Thanks. This Collision is
ModelBoundlingBox =True →
MeshBoundingBox = True →
MeshPartBoundlinBox = True →
Ray + MeshPartTriangles
COM1AG 2 years ago
Humm. The "Ray + MeshPartTriangles " is the part that I still have to do.
alexmbr 2 years ago
How can you prevent the model to not fall from the edges and still move between meshpartTriangles?
Very good. Are you using any collision culling system or testing all triangles on the model?
Thanks. This Collision is
ModelBoundlingBox =True →
MeshBoundingBox = True →
MeshPartBoundlinBox = True →
Ray + MeshPartTriangles
COM1AG 2 years ago
Humm. The "Ray + MeshPartTriangles " is the part that I still have to do.
alexmbr 2 years ago
How can you prevent the model to not fall from the edges and still move between meshpartTriangles?
alexmbr 2 years ago
Very good. Are you using any collision culling system or testing all triangles on the model?
alexmbr 2 years ago