why is it so flippin hard for game developers to use real physics? it's not a question of technology because i have played games from 1998 that let a rollover just be a rollover. forza 3, shift 1 and 2, gt5 and wrc 2010 all cheese it to land right side up. infuriating.
why is it so flippin hard for game developers to use real physics? it's not a question of technology because i have played games from 1998 that let a rollover just be a rollover. forza 3, shift 1 and 2, gt5 and wrc 2010 all cheese it to land right side up. infuriating.
peterhub1 9 months ago
cool what did u use too record it???
akeinro 1 year ago
@akeinro
Thank´s.
I use Fraps, payed version.
TheSweOne 1 year ago