You can also do caustics with the free renderer Luxrender that works seamlessly with Blender. The settings are much easier than getting caustics to work in Blender natively.
@littlejay123 LOL Yes you are correct.. on the surface thats all it is. But for people who make 3D animations its a little more than that :P Gotta open up that mind a bit :)
I know that, lol, even though blender doesn't support yafray anymore >: ( I worked it out, the registration key is something that is installed. You need one to run anything that is installed. I just installed it wrong thats all.
Damn good caustics. As for the deviated topic, I'd say the Hybrid Ray-Shaders idea is excellent. Imagine Blender rendering that kind of artwork at more than 30 FPS. And as tech. evolves, I'd say they already have that thing done. It's called the Quadro. They're extremely expensive for a normal user. The toughest one doesn't even have a display output (you can't connect it do a monitor), it just RENDERS the hell outta commands.
though it will eventually be a renderer for future games especially the evolution of processing. i am anticipating it for games in 2009 or end of 08 says intel
yes its too complex for current hardware but the capabilities of directx10 is already allowing radiosity to be a common method for games, improved antialiasing, motion blur and so much more. since processing power is becoming faster especially the new project from intel, larrabeee,penryn, and so on ray tracing can become fully interactive in our future. even nvidia is creating a chip that combines cpugpu rasterization,radiosity, and openrt
ohh one more thing. check out ibm,intel, or nvidia websites which i read about ray tracing hybrid in 2009. its pretty cool. i use maya and imax 4d to render my images in ray tracing. ill post a video to let everyone see my work
yes i agree, but im not sayin that caustics will be in games yet its too dificult, im sayin that intel,ibm and nvidia are explaining that parts of ray tracing like reflection and refraction will be implemented in games for 2009-10. not every part of RT just reflection. their hybrid approach which is raster,RT,and radiosity will evolve gaming dramatically. whatever hardware they have then will take care of this problem. i agree with u completely but im just making some points.
what im trying to say here is that it it not a matter of how but when? Almost all game developers and technological companies from ibm to scientist already approve of ray tracing to be implemented in atleast a gpu first then when it becomes common then it will be a full cpu renderer. its like cpu can rener graphics again. though i believe that its not the end of rasterization its just the evolution of gaming, ray tracing,radiosity, hybrid fusion
Ice cube isn't rotating the camera is :)
guyi2545 1 month ago
How long did it take to render that?
Nomoreidsleft 2 months ago
its strawberry jelly
FLS96 3 months ago
No wonder so many dislikes, it's the camera orbiting the ice cube, not the ice cube rotating, therefore this video is fake and gay
PaladinswordSaurfang 3 months ago
best... caustics... ever!
bpp45 4 months ago
i like how fucking HD every thing looks in real like XD
AEGzoneX 5 months ago
Must be Ocarina of Time in HD.
MetroidJunkie2007 6 months ago
I WANT TO EAT IT!
ElskorProductions 9 months ago
Woa! That looks really good!
silversteampunk 10 months ago
its a blood cube
ao2579 10 months ago
i liked the part where the red cube turned :3
iemand115 10 months ago
how do you make light break like that?
horbergaren 11 months ago
i demand howto make that raytrace shit cast redracted light on the floor
picaticatara 1 year ago
@picaticatara
again starting to learn... but I can't reproduce the same results :(
PB4U 1 year ago
@PB4U i try using yafaray but it just crashes whenever i use it
picaticatara 11 months ago
@picaticatara Turn on: Generates Caustics in the object properties menu, and then go to rendersetup>inderect ilumination and trn caustics on
fuzz25ify 7 months ago
@picaticatara Caustics? if this is the same as in c4d
nathangek 3 months ago
how do you use external rendering thingys like yafaray or somefing else?
coolymichael 1 year ago
The ice cube looks so icy !!
Usagi4Sora 1 year ago
i tought hes black, and he sings and makes movies? xD
dynnocamdzic 1 year ago
Great Caustics
IDInciner 1 year ago
it delivers what it promises.
SuperDaveTV 1 year ago
It's like the camera rotating!
llRoBoBinHoll 1 year ago
how to save that animation ????
azhad1998 1 year ago
so how long did it take
looks good
Zolbat 1 year ago
caustics in blender? i didnt's even now that this is possible with this software.
BlenderTutor 2 years ago
You can also do caustics with the free renderer Luxrender that works seamlessly with Blender. The settings are much easier than getting caustics to work in Blender natively.
dedwarmo 2 years ago
nice caustics!
overphloh 2 years ago
Looks more like Jello to me.
DavidLynch007 2 years ago
holy crap, a red icecube. It's an icecube and it's red!
littlejay123 2 years ago 31
nah....im not sure about that.....xDD
9ninetyfour4 2 years ago
search your feelings, you know it to be true :O
littlejay123 2 years ago
@littlejay123 LOL Yes you are correct.. on the surface thats all it is. But for people who make 3D animations its a little more than that :P Gotta open up that mind a bit :)
Jeedawg 3 months ago
jelly!!! yum yum yum *eats it* good!!!
Shirosora0121 2 years ago 16
yummi
zustLoj 2 years ago 2
Can you give me yours options you set to make this cube...please
lepszy92 2 years ago
i dont't have the .blend anymore :-/
I finally got yafaray running on my mac!!! but i don't get this nice material anymore -.- I have to get used to yafaray ...
PB4U 2 years ago
@PB4U why not use blender on mac?????? i do!!!!
Reed3298 1 year ago
You Sure This Is Ice And Not Jelly...*eats The Jelly Square*...num, strawberry flavour...nice
5 Stars *****
Lee6720s 2 years ago
jeeze I love yafray, but I cant fix this registration key problem, can u help?
Dominoe11112 2 years ago
yaf(a)ray is for free; no registration at all
PB4U 2 years ago
I know that, lol, even though blender doesn't support yafray anymore >: ( I worked it out, the registration key is something that is installed. You need one to run anything that is installed. I just installed it wrong thats all.
Dominoe11112 2 years ago
how do i get this color?
Minzfrech 2 years ago
very nice.
AlbertX78 2 years ago
i feel like eating it, kinda pudding
bobje999 3 years ago
Wow, so beautiful ;_;
NadiaSs91 3 years ago
im gonna do this in rl. add sme foofd coloring to water in the icetray lol
bigheadchubbybear 3 years ago
isnt it the camera thats rotating? :P
jonharkulsykkel 3 years ago
jup
both are rotating, the cube and the camera but with different speed
:P
PB4U 3 years ago
Dude, PLEASE, make a written tutorial for this, PLEASE!!! So reaistic!
xXMisterKittyXx 3 years ago
bet that took time to render.
Tastycakes69 3 years ago
its like 10 munits of work, its preity thow
coolixm14 3 years ago
WOW!!!!
llassu 3 years ago
An amazing body of work, frighteningly realistic.
hiphop312 3 years ago
Damn good caustics. As for the deviated topic, I'd say the Hybrid Ray-Shaders idea is excellent. Imagine Blender rendering that kind of artwork at more than 30 FPS. And as tech. evolves, I'd say they already have that thing done. It's called the Quadro. They're extremely expensive for a normal user. The toughest one doesn't even have a display output (you can't connect it do a monitor), it just RENDERS the hell outta commands.
agent47crows 4 years ago
the cell broadband engine or processor can do this by itself without gpu. though nice work on the caustics.
doverman2 4 years ago
Awesome caustics. I've never been able to get mine to look like that. :(
NeoHumanity 4 years ago
Very nice!!! How many time to render the animation?
drizzith0 4 years ago
sorry, that was about 1 Year ago, I don't know :-/
PB4U 4 years ago
How did you do that? Could you write a short tutorial, I'm pretty efficient t Blender already.
rgrasell 4 years ago
oh you`re the first one who ask for a tut...
i never wrote one, but i'll try ;-)
PB4U 4 years ago
tell me when you do!
rgrasell 4 years ago
dang ray tracing in games wow
doverman2 4 years ago
its not a game...
blender is an open source 3d program...
blender dot org
gyrfalcon23 4 years ago
though it will eventually be a renderer for future games especially the evolution of processing. i am anticipating it for games in 2009 or end of 08 says intel
doverman2 4 years ago
=\ its hard to say, cause each frame like this takes an hour for me..
ive tried and didnt have the pacience to render something like this
gyrfalcon23 4 years ago
yes its too complex for current hardware but the capabilities of directx10 is already allowing radiosity to be a common method for games, improved antialiasing, motion blur and so much more. since processing power is becoming faster especially the new project from intel, larrabeee,penryn, and so on ray tracing can become fully interactive in our future. even nvidia is creating a chip that combines cpugpu rasterization,radiosity, and openrt
doverman2 4 years ago
ohh one more thing. check out ibm,intel, or nvidia websites which i read about ray tracing hybrid in 2009. its pretty cool. i use maya and imax 4d to render my images in ray tracing. ill post a video to let everyone see my work
doverman2 4 years ago
yes, but the caustics in this image are still way too complex to do real time, even in 2 years
dude... and hour a frame, it needs to be atleast 30 frames a second to be acceptable in a game
gyrfalcon23 4 years ago
yes i agree, but im not sayin that caustics will be in games yet its too dificult, im sayin that intel,ibm and nvidia are explaining that parts of ray tracing like reflection and refraction will be implemented in games for 2009-10. not every part of RT just reflection. their hybrid approach which is raster,RT,and radiosity will evolve gaming dramatically. whatever hardware they have then will take care of this problem. i agree with u completely but im just making some points.
doverman2 4 years ago
what im trying to say here is that it it not a matter of how but when? Almost all game developers and technological companies from ibm to scientist already approve of ray tracing to be implemented in atleast a gpu first then when it becomes common then it will be a full cpu renderer. its like cpu can rener graphics again. though i believe that its not the end of rasterization its just the evolution of gaming, ray tracing,radiosity, hybrid fusion
doverman2 4 years ago
kool...
FadAdam 4 years ago