Added: 9 months ago
From: nikkoid
Views: 3,120
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  • Does the ground shader take the actual distance of ground to the outer atmosphere? Or does it treat it as a perfect sphere? I'm looking for something like Sean O'Neil's that will work on a distorted sphere where the radius at any point varies by a procedural...

  • properties of scattering remind me of Sean Oneil's project, I myself have problems understanding how to use GLSL in unity. Very well done!

  • Nikkoid is the master of shaders!

  • That is some impressive shader work!

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