Added: 1 month ago
From: WindedNumber1
Views: 6,087
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  • Where to get that amazing physgun model?

  • life saver!!

  • I want to play Dota 2 too.

  • Awesome!

  • And how do you unbind a key??

  • Only 1 question: In spacebuild, if you, say, accidentally move a ship part instead of the e2 chip (happened so many times to me :D) will this undo also stop the ship part from spazing and lagging?

  • oh wow! ty somich SOOO helpful!

  • I love you with all my heart.

  • I just saw thig on garrysmod(dot)org. Totally downloading!

  • Aha! I'm going to blow you now.

  • i heard some Cute Companion Cube sounds in Background

  • Damn this is sexy... Gonna try it when i get home :D

  • One cool thing someone can do is make a lua tool removing physics to a ragdoll so you can pose it however you like and use one of the bones as the central moving point. like in 3DS max.

  • @Gzero91

    I hope the bone manipulator in gmod 13 will be able to do that.

    But in case it wont, im currently doing a cheap version of Forward Kinematics for ragdolls. Basicly welding all other bones than the one you grabbed with your physgun, so that the bones move relatively to their parent bones. As I said, its cheap because you still cant have very good precision when the physics engine handles the movement.

  • @WindedNumber1 The bone manipulator does not have this, sadly.

    All it does is allow you to stretch and rotate bones, on NPCs or even ragdolls.

  • Fucking amazing.

  • Hey, I think you meant to say garrysmod/addons/lua/autorun

  • @GameJudge

    No I didn't. It's not an addon. Though the version that will be uploaded in garrysmod org will be an addon.

  • @WindedNumber1 Then why did I find the "autorun" folder under addons instead of lua? 

  • @GameJudge

    Well, I don't know what it is doing in addons folder, but lua scripts that run when you start a game are located in lua/autorun

  • Bravo

  • I'm sorry but Garry just has to put this actually in the game, its just so god damn useful!

  • @TheConsoleKing

    What do you mean "I'm sorry"? This wasnt really difficult to do, and I'd be very happy if garry would integrate this to gmod, as it is quite useful.

    He could also include undoing the effects that the prop you have grabbed with your physgun has done to other props after you grabbed it. That might take a lot more memory but that's what the history limit is for.

    Well, I might start doing that already, but im sure Garry would make it more stable :P

  • @WindedNumber1 I meant that I'm sorry as in that if put in the game, most people wouldn't know that you made it.

    But yes I do love this and your idea about undoing the effects a prop has had on other props, but the only problem might be that there would be too many keybinds were this and the other mentioned add on were added.

  • What if your lua folder doesn't have an autorun folder?

  • this should be in gmod 13 8D

  • Why the Fuck isnt there a Tool of this yet?

  • Sir. I am sure that I speak for many others when I say that I would willingly suck your dick.

    This is an immensely useful tool that should have been created a long time ago. You have done great justice.

  • This.. is.. just plain bloody useful!

  • oh mah god this is going to be so bloody useful

  • you SAVED me

  • try make it save the freeze action to

  • @gidioter

    Why? This saves the entity positions when you grab it with your physgun. This means if the bone was freezed when you grab it, it will be freezed again when you use the undo command.

  • I love you. (I hope Garry doesn't make an update that breaks this)

  • Can you do something (if there is no) like UNDO your remove action (not remove tool)?

  • @KiddyCorky

    Like, uhh.. undo an undo? Redo?

    Been thinking of doing something like that.

  • @WindedNumber1 Redo or Undo an Undo... I'am confused! But anyway the problem is I remove a posed ragdoll sometimes by accident and I rage so hard that I have to redo the posing from the start. That's why I wish there was a way to redo what I undone :P

  • After bonemerging, you bring us physgun undo.

    Well, I've got a question for you, Winded.

    WHERE WILL YOU STOP

  • Good job, man. :D

  • awsome, life is even easyer

  • I stopped posing Ragdolls, BECAUSE I'm FUCKING TO STUPID! xD

  • @OddworldCrash uhhh ... okay ?

  • Is this client or serverside?

  • @Afroded

    Serverside. But physgun history is saved in player entities so I think you can use this in multiplayer if the server has the script. Dunno how it will react with prop protection scripts, though.

  • You've just made something that'll be just as as widely used as HAT.

    If not moreso. :o

  • THANK YOU.

  • BRILLIANT!

  • Oh my god, this could REALLY help animating. Especially since I'm a stickler for similar body movements every time. Thank you so much Winded!

  • WOAH.....i could rly use this :D

  • Wow, this will definitely come in handy

  • Very useful, i don't know how many times I've accidentally moves another object during a movie shoot and then had to restart because of that!

    Or had to reload a whole save file or adv. dupe if a physgun movement were not that good during recording!

    This will finally fix those problems! Thanks a lot :)

  • Wow, this is gonna be very useful. Thanks!

  • Nice

  • I was asking for this

  • @gidioter Adamjensensmiley.jpg

  • Looks really useful indeed.

  • I had the same problem with the chairs! I would actually weld the chair to the ground so I couldnt move it! This tool will help a lot!

  • impressive

  • WAIT YOUTUBE UPLOAD WORKS AGAIN? YEAAAAAAAAAAAAAAAAAAAAAAAA- oh right. This video, uhh pretty cool script you got there son! This will prevent me accidentally undoing props when I actually mess up with the phys gun.

  • Amazing tool

  • Why the video not load... :(

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