Added: 2 years ago
From: BelYo
Views: 1,556
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  • Judging from its tooltip, the Fade Time controls how quickly the reverb settings interpolate when the listener enters the volume. If the player walks into a reverb volume with a Fade Time setting of 2.0, that means the player's reverb settings will gradually adjust to match those of the volume over 2 seconds.

  • im so confussed i dont have ambient zone settings or the 'apply reverb?' option :s so the line next to settings 'bapplyreverb=true"...etc etc isnt there. therefore I cant get my reverb volume to do anything :S :@ c

    can someone help?

  • ty 4 taking the "advice" :D

  • omg i jumped up and screamed! ur mic is wery low so i put my volume to the highest and then u went in game and shot and it was high as hell!! xDD

  • @chrille92lind I'm so sorry! I had trouble setting up windows 7s stereomix...It was so easy using windows xp and now they changed everything because of some copyright sh..t! I'll put a caption on the vid warning people...

  • @BelYo haha xD an warning would be grate :D

  • Can you make a reverb volume within another reverb volume?

    If so, do you have to create any reverb volumes within another reverb volume, as a subtractive brush?

  • @kaffeinsuchtiger Yes, that's possible and no you don't need to edit the brush properties! If you have two volumes overlapping you have to set the priority of one of these higher than the others. (You can find the priority in the volumes tab of the properties). So if you want to have one large volume with a smaller one inside you have to set the priority of the one inside to a higher value.

    hope this helps!

  • @BelYo Yes, very helpful!

    Thanks for the reply!

  • das is ein gutes tutorial sehr hilfreich aber in game zu laut und sprache zu leise :-)

  • ja, hab ich ja schon in der descibtion geschrieben, das ist dieses furchtbare sound system in windows 7... Trotzdem danke für das lob ^^

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