Hi, I'm just trying this one out, but it seems to me that the object creating the fog still creates it after the room is filled with fog? Or mabye im missing something... Either way i tested it too and i'd like to suggest this: change room speed to 9999999 while it is creating the fog, seems to me that it speed things up real nice. Good tutorial mate!
uh-huh, disregard the video to the one who came up with the idea. Not that I didn't like it. The distance effect was brilliant, just like I had attempted in my last example in my example, but I couldn't figure out how to do it in code. But I am excited you were able to make it take less time. Loading length was my main concern.
@BastendorfEvergrass Sorry about that but like you said this one loads faster and what i really was looking for was for it to go back to being dark after you moved away from it.
@fancypenguins Right... I had wanted that too, but I had no way of figuring it out in the short deadline I gave myself. Mostly figured I'd just design the basic idea and see where you could go with it.
ERROR in
action number 1
of Step Event
for object obj_fog:
Error in code at line 9: with(draw_rectangle) instance_destroy(); ^
at position 11: Unknown variable draw_rectangle
please help!
its got no error in script but when it plays it has an error.
baaabbbjjjiccaaa 1 month ago
Whenever i start my map up it does the loading thing but once it's done loading there's no fog.
MrSkybreaker959 1 month ago
Comment removed
MrSkybreaker959 1 month ago
How do you make the clear area around the obj_hero bigger?
acer120298 6 months ago
Why no just us repeat((room_width/2)*(room_height/2))
Instead of the 3 events and loading?
CALLMECALLUM 7 months ago
04:40
Why not just use for loops there?
MikauSchekzen 8 months ago
when i finish my game i will to thank you in credits... sorry for my bad english, im argentinian.
nickgreefpool 10 months ago
great! it works! thank you
nickgreefpool 10 months ago
Man, this is awesome, thanks a hell of a lot for the vid
Shadyknights 11 months ago
Hi, I'm just trying this one out, but it seems to me that the object creating the fog still creates it after the room is filled with fog? Or mabye im missing something... Either way i tested it too and i'd like to suggest this: change room speed to 9999999 while it is creating the fog, seems to me that it speed things up real nice. Good tutorial mate!
martkuri 1 year ago
@martkuri That could work, try if it works make a video and I'll give it a shout-out.
fancypenguins 1 year ago
what does tbs stand for
jarrodDS2000 1 year ago
@jarrodDS2000 Turn Based Strategy
fancypenguins 1 year ago
uh-huh, disregard the video to the one who came up with the idea. Not that I didn't like it. The distance effect was brilliant, just like I had attempted in my last example in my example, but I couldn't figure out how to do it in code. But I am excited you were able to make it take less time. Loading length was my main concern.
BastendorfEvergrass 1 year ago
@BastendorfEvergrass Sorry about that but like you said this one loads faster and what i really was looking for was for it to go back to being dark after you moved away from it.
fancypenguins 1 year ago
@fancypenguins Right... I had wanted that too, but I had no way of figuring it out in the short deadline I gave myself. Mostly figured I'd just design the basic idea and see where you could go with it.
BastendorfEvergrass 1 year ago