Does the ground shader take the actual distance of ground to the outer atmosphere? Or does it treat it as a perfect sphere? I'm looking for something like Sean O'Neil's that will work on a distorted sphere where the radius at any point varies by a procedural...
Does the ground shader take the actual distance of ground to the outer atmosphere? Or does it treat it as a perfect sphere? I'm looking for something like Sean O'Neil's that will work on a distorted sphere where the radius at any point varies by a procedural...
imjinc2k 2 months ago
properties of scattering remind me of Sean Oneil's project, I myself have problems understanding how to use GLSL in unity. Very well done!
maximv88 4 months ago
Nikkoid is the master of shaders!
Cargh 7 months ago
That is some impressive shader work!
saadhacker 8 months ago