Added: 1 year ago
From: lintfordpickle
Views: 11,308
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  • how come this looks so different to the actual one on the marketplace?

  • @MrDarrenpegg hi, basically this was the first prototype before I had finished half the game. I ended up redoing all the graphics again for the final. Shame really because I kind of liked the gritty feel of the bombers and the cartoony feel of the canyons.

    Also a big change was I moved from a grid based tower placement system to purely vectors and bounding circles, for almost free placement.

  • @lintfordpickle I agree bud, it did look ausome! Still a top notch game though :-)

    Any ideas on when a new update is coming? Or any new games of this genre you may also develop?

    Daz

  • @MrDarrenpegg Thanks Darren. Yup, the new update (v1.8) got approved this morning so it should be available soon. It pretty much fixes all the acheivements and improves the perks so it should be much more enjoyable. Oh, and there are about 4 new units in it (which I missed on the originial version by accident)

  • This looks pretty cool. I can't wait to see the finished version.

  • Have you considered trying to optimize this for zune HD?

    If its aimed for Windows Phone 7, I'm sure it wouldn't be too hard to put it on zune, seeing as there aren't too many great zune games out right now, I think this would be a real hit. :)

  • @adem44a sorry, don't remember seeing this comment. I guess it would be possible to easily get it to run on zune HD. The biggest reason for not doing this will be because I don#t actually have the hardware to test it on :(

  • That looks amazing - keep up the good work. Can I just ask what level of difficulty that is - it looks pretty hard and fast paced compared to other tower defense games.

    Looks great though!!!!

  • @wimby996 thanks. actually this is a pretty early video, and I hadn't started balancing the units and towers out (indeed the video only features a few units and towers). I'll wait until all the units are ready before trying to balance it though. 

    The game recorded was quite hard, and I had to make a few videos to make it last long enough to show :)

  • Looks great

  • Amazing!!

  • I don't know... this looks like it could be addicting :) The demo looks a little confusing, but is it similar to Advance Wars on Gameboy or DS? Or am I way off?

  • @ag9529 Hi. I've never played advanced wars before so I don't know, but this will be basically the same as other tower defence games, albeit with hopefully more appealing graphics and theme.

  • @lintfordpickle: If I may make a couple of suggestions...

    You're playing it with a mouse curser on an emulator. It looks pretty fast-paced and quick actions are required.  While some scenarios play well with a curser, they may not play quite as accurately with a finger. Something ot keep in mind. My next suggestion won't fit, so I'll post it below this one.

  • @lintfordpickle: May I suggest a single plane that may represent 5 planes; in this case it would be 1 plane with a little '5' icon on it to indicate the player must destroy that plane an equivalent of 5 times with the number icon counting down.That might save power and allow for a wider variety of vehicles on screen at once. And don't forget to keep it finger-friendly. Don't get used to playing it with a mouse curser. Ok I'm done.

  • @lintfordpickle @lintfordpickle: May I suggest a single plane that may represent 5 planes; in this case it would be 1 plane with a little '5' icon on it to indicate the player must destroy that plane an equivalent of 5 times with the number icon counting down.That might save power and allow for a wider variety of vehicles on screen at once. And don't forget to keep it finger-friendly. Don't get used to playing it with a mouse curser. Ok I'm done.

  • @ag9529 Thanks, and they are definitately both good suggestions. I was going to go with the idea of having less of the same units on the screen at the same time, but instead increasing the HP of the units progressively. I guess it is the same as what you suggested with the number in the long run though (I'll give both a go).

    Regarding the mouse cursor, I've already improved it alot in the latest version. I'll post a video in a few weeks (just modelling everything at the mo').

  • All right! That right there is the first WP7 app demo I've seen that I'd probably turn around and buy once the phone's out.

  • @klerulo thanks a lot. hopefully it'll look and play a lot better when its nearer completion.

  • good damn job man... i converted to android since wm 6.5 HOPING the gaming would get better with windows phone 7... but with developers like you i'm convinced!! i'll be back home to windows mobile soon...

  • @26chrish26 thanks for the comment chris

  • looks amazing dude keep up the good work :D

  • @striker865 thanks

  • That looks ace mate! Not sure about the text size on the phone, might be a bit too small.

  • Looks good, having said that I'm not really sure how the grids gonna work in game as they look a little small for fingers? Either way nice work!

  • @noelschneider thanks for the comment. I know what you mean about the grids, but I guess the only way to see well be wait until I can get a hold of one of the phones to try it out. for the time being, it is possible to scale the tile sizes quite easily, but making the grids too large will reduce the playing area. I'll just have to wait until I see a device ..

  • nice , have added it to 1800PocketPC

  • @WindowsMobileApps Thanks for the article, looks great.

  • What is there to laugh at? Very professional looking.

  • @Tralfamador5 Thanks. Actually, I made myself laugh a little at the childish robot units :)

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