I opened the uv editor, but it only showed half of the face, the other half I used symmetry modifier to create it and I converted the whole face to poly, what happened?
u must read this. once you have started there is no turning back. a little 10 year old girl was rapped and murdered in 1945. her body was not found until 1947. a little boy read this message and did not copy or paste it. you better copy and paste this message onto 10 videos in 30 minutes., or the dead girl will appear in your room and haunt and kill you. you better hurry and start copy and paste this messsage to be saved
Correction, sir. In regards to your bump maps, you mentioned pure white would be the highest amount of bump and black would "stay flat". While it is true that pure white is the highest amount, pure black is actually the LOWEST amount of bump. In your bump map, if you want flat; meaning no bumping at all, you would paint it exactly 50% gray, RGB: 128, 128, 128. From there, raised surfaces would be whiter, and lowered surfaces would be blacker. Give it a test ;)
Love your Tutorials, they are short and straight to the point!
sexy3003 1 month ago
I opened the uv editor, but it only showed half of the face, the other half I used symmetry modifier to create it and I converted the whole face to poly, what happened?
ttttkk2 1 month ago
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u must read this. once you have started there is no turning back. a little 10 year old girl was rapped and murdered in 1945. her body was not found until 1947. a little boy read this message and did not copy or paste it. you better copy and paste this message onto 10 videos in 30 minutes., or the dead girl will appear in your room and haunt and kill you. you better hurry and start copy and paste this messsage to be saved
SavvyDawg 1 year ago
Correction, sir. In regards to your bump maps, you mentioned pure white would be the highest amount of bump and black would "stay flat". While it is true that pure white is the highest amount, pure black is actually the LOWEST amount of bump. In your bump map, if you want flat; meaning no bumping at all, you would paint it exactly 50% gray, RGB: 128, 128, 128. From there, raised surfaces would be whiter, and lowered surfaces would be blacker. Give it a test ;)
presbarkeep 1 year ago 4
When I render it and save it.. I don't get the bumpmap nor the face colors.. I just get that grid .. What's wrong?
Cultuz 1 year ago
bravo felicidades muy bueno XD
eric892892 2 years ago
awesome tutorial
G00DEVIL 2 years ago
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really cool which program is it?
SGR1356 3 years ago
Really nice tutorial so far
iridescentFUZZ 3 years ago
thanks really helped!
doneedarko 3 years ago