Seriously dude, the only thing why you killed him was because YOU WERE IN THE AIR (While you're in the air, you won't shoot STRAIGHT), or it's because of LAG
@foreverltu Uh... the tf2 characters have humungous hit boxes and the hitboxes bounce around and do not animate with the taunts... and lag would make the hitboxes more accurate, since the server is going off what the player says, not the other way around.
Theres ways to set your rates to "correct" the problem. rate, cl_cmdrate, cl_updaterate, cl_interp look it up. You should set some of them atleast because your game by default is set for a slower connection. If you mess around with the interp it can make your game choppy specially with higher pings so I never snipe with any higher then 60 ping. Also huntsman ftw!!!
@HatOfOmnipotence How much did you practice to do that? What I do is aim ahead of the other player until they walk into my shot. Its sound a little nooby but it usually doesn't take that long.
@The212b When I said normally, I meant occasionally. :p
It's a tough thing to pull off, but I've grown to be attentively spastic and twitchy when I play as sniper, allowing me to lock on target quickly and make my shot. I may not get a headshot every time, but at the very least Ill get a full charged body shot.
Also, your method isn't nooby in the slightest, really. It's an actual tactic used by real snipers. So don't put yourself down as a noob for that. :p
@HatOfOmnipotence Ohhhh I see I can very VERY rarely do that its usually on accident. Are there other games that have good sniping machanics? I'd like to try them tf2 is the first online fps I've played on the cpu. One more thing Happy New Year good sir!
@The212b I haven't really played many FPS' with sniping, to be honest. Although, Starwars Battlefront II does come to mind. It's a great game and has some fun sniping maps.
@Radicaldanny In case you haven't noticed or are unfamiliar with SOURCE hit detection, you have to aim behind moving targets, not ahead of them like common sense would suggest.
@Radicaldanny Actually, if you play Battlefield 1942 or Red Orchestra 2, in those games you have to aim ahead to compensate for lag, especially if your ping is above 100 ms. These two games also don't have hitscan bullets, they actually simulate their travel time and that overexxagerates everything even more.
In most modern mainstream games, you have lagg compensations that do this for you, but they often overcompensate, that's why you have to aim behind.
@Radicaldanny Lag compensations make nothing but hurt players with good connection and cater to players with bad connection. You can often get killed long after walking behind corner because of them.
@asdfmovie16 Look at the post date of the video. Now look at the ridiculously bad stats on the machina. Now look at your incredibly small penis. All of these things are closely related.
By the way, this limitation of our current technology that produces a latency/delay only makes aiming that much more difficult.
The server is rarely wrong when determining if a shot hits. That is, the server will never say you hit when you did not, through the perspective of the server, hit the player where the server (coordinately speaking) has observed the player to be.
The server could care less about the visible position you see the character at. That is a handicap for humans, to see.
@swim2themooon No, that makes no sense. Why would you aim to the right of their head if they are just standing still? They aren't actively moving to another position.
This idea of "leading" your aim to compensate for lag has always been present in first person shooters. In real-life, you have environmental factors when shooting that you must account for which could be construed as a form of latency, too...
You talk about your ping, but you aren't shooting yourself.
The person you're firing on, their ping must be considered too.
Assuming he has 100 ping, that's a .10 sec delay that the bullet's registered hit would display blood. The invisible area, the area he was NOT at, at the time of the blood splatter was where he actually was when the hit was registered.
This is explained by the latency producing a delay from your shot, his movement, and finally to registering with the server.
@GongKilluminati You can really just aim in their personal space bubble and get them, i've seen so many end game killcams where the guy has aimed completely off and still got him, and I don't think killcams represent lag.
@MindSweeperEXL In Source, the two are equal. Hitboxes in Source have terrible lag compensation. They're not even attached to the model you see on the screen.
The word isent hitboxes but its to do with TF2s netcode as far as i know there is one where the enemy is on your screen there is one where then enemy is on their screen and one where the server is
due to latency. but it's true that the hitboxes are kinda broken. just watch a replay of someone using the eyelander. it's longer than sephiroth's masamune ffs
@HesterDW Honestly, the hit boxes in TF2 aren't that great but they definitely are better than CS:S. I would say Garry's Mod hit boxes are the best I've ever seen (not noclipping).
@nordkapper28 the pyro didnt kill him. if you bothered looking at the kill feed you would see that a sniper rifle killed him. And I dont think pyros have sniper rifles...
you body shot
EpIcFaCe99100 1 week ago
So..What's the name of the song, pray tell?
DoctorKobold 2 weeks ago
wasnt even that good
rtouty22 2 weeks ago
This has been flagged as spam show
What's the name of the song?
theif519 3 weeks ago
Thank you for the cool song!
sapphire475gs 4 weeks ago
hello my name tordana what is lag
quinnweller 1 month ago
How to snipe in TF2 -- Don't get headshots.
Baconkiddo 1 month ago
So yeah...
How to eat in RL -- Don't eat food, eat table
Seriously dude, the only thing why you killed him was because YOU WERE IN THE AIR (While you're in the air, you won't shoot STRAIGHT), or it's because of LAG
foreverltu 1 month ago
@foreverltu Uh... the tf2 characters have humungous hit boxes and the hitboxes bounce around and do not animate with the taunts... and lag would make the hitboxes more accurate, since the server is going off what the player says, not the other way around.
usbfridge 1 month ago
@usbfridge No shit sherlock
foreverltu 1 month ago
dont download porn while gaming.
schizoph666 1 month ago
So which pixel is the lagspike that was the only reason you got that kill?
2sebastm 1 month ago
It is called lag compensation, get over it.
AyamiWired2 1 month ago
Son I am disappoint...Dont ever make a gameplay video again.....
izacstudley 1 month ago
This has been flagged as spam show
Hey check out my TF2 vids on my channel :)
/watch?v=_mGTtzYauu0
IrishKrizz 1 month ago
... I think that the demoman just so happened to be in the bullets random "blind-fire" path
Reaper46234 1 month ago
@Reaper46234 Are you saying that the sniper rifle isn't 100% accurate and/or has recoil?
Nope, the sniper rifle goes exactly where crosshair is. I'm having trouble understanding what you said. @_@
GrtrThnClnD 1 month ago
@GrtrThnClnD I thought that while you were zoomed out the bullet deviated from the position of the crosshair
Reaper46234 1 month ago
I can almost SEE the hitboxes themselves moving along that Demo's path like glaciers.
Oh Source you silly wabbits, high-school engine programming is for kids.
KoopaIII 1 month ago
interp
g1lmour 1 month ago
this is why you dont use the machina
BigNinjaMan2 1 month ago
@BigNinjaMan2 im awesome with the machina i can usually zoom in and then headshot a running target if i move fast enough
BIFFYofCLYRO 1 month ago
ping
TheDarksideKing 1 month ago
Why does this have 100k views?
tordana 1 month ago 73
@tordana Maybe they were expecting some advanced sniping montage..?
AnarchyEngineer 1 month ago
Theres ways to set your rates to "correct" the problem. rate, cl_cmdrate, cl_updaterate, cl_interp look it up. You should set some of them atleast because your game by default is set for a slower connection. If you mess around with the interp it can make your game choppy specially with higher pings so I never snipe with any higher then 60 ping. Also huntsman ftw!!!
dlock5050 1 month ago
im the viewer 99999
MrDani68b 1 month ago
it's reverse for me: I get a shot onto the guy and it does absolutely nothing
RhaeggtheMouseHoard 1 month ago
I actually thought it was the shot wandering because he no-scoped. Doesn't it wander?
WufeiLord 1 month ago
@WufeiLord no. this isnt cod
blacking512 1 month ago
That is called lag and not hitboxes.
luxgranja 2 months ago
Ronald Jenkees ftw
BloodyReam 2 months ago
anyone ever play gunz? leading was so fun.. and kstyle..
hitback14 2 months ago
Show us your ping...
CyberDragonZero 2 months ago
awesome choice of song
bobfed12 2 months ago
Normally, I can just flick my mouse and get a headshot. It's odd but satisfying.
HatOfOmnipotence 2 months ago
@HatOfOmnipotence How much did you practice to do that? What I do is aim ahead of the other player until they walk into my shot. Its sound a little nooby but it usually doesn't take that long.
The212b 2 months ago
@The212b When I said normally, I meant occasionally. :p
It's a tough thing to pull off, but I've grown to be attentively spastic and twitchy when I play as sniper, allowing me to lock on target quickly and make my shot. I may not get a headshot every time, but at the very least Ill get a full charged body shot.
Also, your method isn't nooby in the slightest, really. It's an actual tactic used by real snipers. So don't put yourself down as a noob for that. :p
HatOfOmnipotence 2 months ago
@HatOfOmnipotence Ohhhh I see I can very VERY rarely do that its usually on accident. Are there other games that have good sniping machanics? I'd like to try them tf2 is the first online fps I've played on the cpu. One more thing Happy New Year good sir!
The212b 2 months ago
@The212b I haven't really played many FPS' with sniping, to be honest. Although, Starwars Battlefront II does come to mind. It's a great game and has some fun sniping maps.
And likewise! :D
HatOfOmnipotence 2 months ago
RONALD JENKEES!!
Kil642 2 months ago
@TheLiumD Matter's little, you're still a bad troll.
Archonicable 2 months ago
Matters little, you're still a bad sniper.
TheLiumD 2 months ago
@TheLiumD Matters little, it's the bullshit shot that was being shown, not his skill.
GrimInstincts 2 months ago
@Kriskazam Learning to see, an illustrated guide.
evilfindish 3 months ago
What's the song name?
Kriskazam 3 months ago
1. Aim at target
2. Predict movement pattern
3. Compensate the lagg.
4. Shoot
5. ???
6. Profit... =3
Radicaldanny 3 months ago 149
@Radicaldanny the last shot has nothing to do with "compensating the lag" there he didn't lead shot.
it was behind him. this is absolute bullshit.
uunderworld 2 months ago
@uunderworld
I was speaking more in general... XD
Radicaldanny 2 months ago
what does profit mean
ivancho596 1 month ago
@ivancho596
Increasing your kill ratio... =3
Radicaldanny 1 month ago
@Radicaldanny Yeah.
I would thumbs this up.
But yo.
Source has the worst hit boxes in the game.
JUS SO U NO.
SuaveButDubiousDevil 3 weeks ago
@SuaveButDubiousDevil
You don't have to tell me XD
Radicaldanny 3 weeks ago
@Radicaldanny
what's "LAGG"
DFXist 2 weeks ago
@DFXist
Are you serious?!
Radicaldanny 2 weeks ago
@Radicaldanny
"LAGG"
"LAG"
DFXist 2 weeks ago
@DFXist
So I typed an extra g big deal...
You know what I meant..
Radicaldanny 2 weeks ago
@Radicaldanny
:|
okay
DFXist 2 weeks ago
@Radicaldanny In case you haven't noticed or are unfamiliar with SOURCE hit detection, you have to aim behind moving targets, not ahead of them like common sense would suggest.
sspope 1 week ago
@sspope
Thats point 3... XD
Radicaldanny 1 week ago
Comment removed
sspope 1 week ago
@Radicaldanny Actually, if you play Battlefield 1942 or Red Orchestra 2, in those games you have to aim ahead to compensate for lag, especially if your ping is above 100 ms. These two games also don't have hitscan bullets, they actually simulate their travel time and that overexxagerates everything even more.
In most modern mainstream games, you have lagg compensations that do this for you, but they often overcompensate, that's why you have to aim behind.
sspope 1 week ago
@Radicaldanny Lag compensations make nothing but hurt players with good connection and cater to players with bad connection. You can often get killed long after walking behind corner because of them.
sspope 1 week ago
@sspope It isn't nearly as bad in TF2, Valve really did a good job on lag comp in this game. Occasionally though, there are moments like this...
Blazimun1 1 week ago
@Radicaldanny i dont think anyone is appreciating the underpants gnomes reference. i liked it though :)
falconi5146 2 days ago
@falconi5146
What reference? :\
Radicaldanny 2 days ago
and now Spy can face-stab.
acau77 3 months ago 5
One time, I headshot an Engineer who was about 3 feet from me, on my left.
While he wasn't even on my screen.
MarioDude44 3 months ago
lag between players
and ?
olentattimies 3 months ago
This has been flagged as spam show
Dude come on everyone knows you need to scope as a sniper try using the machina
asdfmovie16 3 months ago
@asdfmovie16 Look at the post date of the video. Now look at the ridiculously bad stats on the machina. Now look at your incredibly small penis. All of these things are closely related.
MANFAIC 2 months ago
now try that with a machina
AsianInvasion61 3 months ago
Bullet bending.
jra19702 3 months ago
JUMP YOU POSSE
luccasmi2 3 months ago
Just. no, even if there is no hit boxes was there any point on making this video at all? lag is lag, deal with it.
Gzero91 3 months ago
@Gzero91 "Note that my ping to the server was all of 20, it's not a lag deal. Just how source works."
TheAstralSerpent 3 months ago
@TheAstralSerpent Well it doesn't happen for other people, so maybe you've got to think of another explanation? Perhaps the demoman was lagging?
laifalbert 3 months ago
I've tried this before and it works,for me it's not fake.
NobodyHere02 3 months ago
its lag
jukkapekkalollero 4 months ago
Song name?
AQNexus 4 months ago
@AQNexus
Ronald Jenkees - Guitar Sound :D
TheSpeedDawg 3 months ago
@TheSpeedDawg Well sir, I do say thank you :D
AQNexus 3 months ago
@AQNexus
You're welcome :D I listen to that song a lot.
TheSpeedDawg 3 months ago
wow, u so pro, you were going for a bodyshot, missed, and lag made u succeed
TheAwded 4 months ago
champ chong ?
bucketofshrimp9897 4 months ago
:O HOLY!!!!.....>B / SKILL
GLaDOSmastter 4 months ago
thanks :)
Paulinhooo19 4 months ago
Noscope lol, don't allways go straight..
PS3Cruore 4 months ago
@PS3Cruore That would be true if this were your call of duty, but it isn't. TF2's sniper rifle has no bullet spread, scoped or not.
AdmiralGoatse 4 months ago
Why so many dislikes?
ZeroSupport1 4 months ago
song? :)
Paulinhooo19 4 months ago
@Paulinhooo19 its a ronald jenkees song, "guitar sounds"
TRAIINorz 4 months ago
HAX!!! lol
wildcatnate 4 months ago
This has been flagged as spam show
huntsman headshot in link
watch?v=hCGIzsDXgrk&feature=feedu
Zooduid2 4 months ago
yes but, will it blend?
preditor64 4 months ago
You shot him in his personal space!
EmceeOtto 4 months ago
seems legit
Shrykull10 4 months ago
This looks like..... cosole gaming to me! :<
0incorporeal 4 months ago
huh?
TheSuperEricWarshot 4 months ago
it hit the corpse?
dumassproduction1000 4 months ago
Change your lerp and shit like this won't happen nearly as much. 100 lerp=100 extra ping.
biskitsam 4 months ago
hes just lagging let it go fgs
Mathias1238 4 months ago
By the way, this limitation of our current technology that produces a latency/delay only makes aiming that much more difficult.
The server is rarely wrong when determining if a shot hits. That is, the server will never say you hit when you did not, through the perspective of the server, hit the player where the server (coordinately speaking) has observed the player to be.
The server could care less about the visible position you see the character at. That is a handicap for humans, to see.
AnarchyAo2 4 months ago
@AnarchyAo2 So if i wanted to hit someone in the head that was just standing there i would have to aim to the right of there head?
swim2themooon 4 months ago
@swim2themooon No, that makes no sense. Why would you aim to the right of their head if they are just standing still? They aren't actively moving to another position.
This idea of "leading" your aim to compensate for lag has always been present in first person shooters. In real-life, you have environmental factors when shooting that you must account for which could be construed as a form of latency, too...
AnarchyAo2 4 months ago
You talk about your ping, but you aren't shooting yourself.
The person you're firing on, their ping must be considered too.
Assuming he has 100 ping, that's a .10 sec delay that the bullet's registered hit would display blood. The invisible area, the area he was NOT at, at the time of the blood splatter was where he actually was when the hit was registered.
This is explained by the latency producing a delay from your shot, his movement, and finally to registering with the server.
AnarchyAo2 4 months ago
@tordana nice man
Industrial723 4 months ago
wtf is this ?
cutefishyz 4 months ago
There may be a problem with Source's hitboxes, but this can be due to lag.
JimtheCitizen 4 months ago
oh god it's COD all over again
MrSuperWaluigi 4 months ago 118
@MrSuperWaluigi Can't tell if stupid.. Or just trolling.
tehcaptainhair 3 months ago
@tehcaptainhair it's the truth... getting hit while already behind cover happens often
superdarkmario2 3 months ago
@MrSuperWaluigi You have to aim infront the person in COD.
TF2 you don't.
GongKilluminati 2 months ago
@GongKilluminati You can really just aim in their personal space bubble and get them, i've seen so many end game killcams where the guy has aimed completely off and still got him, and I don't think killcams represent lag.
1randomfella1 2 months ago
This is lag, not bad hitboxing.
DoubleGale 4 months ago
People should really record and playback demos themselves; the replay update really made people not use their brains about these kinds of things.
DoctorChub 4 months ago
Fucking idiots its fucking lag
1297qwerty1297 4 months ago 2
i bet he shot a spy
terroraria128 4 months ago
The problem there is not hit boxes
its lagg compensation....
MindSweeperEXL 5 months ago 180
@MindSweeperEXL In Source, the two are equal. Hitboxes in Source have terrible lag compensation. They're not even attached to the model you see on the screen.
Zoralink47 4 months ago
@MindSweeperEXL It's a real BITCH isn't it?
EvilDizzbudd 3 months ago
@EvilDizzbudd u bet >.<
MindSweeperEXL 3 months ago
that second shot that hit him was bullshit
akibatheforgotten29 5 months ago
XD I do Tho. I know semi of MOST Of what I'm talking about. The other half, is just rambling.
Kilesfactor 5 months ago
Tf2 has 3 or so hitboxes as far as i kno
the one where the enemy is on screen
the one infront of the enemy where the game predicts they will be
and the one behind them where the enemy last sent packet said they were
TheEvalButterfree 5 months ago
@TheEvalButterfree
Wtf are you talking about.... use google. God Hitboxes dont mean that....
avaruusmakkara 5 months ago
@TheEvalButterfree Obvious f2p player
teabagluigi 5 months ago
@teabagluigi this was posted 3 years ago b4 f2p was even out >.>
BlargPanda 5 months ago
@teabagluigi I haddent explained it well
The word isent hitboxes but its to do with TF2s netcode as far as i know there is one where the enemy is on your screen there is one where then enemy is on their screen and one where the server is
TheEvalButterfree 5 months ago
Latency ^^
azzward123 5 months ago
it's because demo mans hit box is late they have fixed it just resently
isakinn100 5 months ago
@isakinn100 Actually they fixed it about 2 years ago.
Snake897 5 months ago
this was not good
sleepteiner 5 months ago
due to latency. but it's true that the hitboxes are kinda broken. just watch a replay of someone using the eyelander. it's longer than sephiroth's masamune ffs
HolyQuebec 5 months ago
I think this is due to lag or something of that kind
DivingHawker 5 months ago
Fun Fact: All classes have the same hitbox. That means Heavies and Scouts' hitboxes don't take the height difference into account
chrisredfiud 5 months ago
@chrisredfiud : I'm guessing you haven't seen the video that showed all of the class hitboxes that I just came from.
/watch?v=9TJmiDcsxdA&feature=related
Fangscream 5 months ago
@chrisredfiud But Sniper using huntsman's hitbox is quite large.
duelmastereric 5 months ago
Champ Chong is stupid
TheFlyingracoon22 5 months ago
i guess he's grizz
ganonthegreat827 5 months ago
Yeah instead shoot 200 meters away....and you get free kills
thebigenea 5 months ago
high ping?
WakeMyBow 6 months ago
@WakeMyBow nope, in low pings it happens too
alonalon777 6 months ago
Hitboxes are fine in tf2. CSS is another story.
HesterDW 6 months ago
@HesterDW Honestly, the hit boxes in TF2 aren't that great but they definitely are better than CS:S. I would say Garry's Mod hit boxes are the best I've ever seen (not noclipping).
ThatEpicGuyTherex 5 months ago
@ThatEpicGuyTherex well yea i agree with you. CSS can be ridiculous at times.
HesterDW 5 months ago
@RioManegos Joke is on you, that comment was made months before the edit was made to the description.
dashausman 6 months ago
I'm a bad sniper so it actually works out in the end.
GoldMagnum77 6 months ago
I can Snipe Pro Lol Add Me On Steam Epicness10
SkrillexBass 6 months ago
The sniper rifle bullet actually travels so fast, it goes back in time.
TurbinationE 6 months ago 235
@TurbinationE E=MC squared?...I think not
thomasanddiesel 5 months ago
@TurbinationE so it flies at 88 miles per hour?
Wangpi3ce 5 months ago
@Wangpi3ce dang ninja
chandlerj333 5 months ago
@TurbinationE sniper bullets go 88 mph?
chandlerj333 5 months ago
@TurbinationE it can hit 88 miles per hour fast enough.
supertoasteroftoast 4 months ago
please song name?
TheCavalliking23 6 months ago
@TheCavalliking23 guitar sound: ronald jenkees
DjWuzHear 6 months ago
It was the pyro. Notice it said username + username sniper killed username. The reason It showed the sniper kill is because you did more damage.
3ExtraLives 6 months ago
@3ExtraLives wtf... your joking, your dumb, or a troll
THEgoodSPAI 6 months ago
@3ExtraLives not really, the weapon shown is always the one who dealt the killing blow.
i guess.
chrisredfiud 5 months ago
REMOVE SCOPE!
Knightrem 6 months ago
Thats what ping does
TheNickspower 6 months ago
97 people can't snipe in TF2
thewarboys54 6 months ago
what's with dislikes, cool noscope
megaforceaddict96 6 months ago
and thats so hard to do...
Letagoo 6 months ago
Well then you'll love Black ops.
SteamMonkey115 7 months ago 3
@SteamMonkey115 Knifed a guy, he doesn't die.
He jumps behind me, I knife again (with the blood animation) he still doesn't die.
He knifes me once, I die. Teammate kills the guy who knifed me as soon as i died.
Meisgeniusidiot 6 months ago
@nordkapper28 That must be why the kill says it was a sniper shot huh? Didn't know pyros had snipers.
xJon2142x 7 months ago
jark i can
Mrkdandy 7 months ago
@nordkapper28 the pyro didnt kill him. if you bothered looking at the kill feed you would see that a sniper rifle killed him. And I dont think pyros have sniper rifles...
PuffOReilly 7 months ago
ronald jennkes!!!
63martin25 7 months ago
cl_lagcompensation 1
Tien497 7 months ago
Ever heard of lag compensation? I guess no...
QuatreFun 7 months ago
Comment removed
pkleee 7 months ago
The demo must have been so drunk, even his hit boxes