so many times to me :D) will this undo also stop the ship part from spazing and lagging?
Rocksteady72a 1 month ago
oh wow! ty somich SOOO helpful!
Legojake94 1 month ago
I love you with all my heart.
Kugawattan 1 month ago
I just saw thig on garrysmod(dot)org. Totally downloading!
juanpablotito 1 month ago
Aha! I'm going to blow you now.
Pie4Pigs 1 month ago
i heard some Cute Companion Cube sounds in Background
FlankoBackup 1 month ago
Damn this is sexy... Gonna try it when i get home :D
Elementboy6522 1 month ago
One cool thing someone can do is make a lua tool removing physics to a ragdoll so you can pose it however you like and use one of the bones as the central moving point. like in 3DS max.
Gzero91 1 month ago
@Gzero91
I hope the bone manipulator in gmod 13 will be able to do that.
But in case it wont, im currently doing a cheap version of Forward Kinematics for ragdolls. Basicly welding all other bones than the one you grabbed with your physgun, so that the bones move relatively to their parent bones. As I said, its cheap because you still cant have very good precision when the physics engine handles the movement.
WindedNumber1 1 month ago
@WindedNumber1 The bone manipulator does not have this, sadly.
All it does is allow you to stretch and rotate bones, on NPCs or even ragdolls.
18XSpecialForces 1 month ago
Fucking amazing.
DaCameraBeard 1 month ago
Hey, I think you meant to say garrysmod/addons/lua/autorun
GameJudge 1 month ago
@GameJudge
No I didn't. It's not an addon. Though the version that will be uploaded in garrysmod org will be an addon.
WindedNumber1 1 month ago
@WindedNumber1 Then why did I find the "autorun" folder under addons instead of lua?
GameJudge 1 month ago
@GameJudge
Well, I don't know what it is doing in addons folder, but lua scripts that run when you start a game are located in lua/autorun
WindedNumber1 1 month ago
Bravo
vladikus10 1 month ago
I'm sorry but Garry just has to put this actually in the game, its just so god damn useful!
TheConsoleKing 1 month ago
@TheConsoleKing
What do you mean "I'm sorry"? This wasnt really difficult to do, and I'd be very happy if garry would integrate this to gmod, as it is quite useful.
He could also include undoing the effects that the prop you have grabbed with your physgun has done to other props after you grabbed it. That might take a lot more memory but that's what the history limit is for.
Well, I might start doing that already, but im sure Garry would make it more stable :P
WindedNumber1 1 month ago
@WindedNumber1 I meant that I'm sorry as in that if put in the game, most people wouldn't know that you made it.
But yes I do love this and your idea about undoing the effects a prop has had on other props, but the only problem might be that there would be too many keybinds were this and the other mentioned add on were added.
TheConsoleKing 1 month ago
What if your lua folder doesn't have an autorun folder?
GameJudge 1 month ago
this should be in gmod 13 8D
leeroynewman 1 month ago
Why the Fuck isnt there a Tool of this yet?
AdventofMechanus 1 month ago
Sir. I am sure that I speak for many others when I say that I would willingly suck your dick.
This is an immensely useful tool that should have been created a long time ago. You have done great justice.
ZeroVersionTwo 1 month ago
This.. is.. just plain bloody useful!
CombineHgrunt 1 month ago in playlist Gmod tips & tricks
oh mah god this is going to be so bloody useful
MyHelmetHazStickers 1 month ago
you SAVED me
hewtoi 1 month ago
try make it save the freeze action to
gidioter 1 month ago
@gidioter
Why? This saves the entity positions when you grab it with your physgun. This means if the bone was freezed when you grab it, it will be freezed again when you use the undo command.
WindedNumber1 1 month ago
I love you. (I hope Garry doesn't make an update that breaks this)
Jackpot807 1 month ago
Can you do something (if there is no) like UNDO your remove action (not remove tool)?
KiddyCorky 1 month ago
@KiddyCorky
Like, uhh.. undo an undo? Redo?
Been thinking of doing something like that.
WindedNumber1 1 month ago 2
@WindedNumber1 Redo or Undo an Undo... I'am confused! But anyway the problem is I remove a posed ragdoll sometimes by accident and I rage so hard that I have to redo the posing from the start. That's why I wish there was a way to redo what I undone :P
KiddyCorky 1 month ago
After bonemerging, you bring us physgun undo.
Well, I've got a question for you, Winded.
WHERE WILL YOU STOP
MaxOfS2D 1 month ago 5
Good job, man. :D
zendarkaura 1 month ago
awsome, life is even easyer
Shineypillz 1 month ago in playlist Gmod tips & tricks
I stopped posing Ragdolls, BECAUSE I'm FUCKING TO STUPID! xD
OddworldCrash 1 month ago
@OddworldCrash uhhh ... okay ?
p0seyd0n 1 month ago
Is this client or serverside?
Afroded 1 month ago
@Afroded
Serverside. But physgun history is saved in player entities so I think you can use this in multiplayer if the server has the script. Dunno how it will react with prop protection scripts, though.
WindedNumber1 1 month ago
You've just made something that'll be just as as widely used as HAT.
If not moreso. :o
ZombieZephyr 1 month ago
THANK YOU.
Qman358 1 month ago
BRILLIANT!
RageAndQuit 1 month ago 11
Oh my god, this could REALLY help animating. Especially since I'm a stickler for similar body movements every time. Thank you so much Winded!
Kite117 1 month ago
WOAH.....i could rly use this :D
Greatdictator 1 month ago
Wow, this will definitely come in handy
minifett 1 month ago
Very useful, i don't know how many times I've accidentally moves another object during a movie shoot and then had to restart because of that!
Or had to reload a whole save file or adv. dupe if a physgun movement were not that good during recording!
This will finally fix those problems! Thanks a lot :)
MisterMild 1 month ago 33
Wow, this is gonna be very useful. Thanks!
gPaHaTaTa 1 month ago
Nice
ColonelCaveJohnson 1 month ago
I was asking for this
gidioter 1 month ago
@gidioter Adamjensensmiley.jpg
WMan37 1 month ago
Looks really useful indeed.
TheOwlslayer 1 month ago
I had the same problem with the chairs! I would actually weld the chair to the ground so I couldnt move it! This tool will help a lot!
crazymaffboy 1 month ago
impressive
spikehamer2 1 month ago
WAIT YOUTUBE UPLOAD WORKS AGAIN? YEAAAAAAAAAAAAAAAAAAAAAAAA- oh right. This video, uhh pretty cool script you got there son! This will prevent me accidentally undoing props when I actually mess up with the phys gun.
marcelvisser1337 1 month ago
Amazing tool
YounisAMAX 1 month ago
Why the video not load... :(
lnw1lnw 1 month ago