Added: 4 years ago
From: nexgenviz
Views: 39,139
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  • Love your Tutorials, they are short and straight to the point!

  • I opened the uv editor, but it only showed half of the face, the other half I used symmetry modifier to create it and I converted the whole face to poly, what happened?

  • Correction, sir. In regards to your bump maps, you mentioned pure white would be the highest amount of bump and black would "stay flat". While it is true that pure white is the highest amount, pure black is actually the LOWEST amount of bump. In your bump map, if you want flat; meaning no bumping at all, you would paint it exactly 50% gray, RGB: 128, 128, 128. From there, raised surfaces would be whiter, and lowered surfaces would be blacker. Give it a test ;)

  • When I render it and save it.. I don't get the bumpmap nor the face colors.. I just get that grid .. What's wrong?

  • bravo felicidades muy bueno XD

  • awesome tutorial

  • Really nice tutorial so far

  • thanks really helped!

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