Quite amazing how well the SNES graphics look on the C64.
It´s really a shame that demo groups mostly stick with small tech demos and their products never evolve into real games. If I had this running and looking so good, I wouldn´t be able to resist turning it at least into a small full game.
@pokeyoshi3 It's inside the Crest demo "Deus Ex Machina". You can download and play it for yourself on a European Commodore 64 machine. It's quite real.
It seems hard to believe. I can see its a c64 because of all the 'squiggly' distortions around the main charecter. Just looks incredible - but then again. no npc's on screen yet, and it must take ages to load each area.
@khisanth75 8 on any one scanline, but with tight code they can be reused after they finish displaying. The record is 144 sprites on a screen (using a highly-not-useful-for-games trick to shorten sprites from 24x21 pixels to I think 24x17?).
@khisanth75 Normally 8 but you can do little tricks so can have something like 8 in a horizontal raster line. Mayhem in Monsterland and some games use this to have lots of sprites on screen (like the end of game demons in Creatures 2).
The *only* reason why this isn't a full game is because the major work lies in making all the content, doing the scripting etc - *not* because of any technical reasons, a c64 could do Zelda easily!
Dudes, I think most of you overestimate just how "tough" an Engine like Zelda is to code. It's really one of the simplest things you can think of, horizontal/vertical scrolking tile-based playfield, couple of sprites, that's pretty much it. Crossbow has done a great job on the GFX though in this, the main reason why this looks rather advanced is because it's using bitmap mode instead of character mode - more colorful!
The Legend of Zelda: A Link To The Past. Executing on the 1982 C64, though it was made for the 1989/1990 Super Nintendo. It executes slower, with less detail, but the colour arrangement is amazing. SNES has 32768 total colours; prob. 256 on-screen. C64 does this with a mere 16-colour palette, and it looks almost as good. With a Super CPU, expansion RAM (256K) and a hard-disk (bigger than 1581's capacity), C64 could have done this game.
wow! looks really great! the folks who made this really knew how to handle the c64-color-palette. but i doubt that it would be possible to make this playable...
If this came out during the C64's heyday, the computer would probably lasted another five years (after the meltdown of the company). Beautiful game for only 16 colors.
It is possible to get smooth scrolling with c64 by using double buffering and smart code for memory copying parts of the screen as it scrolls, but you have to copy the whole char color map in one refresh as you flip the page. Its tricky, but doable.
The major problem with the c64 is that all the the light colors as well as greyscales are in the high indexes, colors 8 to 15. There you will find both brown hue color, light green, light red, light blue and 3 greys. The multicolor mode only allows two multicolors + character color which will always be a low index color (darker hues). So you have to be careful with the colors you select.
if you think that's colourful, you should check out games like Apex's "mayhem in monster land" one of the last really BIG releases. it was contained as a hidden part within krestage demo =) .. do a search for "Games That Werent c64" and it'll be listed under M for mythos.. it was never finished
Very impressive. The graphics look similar to last gen NES titles. How did you get such good sound out of the C64 synth chip? Just kidding! To me this just proves that the software programmer is more important than the actual hardware.
I bet we could all be happy with Pentium4s and GeForce3s if the software was as optimized and well done as this guys.
Commodore 64. It's only the best selling computer of all time. It was a popular gaming platform from the early 80's to mid 90's and still pretty popular today amongst retro gamers and computer hobbyists.
I always wanted Zelda on 64. Thank you for the preview. Of course a full game would be superb, but I do know how much work it is as I also have a couple unfinished C64 games in my drawer... maybe you can find someone to help you with the game design, levels, script... the coding itself is not the only challenge.
Cool to see that almost 6000 ppl already saw this!
Some amazing graphics and high quality sprite in a pity that the game is not finished, another test because most of the c64 was the best 8-bit computer
remember this is just a plain demo with one object (probably consisting of more hires sprites already eating up low c64 potential) and background... meaning if they were to code the actual game full of sprites and animations it would become a much more complex task and it would never look that good on C64... the real difference between games and demos is that games are not fake
actually I was thinking about Mayhem In Monsterland when writing this... that game shows full potential I think... Turrican is cool as well, but a bit too difficult to play
turrican is closer to full potential than mayhem, only the gfx was drawn by a less talented man :). anyhow the reason the game is not finished is more because that having some scrolling and walking is much more easyer (10% of the whole job) to do than to port over the whole game, scripting engine, reverse engineer it, etc etc. putting some sprites over the screen is not a huge problem.
waskoma, for me apex did an amazing job on M.O.M , I met the Rowland Bros. at a show years ago , both cool guys. Bottom line is, demo / game coding is slightly different, some of the fx Crossbow and Crest etc do in demo's eat LOADS of raster time. With game stuff you have to be far more conservative of both memory/raster time.I have respect for both demo / game coders who know the machine inside out.Manfred Trenz (?) did amazing work also =)
It's because nobody codes efficiently. These demo guys are doing their thing better than pretty much every major developer out there right now. These guys are the extreme hardcore best of the best.
I would watch it on a REAL c64, as this video is not 100% how it looks due to encoding. crest are legendary like many other groups. 25 years on and still the little brown bread bin rocks =)
Quite amazing how well the SNES graphics look on the C64.
It´s really a shame that demo groups mostly stick with small tech demos and their products never evolve into real games. If I had this running and looking so good, I wouldn´t be able to resist turning it at least into a small full game.
108Stars 3 months ago
too good graphics, and too fast, sure it is a fake.
pokeyoshi3 5 months ago
@pokeyoshi3 It's inside the Crest demo "Deus Ex Machina". You can download and play it for yourself on a European Commodore 64 machine. It's quite real.
sandmanxo 5 months ago
wow
EllipticDawid25 8 months ago
Well, ALttP is the best game ever, so...
OgnarPliskin 8 months ago
decent....but my zelda clone/inspired game is coming out better xP will upload a vid soon ...
TCreatorO 10 months ago
nice!
C64HackmanJump 11 months ago
I would have gone crazy if it had appeared at that time
Nudelholzish 11 months ago
It seems hard to believe. I can see its a c64 because of all the 'squiggly' distortions around the main charecter. Just looks incredible - but then again. no npc's on screen yet, and it must take ages to load each area.
unifiedreality 1 year ago
how many sprites can the C64 handle?
khisanth75 1 year ago
@khisanth75 8 on any one scanline, but with tight code they can be reused after they finish displaying. The record is 144 sprites on a screen (using a highly-not-useful-for-games trick to shorten sprites from 24x21 pixels to I think 24x17?).
localhbci 1 year ago
@khisanth75 Normally 8 but you can do little tricks so can have something like 8 in a horizontal raster line. Mayhem in Monsterland and some games use this to have lots of sprites on screen (like the end of game demons in Creatures 2).
MachineGun28 8 months ago
Please tell me this fucking tune will not be part of the game! I hate the fucking canon!
aseglkj 1 year ago
Holy shit, you can do this for a c64? Leaving the c64 16 color pallete problem aside, this looks almost as good as the SNES version...
tulkasainur 1 year ago
What's with this fucking music? Put on some C64 music! Nice graphics though!
SoundwaveRomania 1 year ago
OMFG i shited in my pants so fucking hot Edward the paladium fingers
poweressen 1 year ago
insane to see people get this kind of stuff out of that hardware. this slice of the gaming community's talent and dedication always amazes me.
SotNist 1 year ago
What is say is this:
FINISH THE DAMN GAME!!
Skimaskkass 1 year ago
The *only* reason why this isn't a full game is because the major work lies in making all the content, doing the scripting etc - *not* because of any technical reasons, a c64 could do Zelda easily!
fuckutube65 1 year ago
Dudes, I think most of you overestimate just how "tough" an Engine like Zelda is to code. It's really one of the simplest things you can think of, horizontal/vertical scrolking tile-based playfield, couple of sprites, that's pretty much it. Crossbow has done a great job on the GFX though in this, the main reason why this looks rather advanced is because it's using bitmap mode instead of character mode - more colorful!
fuckutube65 1 year ago
WOW!
hewey999 1 year ago
The Legend of Zelda: A Link To The Past. Executing on the 1982 C64, though it was made for the 1989/1990 Super Nintendo. It executes slower, with less detail, but the colour arrangement is amazing. SNES has 32768 total colours; prob. 256 on-screen. C64 does this with a mere 16-colour palette, and it looks almost as good. With a Super CPU, expansion RAM (256K) and a hard-disk (bigger than 1581's capacity), C64 could have done this game.
cairsahr64 1 year ago
Comment removed
0botpl0 1 year ago
Is this running on a real Commodore 64? or a emulator? If an emulator, will there be lagg on the commodore 64 in comparison?
This is really amazing!
Is it possible to download this? Got like 18 commodore 64's in storage, gotta try out this :)
pastorrtom 1 year ago
How much computing power is left, though?
MazeleyFanClub 1 year ago
Is this really on C64 ?????? Its almost like a SNES game
dexydark 1 year ago
wow! looks really great! the folks who made this really knew how to handle the c64-color-palette. but i doubt that it would be possible to make this playable...
rocker11281 1 year ago
If this came out during the C64's heyday, the computer would probably lasted another five years (after the meltdown of the company). Beautiful game for only 16 colors.
senorverde09 1 year ago
SONIC IS THE BOM!
rslilrapsta33 2 years ago
This comment has received too many negative votes show
don't be surprised, people. What you see it doing here is all it can do. And it's not much.
TheCheezWizz 2 years ago
This comment has received too many negative votes show
Its rather amiga .. i would bealive it wean i would saw a rom file or something.
resistanceunion 2 years ago
id guess this is only a moving demo and not a playable game.
anyway nicely done.
Borin81 2 years ago
how did you get such smoothe scrolling>>
highlandertokio82 2 years ago
It is possible to get smooth scrolling with c64 by using double buffering and smart code for memory copying parts of the screen as it scrolls, but you have to copy the whole char color map in one refresh as you flip the page. Its tricky, but doable.
64jcl 2 years ago
how is this possible?! I was never able to get good vertical scrolling when I programmed for c64 it always kinda jumped
jeffthecoder 2 years ago
i can't believe c64 could have that great graphics. if that would have been released it would have been a groundbreaking game for the platform
TheCommodore64Player 2 years ago 21
The major problem with the c64 is that all the the light colors as well as greyscales are in the high indexes, colors 8 to 15. There you will find both brown hue color, light green, light red, light blue and 3 greys. The multicolor mode only allows two multicolors + character color which will always be a low index color (darker hues). So you have to be careful with the colors you select.
64jcl 2 years ago
This has been flagged as spam show
Wo this can't be a clone cause Commodore 64 came out before Nintendo entertainment system holy cow so that means Nintendo stole their idea
HardKore5250 2 years ago
Uh... no. Zelda, the series originated on the NES back in the early 80s. This demo is relatively recent.
inphanta 2 years ago
LOL. I hope you're joking. People still make games, programs and demo's for the C64.
JerryTerrifying 2 years ago 2
Views: 6,606 WHoa sign of the beast!
JerryTerrifying 2 years ago
7847 for me! That must mean there's going to be eight plane crashes!
ufee 2 years ago
Is that really on C64???
Can I have a rom of that?
I can't believe that's on C64, cause it couldn't display that hi-res graphics with that many colors!!!
Or do you use a hi-res filter on an emulator
Champ1993 3 years ago
if you think that's colourful, you should check out games like Apex's "mayhem in monster land" one of the last really BIG releases. it was contained as a hidden part within krestage demo =) .. do a search for "Games That Werent c64" and it'll be listed under M for mythos.. it was never finished
cosine303 3 years ago
Very impressive. The graphics look similar to last gen NES titles. How did you get such good sound out of the C64 synth chip? Just kidding! To me this just proves that the software programmer is more important than the actual hardware.
I bet we could all be happy with Pentium4s and GeForce3s if the software was as optimized and well done as this guys.
jasonisunavailable 3 years ago
Amazing, this on C64. Great demo 5 stars
denderend 3 years ago
This has been flagged as spam show
What is a c64?
KirbyDude56 3 years ago
Commodore 64. It's only the best selling computer of all time. It was a popular gaming platform from the early 80's to mid 90's and still pretty popular today amongst retro gamers and computer hobbyists.
JerryTerrifying 2 years ago 2
I always wanted Zelda on 64. Thank you for the preview. Of course a full game would be superb, but I do know how much work it is as I also have a couple unfinished C64 games in my drawer... maybe you can find someone to help you with the game design, levels, script... the coding itself is not the only challenge.
Cool to see that almost 6000 ppl already saw this!
Biogriesspudding 3 years ago
Wow, fantastic!!
fuzz64 3 years ago
Looks very well. Nice graphics and good scrolling.
vlgtube 3 years ago
Heh. Impressive.
Is that a hi-res sprite?
ocasioc 3 years ago
Probably similar techniques used in Roland's Rat Race. Where can we find out mroe about this demo? Will it become a game?
SaganAppreciationSoc 3 years ago
So yeah, the C64 was an awesome machine...and STILL is :D
QuackingKing 3 years ago 2
wow! really slick scrolling and great graphics!!!
Optimus6128 3 years ago
Eat your heart out spectrum fans... The C64 is in another league. I would like to see a Zelda demo dun on a speccy.
hbhzth 3 years ago
Very impressive. It almost looks like it's on a SNES.
I suspect the music isn't actually running on the C64's old SID, though. ;)
KEATON459 3 years ago 2
Some amazing graphics and high quality sprite in a pity that the game is not finished, another test because most of the c64 was the best 8-bit computer
nicogalis 4 years ago 8
@nicogalis The best one was the 128 ;)
AgimA74 4 months ago
remember this is just a plain demo with one object (probably consisting of more hires sprites already eating up low c64 potential) and background... meaning if they were to code the actual game full of sprites and animations it would become a much more complex task and it would never look that good on C64... the real difference between games and demos is that games are not fake
maiki60fps 4 years ago
maybe you should take a look at creatures or mayhem in monsterland or turrican to realise the c64s capabilities. it could do zelda easily.
waskoma 4 years ago 2
actually I was thinking about Mayhem In Monsterland when writing this... that game shows full potential I think... Turrican is cool as well, but a bit too difficult to play
maiki60fps 4 years ago
turrican is closer to full potential than mayhem, only the gfx was drawn by a less talented man :). anyhow the reason the game is not finished is more because that having some scrolling and walking is much more easyer (10% of the whole job) to do than to port over the whole game, scripting engine, reverse engineer it, etc etc. putting some sprites over the screen is not a huge problem.
waskoma 4 years ago
waskoma, for me apex did an amazing job on M.O.M , I met the Rowland Bros. at a show years ago , both cool guys. Bottom line is, demo / game coding is slightly different, some of the fx Crossbow and Crest etc do in demo's eat LOADS of raster time. With game stuff you have to be far more conservative of both memory/raster time.I have respect for both demo / game coders who know the machine inside out.Manfred Trenz (?) did amazing work also =)
cosine303 4 years ago
nice graphic demo but where is the game?
Noslekcin 4 years ago
It's because nobody codes efficiently. These demo guys are doing their thing better than pretty much every major developer out there right now. These guys are the extreme hardcore best of the best.
JRPereira 4 years ago 3
Memory... Those games were on disks, remember?
9114619 4 years ago
if this is possible, why do so many games look nowhere near as advanced?
MeebleMeeble 4 years ago
I would watch it on a REAL c64, as this video is not 100% how it looks due to encoding. crest are legendary like many other groups. 25 years on and still the little brown bread bin rocks =)
cosine303 4 years ago 2