@MrDarrenpegg hi, basically this was the first prototype before I had finished half the game. I ended up redoing all the graphics again for the final. Shame really because I kind of liked the gritty feel of the bombers and the cartoony feel of the canyons.
Also a big change was I moved from a grid based tower placement system to purely vectors and bounding circles, for almost free placement.
@MrDarrenpegg Thanks Darren. Yup, the new update (v1.8) got approved this morning so it should be available soon. It pretty much fixes all the acheivements and improves the perks so it should be much more enjoyable. Oh, and there are about 4 new units in it (which I missed on the originial version by accident)
Easy to Play - Difficult to Master - Impossible to Put down
Your objective in this fun physics game is to rotate your way through 20 challenging levels. To complete a level, roll your ball guy to the raindrop. Pay attention, as some levels require you to first collect a star in order to activate the exit point. Use the finger on the screen and move it in the desired direction
Have you considered trying to optimize this for zune HD?
If its aimed for Windows Phone 7, I'm sure it wouldn't be too hard to put it on zune, seeing as there aren't too many great zune games out right now, I think this would be a real hit. :)
@adem44a sorry, don't remember seeing this comment. I guess it would be possible to easily get it to run on zune HD. The biggest reason for not doing this will be because I don#t actually have the hardware to test it on :(
That looks amazing - keep up the good work. Can I just ask what level of difficulty that is - it looks pretty hard and fast paced compared to other tower defense games.
@wimby996 thanks. actually this is a pretty early video, and I hadn't started balancing the units and towers out (indeed the video only features a few units and towers). I'll wait until all the units are ready before trying to balance it though.
The game recorded was quite hard, and I had to make a few videos to make it last long enough to show :)
I don't know... this looks like it could be addicting :) The demo looks a little confusing, but is it similar to Advance Wars on Gameboy or DS? Or am I way off?
@ag9529 Hi. I've never played advanced wars before so I don't know, but this will be basically the same as other tower defence games, albeit with hopefully more appealing graphics and theme.
You're playing it with a mouse curser on an emulator. It looks pretty fast-paced and quick actions are required. While some scenarios play well with a curser, they may not play quite as accurately with a finger. Something ot keep in mind. My next suggestion won't fit, so I'll post it below this one.
@lintfordpickle: May I suggest a single plane that may represent 5 planes; in this case it would be 1 plane with a little '5' icon on it to indicate the player must destroy that plane an equivalent of 5 times with the number icon counting down.That might save power and allow for a wider variety of vehicles on screen at once. And don't forget to keep it finger-friendly. Don't get used to playing it with a mouse curser. Ok I'm done.
@lintfordpickle@lintfordpickle: May I suggest a single plane that may represent 5 planes; in this case it would be 1 plane with a little '5' icon on it to indicate the player must destroy that plane an equivalent of 5 times with the number icon counting down.That might save power and allow for a wider variety of vehicles on screen at once. And don't forget to keep it finger-friendly. Don't get used to playing it with a mouse curser. Ok I'm done.
@ag9529 Thanks, and they are definitately both good suggestions. I was going to go with the idea of having less of the same units on the screen at the same time, but instead increasing the HP of the units progressively. I guess it is the same as what you suggested with the number in the long run though (I'll give both a go).
Regarding the mouse cursor, I've already improved it alot in the latest version. I'll post a video in a few weeks (just modelling everything at the mo').
good damn job man... i converted to android since wm 6.5 HOPING the gaming would get better with windows phone 7... but with developers like you i'm convinced!! i'll be back home to windows mobile soon...
@noelschneider thanks for the comment. I know what you mean about the grids, but I guess the only way to see well be wait until I can get a hold of one of the phones to try it out. for the time being, it is possible to scale the tile sizes quite easily, but making the grids too large will reduce the playing area. I'll just have to wait until I see a device ..
how come this looks so different to the actual one on the marketplace?
MrDarrenpegg 10 months ago
@MrDarrenpegg hi, basically this was the first prototype before I had finished half the game. I ended up redoing all the graphics again for the final. Shame really because I kind of liked the gritty feel of the bombers and the cartoony feel of the canyons.
Also a big change was I moved from a grid based tower placement system to purely vectors and bounding circles, for almost free placement.
lintfordpickle 10 months ago
@lintfordpickle I agree bud, it did look ausome! Still a top notch game though :-)
Any ideas on when a new update is coming? Or any new games of this genre you may also develop?
Daz
MrDarrenpegg 10 months ago
@MrDarrenpegg Thanks Darren. Yup, the new update (v1.8) got approved this morning so it should be available soon. It pretty much fixes all the acheivements and improves the perks so it should be much more enjoyable. Oh, and there are about 4 new units in it (which I missed on the originial version by accident)
lintfordpickle 10 months ago
This has been flagged as spam show
Top Free Games for WP7: Rotate and Roll
Easy to Play - Difficult to Master - Impossible to Put down
Your objective in this fun physics game is to rotate your way through 20 challenging levels. To complete a level, roll your ball guy to the raindrop. Pay attention, as some levels require you to first collect a star in order to activate the exit point. Use the finger on the screen and move it in the desired direction
to rotate the level around. Have fun!
SmartAps89 11 months ago
This looks pretty cool. I can't wait to see the finished version.
EgoAnt 1 year ago
Have you considered trying to optimize this for zune HD?
If its aimed for Windows Phone 7, I'm sure it wouldn't be too hard to put it on zune, seeing as there aren't too many great zune games out right now, I think this would be a real hit. :)
adem44a 1 year ago
@adem44a sorry, don't remember seeing this comment. I guess it would be possible to easily get it to run on zune HD. The biggest reason for not doing this will be because I don#t actually have the hardware to test it on :(
lintfordpickle 1 year ago
That looks amazing - keep up the good work. Can I just ask what level of difficulty that is - it looks pretty hard and fast paced compared to other tower defense games.
Looks great though!!!!
wimby996 1 year ago
@wimby996 thanks. actually this is a pretty early video, and I hadn't started balancing the units and towers out (indeed the video only features a few units and towers). I'll wait until all the units are ready before trying to balance it though.
The game recorded was quite hard, and I had to make a few videos to make it last long enough to show :)
lintfordpickle 1 year ago
Looks great
blisanic 1 year ago
Amazing!!
mchoper 1 year ago
I don't know... this looks like it could be addicting :) The demo looks a little confusing, but is it similar to Advance Wars on Gameboy or DS? Or am I way off?
ag9529 1 year ago
@ag9529 Hi. I've never played advanced wars before so I don't know, but this will be basically the same as other tower defence games, albeit with hopefully more appealing graphics and theme.
lintfordpickle 1 year ago
@lintfordpickle: If I may make a couple of suggestions...
You're playing it with a mouse curser on an emulator. It looks pretty fast-paced and quick actions are required. While some scenarios play well with a curser, they may not play quite as accurately with a finger. Something ot keep in mind. My next suggestion won't fit, so I'll post it below this one.
ag9529 1 year ago
@lintfordpickle: May I suggest a single plane that may represent 5 planes; in this case it would be 1 plane with a little '5' icon on it to indicate the player must destroy that plane an equivalent of 5 times with the number icon counting down.That might save power and allow for a wider variety of vehicles on screen at once. And don't forget to keep it finger-friendly. Don't get used to playing it with a mouse curser. Ok I'm done.
ag9529 1 year ago
@lintfordpickle @lintfordpickle: May I suggest a single plane that may represent 5 planes; in this case it would be 1 plane with a little '5' icon on it to indicate the player must destroy that plane an equivalent of 5 times with the number icon counting down.That might save power and allow for a wider variety of vehicles on screen at once. And don't forget to keep it finger-friendly. Don't get used to playing it with a mouse curser. Ok I'm done.
ag9529 1 year ago
@ag9529 Thanks, and they are definitately both good suggestions. I was going to go with the idea of having less of the same units on the screen at the same time, but instead increasing the HP of the units progressively. I guess it is the same as what you suggested with the number in the long run though (I'll give both a go).
Regarding the mouse cursor, I've already improved it alot in the latest version. I'll post a video in a few weeks (just modelling everything at the mo').
lintfordpickle 1 year ago
All right! That right there is the first WP7 app demo I've seen that I'd probably turn around and buy once the phone's out.
klerulo 1 year ago
@klerulo thanks a lot. hopefully it'll look and play a lot better when its nearer completion.
lintfordpickle 1 year ago
good damn job man... i converted to android since wm 6.5 HOPING the gaming would get better with windows phone 7... but with developers like you i'm convinced!! i'll be back home to windows mobile soon...
26chrish26 1 year ago
@26chrish26 thanks for the comment chris
lintfordpickle 1 year ago
looks amazing dude keep up the good work :D
striker865 1 year ago
@striker865 thanks
lintfordpickle 1 year ago
That looks ace mate! Not sure about the text size on the phone, might be a bit too small.
NemoKradXNA 1 year ago
Looks good, having said that I'm not really sure how the grids gonna work in game as they look a little small for fingers? Either way nice work!
noelschneider 1 year ago
@noelschneider thanks for the comment. I know what you mean about the grids, but I guess the only way to see well be wait until I can get a hold of one of the phones to try it out. for the time being, it is possible to scale the tile sizes quite easily, but making the grids too large will reduce the playing area. I'll just have to wait until I see a device ..
lintfordpickle 1 year ago
nice , have added it to 1800PocketPC
WindowsMobileApps 1 year ago
@WindowsMobileApps Thanks for the article, looks great.
lintfordpickle 1 year ago
What is there to laugh at? Very professional looking.
Tralfamador5 1 year ago
@Tralfamador5 Thanks. Actually, I made myself laugh a little at the childish robot units :)
lintfordpickle 1 year ago