very nice, love how the sand goes into the cracks first, that is a lovely touch,
i might get that video :D
freaqie 5 months ago
Game creating will soon be playing god, just add water here, stones here, a bit of energy here and let's have fun!
gevelegian 1 year ago
Everybody, he already made a tutorial. It costs $40, but it's totally worth it, according to the guy who made it.
tyrone70 1 year ago
Is this something you could script to change dynamically during the game to simulate blood or water flowing through the cracks?
KittenKiller 1 year ago 2
i really want to do somethnig like that for my college project
but i dont understand the material editor level at that level daaaarn =(
Kiyamlol 1 year ago
@Kiyamlol then play eiyh the materials
theking199012 1 year ago
easy but nice
metroidgoodsuit 2 years ago
Make Tutorial PLZ
I was able to make it work.
the lerp is the switch; and the vertex color goes into the alpha of the lerp.
but yours is doing SO much more!
I also was not able to get the blue to deform the mesh like yours does.
dudealan2001 2 years ago
dope
Arctura000 2 years ago
plz make a tutorial
SuperBigBadaBoomm 2 years ago
wow this looks great, do you have a tutorial for how to set the material up? Sounds complicated, I want to learn more about Unreal materials
jdheeter 2 years ago
Simply amazing technique !
So I suppose the last Green channel will be used to control normal map intensity...?
MonsieurChupon 2 years ago
HOLY CRAP! O.O
this is so F-ing amazing I had no idea unreal could do this.
@dudealan2001 well it is Unreal engine , hehehe
martin518441 2 years ago
nice addition to my shader bro. looks great. keep it comin. :)
seescruffyrun 2 years ago
very nice, love how the sand goes into the cracks first, that is a lovely touch,
i might get that video :D
freaqie 5 months ago
Game creating will soon be playing god, just add water here, stones here, a bit of energy here and let's have fun!
gevelegian 1 year ago
Everybody, he already made a tutorial. It costs $40, but it's totally worth it, according to the guy who made it.
tyrone70 1 year ago
Is this something you could script to change dynamically during the game to simulate blood or water flowing through the cracks?
KittenKiller 1 year ago 2
i really want to do somethnig like that for my college project
but i dont understand the material editor level at that level daaaarn =(
Kiyamlol 1 year ago
@Kiyamlol then play eiyh the materials
theking199012 1 year ago
easy but nice
metroidgoodsuit 2 years ago
Make Tutorial PLZ
I was able to make it work.
the lerp is the switch; and the vertex color goes into the alpha of the lerp.
but yours is doing SO much more!
I also was not able to get the blue to deform the mesh like yours does.
dudealan2001 2 years ago
dope
Arctura000 2 years ago
plz make a tutorial
SuperBigBadaBoomm 2 years ago
wow this looks great, do you have a tutorial for how to set the material up? Sounds complicated, I want to learn more about Unreal materials
jdheeter 2 years ago
Simply amazing technique !
So I suppose the last Green channel will be used to control normal map intensity...?
MonsieurChupon 2 years ago
HOLY CRAP! O.O
this is so F-ing amazing I had no idea unreal could do this.
dudealan2001 2 years ago
@dudealan2001 well it is Unreal engine , hehehe
martin518441 2 years ago
nice addition to my shader bro. looks great. keep it comin. :)
seescruffyrun 2 years ago