Does the direction you input affect anything? Unless there's some information we're missing, the mid-air guessing system doesn't have enough variability in the options to make for interesting yomi.
but i am alittle confused/dissapointed... theres no more kicks and punches... just high medium and low attacks... i guess i got real used to the kick and punch system... this will be quite a difference/big transition...
@Urmean15 I second THAT ! MVC2 sound track was fresh ! It strayed away from the epic heroic sound Capcom was doin' before, and more into their hip-hop/jazz phase which I love [Street Fighter 3: 3rd Strike], but it was fresh ! MVC3 soundtrack seems kind of " un-capcom~ish.... they should stick to their roots.... we'll see.... -shrugs.
@EviltoasterofFP The system itself is not stupid, since it's like any "reset" in fighting games, but built inside the game mechanics. The flaw is the big risk low reward ration as it seems at the moment.
@playtowin yes the system itself is stupid because if it takes skill to get an air combo it should take skill to reverse one or prevent it, not rock paper scissors
@playtowin X Factor, increases damage and heals red damage for limited time. If X factor is activated after a hyper combo, can cancel current hyper combo and start another one.
I find this pretty interesting. Why let your opponent get a chance to control the fight when u can just break from extended air combos and start your own. I think it adds flavor to the combat overall.
Awesome, thanks for the breakdown. This is exactly the insightful info I needed! Sounds pretty good, can't wait to get my Deadpool and Dante on! Now, I'm keeping my fingers crossed for Dhalsim, Dan or Dudley...
So does the ground bounce only work once per combo? Because otherwise the combo will potentially be an infinite and inescapable. Launch > blah > blah > ground bounce > blah > blah > ground bounce > blah > blah > ground bounce > you get the idea. It would make more sense that the ground bounce is escapable just like the wall bounce and air launch.
And that's just part of it really. Players on the defensive side of an Air Combo can pre-empt their opponents next attack direction and use the button and direction together to counterattack their opponent and start a new combo of their own. Killian reminds me, "You don't have to make a game harder to make it deeper." Seth threw up immediately after making this statement for unknown reasons.
L+M+H and Assist 1+2 are also buttons.
TheIronTruth 1 year ago
can anyone tell me the way u did hyper combos in mvc3 the way u did em in mvc2 by holding the 2 assist buttons
toroman112494 1 year ago
is this mean it will be also in the arcades?
kingoniranger 1 year ago
Does the direction you input affect anything? Unless there's some information we're missing, the mid-air guessing system doesn't have enough variability in the options to make for interesting yomi.
theevilamoeba 1 year ago
thanks for the info... very informative vid...
but i am alittle confused/dissapointed... theres no more kicks and punches... just high medium and low attacks... i guess i got real used to the kick and punch system... this will be quite a difference/big transition...
thor9754 1 year ago
Cool, thanks for the break down. So I guess from the video OTGs are back in MVC3, anyway to tech roll out of them?
basicstories 1 year ago
This video just makes me want the MVC2 music kept even more.
Urmean15 1 year ago
@Urmean15 I second THAT ! MVC2 sound track was fresh ! It strayed away from the epic heroic sound Capcom was doin' before, and more into their hip-hop/jazz phase which I love [Street Fighter 3: 3rd Strike], but it was fresh ! MVC3 soundtrack seems kind of " un-capcom~ish.... they should stick to their roots.... we'll see.... -shrugs.
SuperBlaze22 1 year ago 3
@SuperBlaze22 i completely agree
PhatsouL87 1 year ago
@SuperBlaze22 I'm not a fan of the MVC3 music either, but don't worry. I'll have it all covered in CPS2 style!
WizzyWhipitWonderful 1 year ago
I just finished playing at E3, i was never a big fan of mvc2 but this was a lot of fun.
spinseffing 1 year ago
No Offense, but the button layout is gay!!!
TrueGunnerShadow1 1 year ago
@TrueGunnerShadow1 gay means happy so that's a good thing!!!
capcom23 1 year ago
@capcom23 - but there's no punch and kicks!!! How's that good!!!
TrueGunnerShadow1 1 year ago
@capcom23 you type in gay anywhere on the internet and you'll find nothing happy bout it
Tyrant180 1 year ago
@TrueGunnerShadow1
i concur
vidfreak727 1 year ago
Change the way you Tag Out. Make it D+A1/A2. That way, we can still have defensive assists.
DarkDreamT2 1 year ago
Also the the Rock Paper Scissors air combo thing is like the stupidest thing ever.
EviltoasterofFP 1 year ago 6
@EviltoasterofFP The system itself is not stupid, since it's like any "reset" in fighting games, but built inside the game mechanics. The flaw is the big risk low reward ration as it seems at the moment.
playtowin 1 year ago
@playtowin yes the system itself is stupid because if it takes skill to get an air combo it should take skill to reverse one or prevent it, not rock paper scissors
venomchris 1 year ago
I still want to know what that red bar activation thing is when a player has one character left and their health bar starts glowing.
EviltoasterofFP 1 year ago
@EviltoasterofFP Attacks do more damage. Like in Tekken 6.
playtowin 1 year ago
@playtowin X Factor, increases damage and heals red damage for limited time. If X factor is activated after a hyper combo, can cancel current hyper combo and start another one.
Half646USER 1 year ago
@playtowin X factor is only activated one and can be activated at the start of the round
Half646USER 1 year ago
I find this pretty interesting. Why let your opponent get a chance to control the fight when u can just break from extended air combos and start your own. I think it adds flavor to the combat overall.
Thancruz 1 year ago
i'm not digging the rock paper scissors DHC system. everything else looks pretty good
ssj2jeff 1 year ago
Awesome, thanks for the breakdown. This is exactly the insightful info I needed! Sounds pretty good, can't wait to get my Deadpool and Dante on! Now, I'm keeping my fingers crossed for Dhalsim, Dan or Dudley...
GatlingSmash 1 year ago
@GatlingSmash All of them are not in. There's a henaki approved character list leaked.
playtowin 1 year ago
@playtowin
Thanks for confirming -- one of them will do nicely, though. :P Where can I find the list, though? Google's not helping much..
GatlingSmash 1 year ago
@GatlingSmash
Ah, found it! No Dormammu, though? He's in the game for sure, so does this mean that he won't be playable? Hopefully not.
GatlingSmash 1 year ago
That last combo by Dante was sweet as hell.
PhoenonX 1 year ago
The combo at the end wasn't a regular combo, he used the exchange ground slam to extend his combo...
VWLPT 1 year ago
@VWLPT I think it's 5D or 2D, since pressing any other direction with D will switch characters. So that makes it a regular combo.
playtowin 1 year ago
@playtowin
So does the ground bounce only work once per combo? Because otherwise the combo will potentially be an infinite and inescapable. Launch > blah > blah > ground bounce > blah > blah > ground bounce > blah > blah > ground bounce > you get the idea. It would make more sense that the ground bounce is escapable just like the wall bounce and air launch.
VWLPT 1 year ago
@VWLPT In earlier games you could launch from an otg hit only once in a combo. So I don't see why they won't have a similiar rule here.
playtowin 1 year ago
And that's just part of it really. Players on the defensive side of an Air Combo can pre-empt their opponents next attack direction and use the button and direction together to counterattack their opponent and start a new combo of their own. Killian reminds me, "You don't have to make a game harder to make it deeper." Seth threw up immediately after making this statement for unknown reasons.
polarity55 1 year ago
@polarity55 I'm not very fond of it ATM, but I don't think it will hurt the game. It just won't get used at high levels much.
playtowin 1 year ago
rock, paper, scissors, GO!
zzzzzzzzz.....
and mvc2 wasnt better, part one was better :)
better20 1 year ago
mvc2 is beter
Timic83amv 1 year ago
@Timic83amv
go troll somewhere else
AndroidPhone1 1 year ago