Hi george, I am trying your technique but ran into a problem. the objects in my scene rotate once and the texture seem to stay where it was placed, could it be possible to keep the texture always pointing the same way, like a 3d texture-?
@maguilakindafunky81 you mean you want the texture to follow the object when it rotates? if this is the case, there are many ways to do it, you can for example put the objects and the texture placement node under one group and then rotate the group, or you can link the transform attributes of the group containing the objects to the rotate attributes of the texture placemtn node ...
Hi george, I am trying your technique but ran into a problem. the objects in my scene rotate once and the texture seem to stay where it was placed, could it be possible to keep the texture always pointing the same way, like a 3d texture-?
maguilakindafunky81 4 months ago
@maguilakindafunky81 you mean you want the texture to follow the object when it rotates? if this is the case, there are many ways to do it, you can for example put the objects and the texture placement node under one group and then rotate the group, or you can link the transform attributes of the group containing the objects to the rotate attributes of the texture placemtn node ...
GeorgeNakhle 4 months ago
sry for the late response, glad i'm helping!
GeorgeNakhle 1 year ago
hi George! thanks for this awesome tutorial! Neat website too - I just started with houdini and I'm so glad I found your site!
sujil 1 year ago