Added: 2 years ago
From: COM1AG
Views: 191
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  • Thanks. This Collision is

    ModelBoundlingBox =True →

    MeshBoundingBox = True →

    MeshPartBoundlinBox = True →

    Ray + MeshPartTriangles

  • Humm. The "Ray + MeshPartTriangles " is the part that I still have to do.

  • How can you prevent the model to not fall from the edges and still move between meshpartTriangles?

  • Very good. Are you using any collision culling system or testing all triangles on the model?

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