Added: 2 years ago
From: Crayloen
Views: 13,139
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  • very nice, love how the sand goes into the cracks first, that is a lovely touch,

    i might get that video :D

    

  • Game creating will soon be playing god, just add water here, stones here, a bit of energy here and let's have fun!

  • Everybody, he already made a tutorial. It costs $40, but it's totally worth it, according to the guy who made it.

  • Is this something you could script to change dynamically during the game to simulate blood or water flowing through the cracks?

  • i really want to do somethnig like that for my college project

    but i dont understand the material editor level at that level daaaarn =(

  • @Kiyamlol then play eiyh the materials

  • easy but nice

  • Make Tutorial PLZ

    I was able to make it work.

    the lerp is the switch; and the vertex color goes into the alpha of the lerp.

    but yours is doing SO much more!

    I also was not able to get the blue to deform the mesh like yours does.

  • dope

  • plz make a tutorial

  • wow this looks great, do you have a tutorial for how to set the material up? Sounds complicated, I want to learn more about Unreal materials

  • Simply amazing technique !

    So I suppose the last Green channel will be used to control normal map intensity...?

  • HOLY CRAP! O.O

    this is so F-ing amazing I had no idea unreal could do this.

  • @dudealan2001 well it is Unreal engine , hehehe

  • nice addition to my shader bro. looks great. keep it comin. :)

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